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1. reduce graphical quality (if you dont want to, well too bad nothing more you can do till the dev figures out how to reduce this issue with the added graphical increases they implimented)
2. reduce the time it takes for objects to despawn (in options, same comment above applies for those who cant live without graphical overkill).
likely wont fix it for everyone, but will likely fix it for majority, potato computers probly not included, but that should have been a given.
[Edit: to be more specific, everything u do, weither you shoot a zombie, or shoot nothing, whenever you see a object spawn on the field weither its blood or a shell casing, or whatever, thats a new dynamic object added, and theres a very low limit to how many of these can exist for the engine that was used, since i am thinking its run through a middleman app so that its playable on most computers, as well as looks to have gotten a bit of extra code changes on the inside, as there are a few issues i dont remember having a problem with prior, the chances of this limit being lower then the original are probly the case as well, however I am not one of the devs, and have no idea of what they all did to create there game, so this is speculation, however im basing it on the limitations of flash itself, so I am likely right on a number of what has been said above.]
maybe it might also have to do with the AI upscaling they packaged with the game. As far as I can tell it is the same game from years ago but with some AI upscaler running. I also notice it is what takes the bulk of my CPU operations.