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https://www.youtube.com/watch?v=GxcZ8J-cDtE&t=95s
https://twitter.com/BaldosTale/status/1423765578049892364?s=19
Likely, because regional pricing
Who uses Apple Arcade tough ...
On iPad / IPhone it will be ♥♥♥♥, because controls, and if u have a Mac u have the money to pay the developer 25 Euro, so they get a bigger cut
Also if there's ever a price difference beetwen EU ( that uses Euro ) and North America, it's almost always in your favour, so ...
I just look on the Nintendo Site and the game price is 33$ in Canadian. But I'm fine with it. 😁
Huh, that's a first - sorry, for the misinformation then.
EDIT: Spelling
Actually the Mac, iPad and iPhone all support multiple controller schemes for Apple Arcade, including PS4 controller, Xbox controller, mouse and keyboard, and others.
And what do you know about what developers get from being included in the list of Apple Arcade games? Most users pay 6$ every month, possibly for years, there are potentially millions of users, game developers make deals with Apple that benefit them and Apple pays incentives in order to have good games on their platform. We don't know how good these deals are but we shouldn't assume that developers somehow get shafted and don't earn good money from having their game on Apple Arcade. So your logic that paying 25$ here is somehow more profitable to the developer is based on assumptions and possibly incorrect.
Yeah, and setting those control schemes up is a pain in the ass, or doesn't even work tough it's advertised and when u ask support, u will get a total non - answer like "We don't know either". I mean there are games with softlocks - that look like hardlocks if u don't knwo the work around - ( ie Chu Chu Rocket! Universe ). So cool, Apple pays for those games to be there, but the received amount isn't enough for continued support, or what?
And I've tried Arcade on iPad, it's good enough for those games specifically build for mobile ( ie Chu Chu Rocket! Universe, if we overlook the other problems ) but games that are clearly not build with mobile in mind are ♥♥♥♥♥♥ hell ( ie Oceanhorn 2 ).
On to the second paragraph, coming at me with the argument it's all assumptions - well what is your whole text one big ass assumption in and of itself ...
Do most users use it for years? Might be the case in the US where Apple has a bigger market share - and even there it seems unlikely, but in Europe and East Asia / SEA I highly doubt it and that's a lot of people that are out of the picture right there.
Second, those sevices are mostly aimed at "gamers" ( if we take a look at the game selection, and also the unwillingness of most "causals" to pay for ( mobile ) gaming taht includes fees for those kinds of services ) most "casuals" don't even know or care about them, and why should they. So that whole demographic is out of the picture. That leaves "gamers", and most are pretty peculiar about their control schmemes, have a huge negative bias ( if warranted or not, isn't the topic here ) towards mobile gaming, and the percentage of "gamers" that use Mac is pretty much nonexistent ...
Third, we don't know the exact deatils of the deal, and there really isn't a whole lot of information regarding anything developer oriented about Apple Arcade out there, which doesn't bode well.
But going by industry standards we have two options, the developers received a fixed amount ( up front, basically rental costs ) and will receive nothing more, keep in mind Baldo is the first game of an unknown studio and also they ( sadly ) lost alot of hype due to delays, they are in no position to barter with Apple for those premium deals - sure there is always a chance, but it's pretty slim.
The other option would be they receive a certain amount of money ( usually in the cents ) for every certain amount of time users played the game ( ie every 10 min, so a user played 1 hour, they receive the amount 6 times ), that had be the "games a as a service" streaming model. In this case due to the game having a fixed length, and not being of the "games as a service" category ( thankfully ), they are already limited in what they could earn, factor in that they just don't have that big hype anymore meaning less people playing, paired with a pretty small user base - they probably would barely turn a profit. But this second option seems pretty unlikely, as it isn't very common.
In conclusion, sure there is always the possibility that playing trough Apple Arcade is more profitable - but it's pretty slim. In almost all cases buying the game from the developer directly or trough a market place ( ie Steam, even if we subtract their cut ), is more profitable for the developers.
Also if u tend to replay games it's better to have bought them ( preferably trough GoG, but Steam also suffices ), instead of simply hoping Apple Arcade isn't discontinued in the future, and hoping that Baldo doesn't drop off Apple Arcade after a while.
EDIT: One last point regarding "game developers make deals with Apple that benefit them ": Sorry, but no. Apple wants to make a profit, and they will make a profit, they are in a position of power, the benefits probably are pretty slim to non existent - just because the publishers can do that.
Publishing deals / Publishers being ♥♥♥♥ / ♥♥♥♥♥♥♥♥, has been a bit of an ongoing theme in the gaming sphere. And Apple hasn't exactly been more generous ( outside of the gaming market ) than all the others, they aren't somehow better - so it's pretty unlikely they somehow became this saint, just because they are now publishing games on Apple Arcade.
There are indeed too many unknowns to know if Apple is being a jerk or whether a new studio such as Baldo's will get their fair share. I have to say that looking at recent "top coming games on Apple Arcade", IMO Baldo looks like an incredibly good game compared to everything else that's coming and it could well end up being a front-runner so to speak with Apple banking on its image to create mass publicity for its new'ish platform that it's trying to develop. So this could be great for the developer.. but we'll have to wait and see how it plays out.
I imagine controller support is only going to get better too, this is all still very new.
I'll be giving it a try on Apple Arcade (on my Macbook, playing with a PS4 controller) once it launches. I hope it does well because it does look so very promising at the moment.
Thanks!
Yeah, it's mostly just that I don't really trust Apple as big corporate and this combined with the whole gaming "situation" ( don't know if that's the right word ) - I really hope it works out for the developers, but Apple is still, well, Apple.
But let's hope for the best, and good luck on Friday!