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You had to choose to go willy nilly with the draw card that made you overdraw. Don't play that many of them unless you're playing them so they can do combat and die. You can't be mad at the game for not stopping you from making a bad play.
I don't think any of the regular enemies have fully developed decks, even the bosses look like they have some filler cards in there. The 1st boss has some plain 1/1s that don't even count as pirates.
If you have to fight the elite poison boss later in the run, you can find that out at the start of the run since the map shows you the fights. if you don't have any answers, it's because you didn't pick them up. Either avoid the poison fight or if it's unavoidable you should be putting your full focus into getting what you need to win it. Honestly I don't think you need anything specific though, the poison enemy seemed really slow to me.
I doubt there are unbeatable runs in normal mode or honestly even hard mode, this is something people say when they make mistakes they aren't realizing are mistakes. You think there's no way to win because you didn't win, not because you know for a fact there's no way to win.
You can skip cards in the 2nd half of the map after the miniboss, I think that's the only restriction.
If you didn't lose hp when out of cards, what are you expecting to happen? If both players are out of cards the game is infinite and nobody can ever lose. There has to be something to stop that.
I'm seriously considering refunding the game...
So i feel no difference, but I still prefer faster gameplay and optimization so it doesn't take too long.
Who said anything about wanting a straight forward game? I think you are misunderstanding my opinion about the difficulty and wanting a simpler game.
It kinda is the thing of the genre, heavy rng, which is totally fine by me. But let's compare with StS or Monster Train for example, even though Cross Blitz is totally different. On most deckbuilders you play against a monster who has a set of attacks that it will probably cycle between a specific pattern or from its attack list. It's predictable and there aren't usually any curve balls, unless is your first time facing a trickier enemy.
On Cross Blitz in the other hand, you face an enemy that is using a deck, with cards that you can also have. Which is pretty cool and I appreciate that. But, some of the stronger cards in the game may also be on the enemy's decks, like board wipe cards and stuff like that.
If you look at for example, Magic the Gathering or any other card games, if you are playing a serious game against another human being, you will play a "best of 3" or some format like that, to mitigate the randomness that may(and probably will) screw you or you opponent.
It sucks when you are down on your last cards on your deck, your enemy has a stall deck and it board wipes you(and him usually) and you don't have anything else you can do.
I was talking about the rogue-lite mode, forgot the name. The story mode has a different approach to difficulty and the deckbuilding aspect in general.
I'm playing the story mode now with Violet, the second character, most battles are super easy and there are some really tough(and annoying) battles.
It'll get easier the more you unlock.
I've played many rogueLITE deck builders, like for example StS and Monster train. And most of them are easily beatable on the normal difficulty(aka easy mode) without unlocking any stuff.
The only game of the genre that is extremely tough to beat without anything unlocked is Across the Obelisk, but that game sucks imo.
I may not included on my original message but, I've beaten the game with Admiral Brass on my second or third try, without any unlocks, since I was farming husks to unlock the characters.
Some characters have better cards early on than others, that may or may not have a lot of trouble on the first battles. Admiral Brass has the bucaneer, that is a super strong cost 1 card that can steam roll the game if you have the optimal set up for it.
I was mostly interested in the roguelite mode so I fired that one up. First impression it was fun (I didn't end up winning until my second run) but the issue I had was there are so many sources of damage that directly damage the player.
The elite poison deck for example, poison cards just do NOT feel good from a players perspective because there is no counterplay for them. The poison cards are basically ramping "next turn take 1 damage, take 2 damage, take 3 damage etc".
In a game like MTG or hearthstone... Cards like this are fine. Warlock is one of my favorite classes and has an ability to self damage itself for a bonus. But the thing is in those games you start from full health every battle.
While in this game you do heal somewhat after every battle (5hp for normal battles, 10hp for elite battles) I still felt like there was a fair amount of no counterplay for damage directly to my face(something tbh that hearthstone has struggled with on and off for years)
It feels like this game is trying to be somewhat in the middle of a game like sts (where you would be expected to take some damage from harder fights, but have a much higher health pool) and mtg/hearthstone where you have a much smaller health pool but start every fight(or game) at full health.
So the strategy I used to win my second run was to just boost my lower level cards as high as possible. I WANT to play the 5-6 cost cards, because those look the most fun. But if the game goes 6-8 turns, there is generally going to be SOME unavoidable damage. So that means I want to close out fights asap.
Btw I do understand there is some meta to get more health and unlock relic slots (with trinkets being one of the biggest "fun things" in the game it seems silly to lock them behind meta progression imo). I personally am not really a fan of meta so it could just be my own bias.
overall, I'm still having fun with it! And I know the game is still going to evolve and change. I was kind of on the fence about purchasing because I know all the content isn't in yet. But I did like the general "bones" of the game and enjoyed the demo so i wanted to support it.
All in all a good time and fun game and excited to see how it evolves.