Pixel Cup Soccer - Ultimate Edition

Pixel Cup Soccer - Ultimate Edition

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BATOVI Games  [developer] Oct 14, 2022 @ 7:40am
NEW UPDATE! - Super Shots! Workshop!
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Showing 1-8 of 8 comments
WIDMAY Oct 14, 2022 @ 8:10am 
Tengo problemas de descarga, no me paso nunca, y no se que pasa, como pueden tardar tanto 238mb
WIDMAY Oct 14, 2022 @ 8:10am 
y cuando termina me dice que falta contenido, increible
Fakeman Pretendname Oct 14, 2022 @ 10:07am 
The download seems really slow for some reason, like 2kb/s. It looks like it will take all day to download, rather than the few seconds it would normally take.

Looking forward to it when it gets here though :)

[edit] I just google translated the above message, which sounds like the same was happening, and when it completed, it didn't work anyway :(

Mine's downloading on Steam Deck, in case there's just a problem with the Linux download.
Last edited by Fakeman Pretendname; Oct 14, 2022 @ 10:12am
SaintTodd Oct 14, 2022 @ 10:24am 
Thoughts after a couple games:
Goalies shouldn't be stunned for so long. I don't remember this being an issue before Super Shots, but it's annoying.
I'm not sure I like the change to goalies long kick. The old system was not realistic, but it seemed to help counter the AI's constant flood tactics. Maybe improving lobs in general would be the right solution? Currently, lobs don't go far enough, and they're necessary for spacing, as the AI likes to just throw bodies at the ball.
The slowdown effect for airballs has always been too long. Not sure why this hasn't been addressed yet.
Players with the header ability have too much ability to change direction while in the air. It's overpowered.

I still love the game, and I'd buy it again if it came to Switch or Xbox. It's so close to being a perfect arcade sports game.
Last edited by SaintTodd; Oct 14, 2022 @ 10:26am
BATOVI Games  [developer] Oct 14, 2022 @ 10:26am 
Originally posted by feraliman:
y cuando termina me dice que falta contenido, increible

Hola feraliman!

Me comentas por favor que plataforma estas utilizando?

Lo mejor es comenzar por descartar problemas básicos y fáciles de solucionar.
Para esto me gustaría que pruebes cerrar y abrir de nuevo el cliente Steam, dado que se ha publicado una actualizacion muy recientemente por parte de Steam, el 12 de octubre.

Nosotros no gestionamos los servidores donde se aloja la aplicación, eso esta bajo control de Valve directamente, y puede suceder que por no correr la última versión del cliente esto genere algún problema.

No dudes en contactar acerca de cualquier problema que sigas observando!

Gracias,
Mauricio
sansberro  [developer] Oct 14, 2022 @ 10:35am 
Originally posted by SaintTodd:
Thoughts after a couple games:
Goalies shouldn't be stunned for so long. I don't remember this being an issue before Super Shots, but it's annoying.
I'm not sure I like the change to goalies long kick. The old system was not realistic, but it seemed to help counter the AI's constant flood tactics. Maybe improving lobs in general would be the right solution? Currently, lobs don't go far enough, and they're necessary for spacing, as the AI likes to just throw bodies at the ball.
The slowdown effect for airballs has always been too long. Not sure why this hasn't been addressed yet.
Players with the header ability have too much ability to change direction while in the air. It's overpowered.

I still love the game, and I'd buy it again if it came to Switch or Xbox. It's so close to being a perfect arcade sports game.

Let us think about these issues.
- GK: Now the idea of the goalkeeper kick is to kick high, to have more areal battles. The volley kick is to counterattack.
- Agree with the lobs. Let us process this.
- Slow motion, agreed! This is scheduled for the next update.
- The last one about the header skill, I don't fully understand the issue. Are you sure it is not the assist mode to shoot? If you could explain this a bit more..

Thank you very much!
SaintTodd Oct 14, 2022 @ 10:59am 
Originally posted by sansberro:
Originally posted by SaintTodd:
Thoughts after a couple games:
Goalies shouldn't be stunned for so long. I don't remember this being an issue before Super Shots, but it's annoying.
I'm not sure I like the change to goalies long kick. The old system was not realistic, but it seemed to help counter the AI's constant flood tactics. Maybe improving lobs in general would be the right solution? Currently, lobs don't go far enough, and they're necessary for spacing, as the AI likes to just throw bodies at the ball.
The slowdown effect for airballs has always been too long. Not sure why this hasn't been addressed yet.
Players with the header ability have too much ability to change direction while in the air. It's overpowered.

I still love the game, and I'd buy it again if it came to Switch or Xbox. It's so close to being a perfect arcade sports game.

Let us think about these issues.
- GK: Now the idea of the goalkeeper kick is to kick high, to have more areal battles. The volley kick is to counterattack.
- Agree with the lobs. Let us process this.
- Slow motion, agreed! This is scheduled for the next update.
- The last one about the header skill, I don't fully understand the issue. Are you sure it is not the assist mode to shoot? If you could explain this a bit more..

Thank you very much!
Regarding heading....let's see if I can explain this...
In situations where an attacker was moving into the box, either with the ball to shoot, or as pass option, and the ball is shot at the goalie resulting in a rebound, players with Heading ability can cancel their momentum and fly backwards towards the ball in an unrealistic way. When I first saw this, I assumed it was the AI cheating, then I realized I could do it too. I can try to record a clip of it if you still don't understand.
WIDMAY Oct 14, 2022 @ 3:28pm 
Ya se soluciono. menos mal, muy bueno lo de poder crearte tus propios equipos, genial, y la actualizacion en general un exito, muchas gracias maestros.
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Date Posted: Oct 14, 2022 @ 7:40am
Posts: 8