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I think not taking dammage is far more important than actually doing dammage, espacially in first turns.
So armor cards are very valuables, because in last combats, you can't be out of danger, and drawing an armor card every turn is (i think) the best way to win theeses fights.
1. Short Deck.
2. Armor Cards.
3. Git Gud. : )
Thank's if you think of anything else , PLEASE post. : )
From the demo to the EA version the game got much, much harder. Some cards are MANDATORY now as such containing the rage, punch buffs and the fragile debuff. Also felt the demo was more methodical and unique because now if my deck isnt crushing a enemy or two on the first turn i know i will get out of the combat with at very least -30hp.
How do you savecum in this game?
So if they can't close the gap to use their weapon in 3 moves you're save or they opt for a bash.
Also some weapons have preference over others. The sawblade/minigun car for example opted to use the buzzsaw over the minigun.
So far best tactic I've found is get really far out front or even really far behind, especially in battles against 3 enemies, making them burn all their cards to catch up stops them from damaging but this gets tricky if your initial hand is bad or you get a split spawn
Overall i think balancing towards scrap generation and the way the cities work is an area that could use some overhauling. You get piss all for scrap per battle until your about halfway through the map, most of the randomised events cost you around 30 scrap either automatically or by chance which ends up being the equivalent of like 2 or 3 battle nodes worth of work sometimes, then you get a choice between repair or chopshop, I think ive only ONCE went with the chopshop because it was the only time I had virtually no damage. Even repairing 20hp seems manditory when you have 2-4 battles between the next node (if its even a repair node, otherwise 6-9 battles). Additionally even if you bypass repair or chopshop by hitting the scrap nodes in the town, you get like 5-9 scrap per node or maybe a random car part, its like REALLY bad lol. You obviously don't want to be swimming in scrap because it would make repairing to full everytime too easy, but as it stands now it doesn't seem like a choice between chopshop or repair, its always repair lol
i will try the leave to menu and hope it works for me.
I will also keep my eye on the 3 card play. : )
Also ABS means Always Be Skidding. Skid decks are not a penalty, they are a boon if you get it right. With correct positioning - bad RNG will do nothing - and good RNG will help you. Better use all Handling and skid on your turn - than reserve some (and not use it) then enemy repositions does handling damage - forcing you to skid anyway but not on your terms.
PS: also for the same reason - watch out how and when you skid the enemies. They can really hurt you by accident :P
But also found a path through the middle of the map where there is no repair station for like 5 town nodes....like bruh. I got to like the 4th chop shop and i had a whole 65 scrap on me even though i wasnt spending it. Would win 2-3 fights, have 50-60 scrap, hit a 50/50 event, lose 30-40. LOL.
Definitely needs a few balance passes :)