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I really like the idea of "Starting kits", I'll give that some more thought.
I love the idea of spells affecting the terrain - this would be difficult for me to implement, not impossible, but difficult. I wrote the game engine myself and the way I did collisions and path-finding is honestly not the most efficient, so I think I would have to rerun all the level setup code if the terrain were to change at all. I haven't experimented with it yet, so I don't know if it would be a performance issue or not - but it might be.
Different damage types is a great idea too!
I totally agree, nerfing Dark summoners if high on my todo list for the next gameplay update.
I'm glad you've enjoyed your time with Spellmasons so far! I can see a lot of possibilities and directions the game could grow - I'm still wrangling with a few tricky and important bugs that I want to get solved before I divert too much energy into content; but I did just release modding support so I'm hoping some interesting stuff will come out of that while I'm working on improving reliability :)
Overall, totally awesome ideas. I would love to implement many of them when I have the time!