Black One Blood Brothers

Black One Blood Brothers

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Max Shadow Nov 22, 2024 @ 1:50pm
Lack of difficulty
The enemy AI needs some serious tweaking. Right now the give very little challenge. Even if I deploy with only 3 agents with average accuracy, against enemies with very high accuracy, my teammates seem to always be more skilled than the enemies, and I can finish any mission with no losses most of the time.
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Showing 1-12 of 12 comments
Saxon709 Nov 22, 2024 @ 1:54pm 
Yeah they're pretty easy to put down, no real challenge. Hopefully the AI is tweaked down the road.
stburr91 Nov 22, 2024 @ 4:17pm 
Are you maxing out the other attributes for the enemy, because that can make a big difference.

If you max out the enemy skills/heath, and lower your teams, it will get much harder.
Last edited by stburr91; Nov 22, 2024 @ 4:19pm
Max Shadow Nov 22, 2024 @ 5:08pm 
Tanky enemies are never fun. I'd rather increase the difficulty by adding more enemies and making them better at killing stuff. But not even the max difficulty seems to be enough to get decent challenge.
stburr91 Nov 23, 2024 @ 11:40am 
Originally posted by Max Shadow:
Tanky enemies are never fun. I'd rather increase the difficulty by adding more enemies and making them better at killing stuff. But not even the max difficulty seems to be enough to get decent challenge.

Well then, there is not a "lack of difficulty" you are just playing it on easy mode.
Max Shadow Nov 23, 2024 @ 12:14pm 
Increasing enemy health wouldn't make it harder, just more tedious. We need better AI that tries to take cover, flank, throw grenades, use suppressing fire, communicate and coordinate. At the bare minimum they should be more accurate. Even with maximum accuracy, they seem to use full auto way too often, and they barely hit anything.
Max Shadow Nov 23, 2024 @ 12:17pm 
Sometimes the enemy AI doesn't react to getting shot, and they just stand there looking in the same direction forever.
Kr2LER Nov 24, 2024 @ 11:05am 
choose the dark enemy as enemies and under Enemies choose instant reaction, hearing very high, sight very high, accuracy very high and choose internface: no warning, no enemy marker, no ally marker, none marker, and for the Squad: choose low heath, low sight, and deathblow, true sight, true accuracy, magazines.

Enemy presence very high

For tasks choose fx agent, hostages, capture, unknown agent, unknovwn capture.
Last edited by Kr2LER; Nov 24, 2024 @ 11:09am
Ashenfell Nov 24, 2024 @ 5:54pm 
Enemy presence very high? LOL. That only means endless spawning enemies from the same room. Place a Team lined up in front of a door, fire one unsilenced shot in the air and wait for it. They´ll pile up like bananas in the supermarket. And they still keep coming. Funny tp watch.
Shlone Nov 25, 2024 @ 5:14pm 
Originally posted by stburr91:
Originally posted by Max Shadow:
Tanky enemies are never fun. I'd rather increase the difficulty by adding more enemies and making them better at killing stuff. But not even the max difficulty seems to be enough to get decent challenge.

Well then, there is not a "lack of difficulty" you are just playing it on easy mode.
the enemies just wall hack and no scope you. They still have awful pathing and will just be starring at a wall. This game does not have AI.
Ashenfell Nov 25, 2024 @ 6:23pm 
Agree
Cigarette Nov 26, 2024 @ 4:29pm 
My biggest issue with the game is the AI and some animations (like breaching).

I don't know how many people work on this game, assuming its even a team, but i do hope they get around to learning more techniques so the AI could get a overhaul to be more smarter.
plugger Nov 27, 2024 @ 4:05pm 
Hi,

I don't want to pile on here but I found the AI in the previous version of the game better. There were also more patrols on maps and human targets, eg. VIP's, moved around rather than standing in the one spot waiting to be shot.

Other than the lacklustre AI the game is excellent
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