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回報翻譯問題
Especially, if properly balanced, you gain a new nuance of risk/reward gameplay by how hard/aggressive you approach the ghost to excorise it.
On top it would lead to different approaches of generally aggressive or more passive ghosts.
Food for thought.
Unless it was taken out, that actually already exists!
The things you say out loud can make the ghost act out, but at the risk of making it more aggressive.
Saying nicer things like "hello, I'm friendly, I'm here to help you" can slightly calm it, while asking it to do simpler things like "can you come here, can you move something/open a door" will increase aggression a little.
You can also risk greatly increasing the aggression if you ask for evidence giving stuff like "say something" for Spirit Box, or "write in the book" for book writing/drawing.
Also, high aggression with telling it you are here to exorcise it, telling it to attack you, or some reactive responses like cursing or saying you are scared.
I typically am a more aggressive playstyle player, so I charge in with a camera looking for the orbs and then demand "say something, write something" with the spirit box and book... then have to deal with an angry ghost for quite a while, lol.
This got me killed a couple times when I started playing Multi-Entity... hard to handle high aggression so early with two ghosts, ack.
Tested that countless times. Saves a lot of time and renders the current evidence gathering system mostly obsolete.
At least try it for yourself before you jump to such unfounded assumptions.
easiest ghost is the clown with the unique call if you did 1 step
The game is still in Early Access, and we still have a lot of content to add/polish, plenty of which is planned, and in the works.
One example is a "perfect" exorcism mechanic, which is not completed/implemented yet -
We plan to both provide a benefit to players who have not attempted incorrect exorcism steps on an entity, while also punishing players who repeatedly attempt incorrect evidence steps.
This is a careful balance, so we want to make sure this gets done right - which is why it is currently not available in the game (yet).
There is a mountain of fixes and content still in the works.
I have run into several combinations that will give the same ritual requirement for two different evidences of the same type.
For example: Reading the exorcism book might be the correct ritual (and give the right feedback), but when you select the different audio evidence options, both Radio and EVP give the exorcism book as a ritual requirement. If you are left with this, then you are stuck guessing which one is right (unless the ghost is still alive and you can go confirm with the tool).
There's a few like that... writing/drawing and the pentagram, and "hurt with <something>" can be another, though I forget precisely which evidence that was.
The point was, you will still exorcise the ghost but the end result will be a loss of money for a wrong evidence if you guessed wrong. So it is still best to try and get the correct evidence with tools if you want to be certain of complete success.
So its NOT "still best" to get evidences via tools and I think you never tried without properly before you jumped to unproven conclusions. No offense.
I have literally sat there having witnessed the rest of the rituals complete, the ghost gone and confirmed everything but audio and having the exorcism be the clue.
I have all the evidence in there with Radio and look at the requirements: exorcism book. I go back to evidence and switch to EVP and look at the rituals: exorcism book.
It isn't all evidence, and it isn't every situation. But it does come up on occasion. I don't see what "cross referencing" could be done to solve this one.
Don't get me wrong, I'd like to see the game expanded upon! I'm not saying "don't do anything because it already has this".
I was just pointing out that you can get put in a corner sometimes and while you can complete the mission, there's risk of loss of money if you end up with one of those combinations.