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It simply batters anything I try, in huge part thanks to its ability to kill one of my cards *every* turn (two if that shark guy is played) which can murder a deck's synergy and potential if it kills enough of the high mana cards, as well as the fact its frost power is buffed AND it has an extra mana on top of that. It's just ludicrous to me how unbalanced it all is.
Nothing appears to counter the style it employs, and it just made me believe the whole fight is close to pure RNG on if you draw the cards you need (and they don't get eaten) and he doesn't draw a board killer every turn.
The other cards were all damage, draw, armor, created units, or did something bomb-like. I ended up with about 20 bombs in the enemy deck and the board was clear most of the match trading kills and scratch damage.
https://steamcommunity.com/id/Stephanie9199735804/screenshots/
Taking the 4 core decks to the first campaign as an example. In order to be properly balanced, all 4 of them should be able to beat Leviafin at least somewhat regularly. Leviafin [at least from what I can tell as I havent beaten him] seems to be the mid boss of the chapter. The fact so many are struggling with him is a pretty big alert that something is wrong.
Mass Pirate - Can't mass minions enough to use BB and even if it does tends to just kill himself by doing so due to ice minions explosions.
Blood Boil - Can't actually keep minions on board long enough to make use of its abilities.
Bombs - Probably the most likely one to be able to beat Leviafin due to its lack of reliance on minions and ability to kill Leviafin without needing to directly attack him.
Cannons - Similar to blood boil, cannot keep minions on the board to be able to make use of its abilities, especially its BB.z
The fact that Acolades force players to use certain decks is bad enough, but those are technically just additional awards so aren't really all that problematic. But when a boss forces players to play a very particular play style, that begins to greatly take away from the enjoyment of said players [unless said player is already using said play style].
Referencing other 'rogue' games, there is no inherently wrong play style in those games. Cause thats are balanced around that fact [with increasing difficulty as you get further into their respective runs]. Leviafin is the opposite of this fact.
this is the only part of your post I disagree with on a fundamental level. the story mode is not a roguelike its a story mode. having to change up your deck to meet requirements due to the faults of your deck is par for the course in a story focused collectible card game. think the yugioh tagforce games or the pokemon card game for gba, or other such similar CCG adventure games that have strangely disappeared from the gaming space. the story mode is clearly inspired by such titles. could laviafin use some tuning? possibly. but expecting the player to vary up strategy to meet certain challenges while giving the player the tools to do so is not unreasonable nor unexpected.
I wouldnt mind if he was doing one or the other, constant board wipe or milling your deck. There is a reason mill is never something you allow to passively accumulate in card games, it needs to be something you actively work for (both player and AI). The only safe place for your cards is in your hand, which is exactly where you dont want them to be in a card game since they can do nothing there.
I finally beat him, after he killed me from the grave, using a deck specifically made to face him. Its a ♥♥♥♥ deck, full of board wipe and control spells (give me armor, destroy minions) and cards that produce more cards so my milled deck was less impactful. Its a deck that literally would not function in any other scenario, does not follow any of the 4 major deck archetypes the game pushes you towards, and was deleted immediately after I beat him since I will never fight him again ever.
The rest of the game is enjoyable, even when its hard. That battle isnt just hard though: its tedious. In a game solely focused on playing cards, an entire boss battle being centered around not being allowed to play cards is just silly.
At the end of the day, its not about whether you CAN beat it. Of course you can, all you have to do is bang your head against the wall and build specifically to face him. The fact that his battle needs to be described as banging your head against the wall and relies so heavily on luck though is a big issue, balance wise and enjoyment wise.
He's not fun hard: hes tedious hard, and there is a BIG difference
Yeh the constant board wipes is definitely insane at first. I admit you do have to rely on rng a lot more than other battles. In order to mitigate I did a death, stack armor, bomb hybird type of deck and it handled leviafin pretty well. By the way I'm only referring to Redcroft pirate for anyone that is reading. Haven't tried other characters yet.
Yes. But the flaw in your response is trying to compare this game to other major card games. Other major card games have WAY more options for any one particular setup that are available to you. And even then, most decks can still beat most decks. There are obviously exceptions as there always is but in the case of cross blitz, the options available to the player are far more restrictive due to the fact that you have far less cards available to you.
And yes. The story mode isn't 'rogue' in the slightest. You are completely correct here. But if the balance in whats considered an optimum situation, where the player has many more cards available, can switch decks freely, and always has max hp, is this bad. It places the balance baseline at a concerning level. And when a lot of your players are coming into the game starting in the story mode. Having them run into this boss is a quick way to lose players. Yes. Some players are either gonna get lucky or just have the right deck build when they fight him in the first place and go right through him. But the amount of decks he counters is the problem.
NOTHING, in a game like this should counter so many different builds on an inherent level. If you ran into this type of boss on the roguelike mode it would almost certainly be a run ender. And that isn't an enjoyable play experience. Losing to your own skill is one thing. Losing because there was no way to prevent it from happening is a whole different story.
EDIT: I wanted to add this after I read the comment immediately following your response. In a game where you are only given 30 [more like 29] cards. Having something that mills you every turn almost entirely regardless of the situation and having your drawn card auto delete if you're at max hand size is a big no no. Do other enemies do this as well. Yes, but its far more manageable against them because they dont do EVERYTHING ELSE that Leviafin does. He has total control over all aspects of the game at all times. And most of that happens without him even playing a single card.