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The dungeon map is more of a pain though. Its not easily discernable where you've been and which parts of the dungeon you have yet to explore (maybe there could have been some system where you 'find' a dungeon map and everywhere you've yet to explore would be shown, but greyed out). Some indicators for treasure chests you found but hadn't opened yet would also be nice.
But e.g. the map was way worse once, which I don't say to make excuses for the devs but simply to show that they indeed did make a lot of improvements which might change people's opinion on the game.
For example, now you at least see on the map, in which direction the character is facing, in dungeons you see through which door you entered the room and now there's way more names of places and people on the overworld map.
Again, I definitely agree that there's still room for improvement, just saying that there already have been quiet a few improvements post launch which I really appreciate and which definitely not every game gets nowadays, especially when it's a game that's not too well known and might not have gotten great reviews in the beginning. I know more than enough devs/studios that just said "Eh, improving this will just cost us time and money with little chance of significantly improving sales numbers, we'll move on to the next project."
Didn't mean to say this game is perfect now, it's still a little rough around the edges but still, in my eyes it improved a lot and passed the threshold from just being plain frustrating to something I actually really enjoy playing, so I wanted to motivate other people to at least give it a try before they dismiss this game based on old, bad reviews.
Why then don't you reply quicker to my questions? I had to refund the game, but if you are still supporting the game and there will be updates. I will buy it.
Thank you for being active on these forums. Please continue the GREAT work!