Death Roads: Tournament

Death Roads: Tournament

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Djinx Mar 31, 2023 @ 1:00pm
1
game feels too hard and not fair enough
I love the concept of the game, but it feels a bit unfair

The enemy decks are boringly favorable to the AI, it is very difficult to trap an enemy as their decks allow them to move in any direction at any time,

I would recommend that the decks have more limitations especially early on, I would much prefer combat against many strong enemies with limitations that I can work around via planning and exploiting their weaknesses
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Showing 1-15 of 48 comments
Gonzi Mar 31, 2023 @ 2:55pm 
100% agree
Balsover Mar 31, 2023 @ 3:51pm 
My experience with these kind of games, you can predict the enemy movements and so you plan your strategy around that. Using the right cards at the right time to hit your target, then get out of the way of the damage.

That doesn't exist here, the strategy is lost because you aren't planning against anything. Not of fan of the skid mechanic also, seems like its just another opportunity for the enemy to hit you.
Last edited by Balsover; Mar 31, 2023 @ 3:53pm
Casey Mar 31, 2023 @ 8:04pm 
Devs should probably consider opening up the early decks a bit for players. The "demo" they put out previously allowed you to really build around unique setups, but this EA so far seems very, very grueling at least at the start.
Valkynaz Mar 31, 2023 @ 9:56pm 
Managed to get my first clear, I feel like the deck RNG problem kind of mixes with how OP ramming builds are, doing 50-60 damage for the first ram, and then like 20-30 for each other ram during a turn is insane...

But I do hope the developers do change things, apparently there are some things in the works (Like a rework on the +HP modifiers, making healing less of a pain, ect) but I wouldn't expect anything too radical, at least not for a while.

Also, one change I want to see is the start wheels just removed, I HATE having RNG determine which way I can turn x.x
arnaud_defrance Apr 1, 2023 @ 1:57am 
I agree
Twoezy Apr 1, 2023 @ 5:05pm 
I don't understand why people want the game to be easy. What ever happened to the sense of accomplishment? Whats wrong with rng? If it becomes predictable it becomes boring after awhile. I love the challenge i wouldn't want it handed to me i would prefer to earn it!
Bebeu água? Apr 1, 2023 @ 8:55pm 
I've not played as much as I want to yet but tbh everytime I lost it was due to some bad decision on my part.
[SF] MooMan Apr 1, 2023 @ 9:13pm 
the problem is that enemies have 11-13 handling and have their full deck in hand at all times. the player has the same handling but we have to deal with the RNG of our hand. this allows the enemy to move 3 times plus shoot twice almost every turn and still have handling left over. so whack sometimes
Valkynaz Apr 1, 2023 @ 9:24pm 
Like MooMan said, the games perfectly fine against more complex enemies with larger decks, but against the majority of enemies who have 6-7 cards, meaning they will 99% of the time have exactly what they need, while with us even with smaller decks sometimes RNG just forces us to waste an entire turn, and in a game where killing enemies as fast as possible is the key to victory because defensive plays don't scale, that issue then compounds with the game sort of of forcing us into a specific meta (small deck, offensive oriented) which then in turn makes you vulnerable to enemies who counter that niche you're forced into (and remember, the AI ALWAYS spawns with the advantage)

It's not really just a single issue, but 3 or 4 issues kind of compounding into eachother to make a game that isn't really challenging, just more completely random, almost robbing the player of any real agency.
warlorddaslayer Apr 1, 2023 @ 9:31pm 
My main concern is the enemy has all cards from their deck on their turn. Wouldn't it be nice if you were in a bad position but the enemy had no attack card on their turn to give an example?
Halko Apr 2, 2023 @ 10:04am 
Originally posted by Twoezy:
I don't understand why people want the game to be easy. What ever happened to the sense of accomplishment? Whats wrong with rng? If it becomes predictable it becomes boring after awhile. I love the challenge i wouldn't want it handed to me i would prefer to earn it!

Its not that people want it to be easy its just that currently the game is a bit overtuned for a very large portion of the playerbase. There is a very fine line between hard and oppressive and so far this game skews more toward oppressive. I will be the first to say its best to start too hard and fine tune back than the other way though so as long as the game gets the love it deserves everything will be fine. Right now though its pretty damn rough.
Moody Apr 2, 2023 @ 10:30am 
It feels like the enemy can NEVER misplay. They always have the cards that they need when they need them. Where as, we, the players have to 'hope' we get what we need. Or go the cheese route of an overly lean deck.
Pu239 Apr 2, 2023 @ 10:56am 
In order to have the game be easier without losing replayability it would have to have difficulty levels. Even Jupiter Hell, the most roguelike recent game I know of, has difficulty levels.

I think a single difficulty level is too old school. The game is currently not difficult enough for very experienced players and more difficult than a lot of people want while learning.
Tigersushi Apr 2, 2023 @ 10:05pm 
I don't like when randomness takes precedence over tactics and strategy.

I prefer when my thinking is stimulated, when I am invited to select the right tools, to create relevant synergies, to use them correctly in the face of adversity.

When the part of randomness is too important, one obtains an artificial difficulty, generating frustration and impotence.

When I lose, I like to know why and learn from it. A touch of chance, I won't say no, but perfectly dosed.
Hi guys! Sorry to hear that the game seems too difficult:steamsad: Remember that it is early access, so a lot of things can still change :) We are working on game constantly, so as to make it as much fun for you as possible. Thank you very much for pointing out what we can improve! Can you tell what you, as players, would improve about card deck or combat? I would love to hear your suggestions :)
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