Astro Colony

Astro Colony

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Ready2produce Dec 14, 2024 @ 6:57am
'Single player' guide
My guide is meant to encourage new players to purchase 'Astro colony'.

Also, to provide Steam with a sketch for a better game guide app design.

For me, it is about understanding 'Astro colony' well enough to describe it to others.

It is meant to support a player in developing their style of play by offering different game play (guide divisions) perspectives.

A game with a diverse way of playing can do well in selling itself.

So far, my guide has three divisions and ultimately it will have five divisions.

I'm currently creating documentation about the next universe entered after using a Stargate for the first time.

I'll be adding that content to my guide, soon.
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Showing 1-15 of 24 comments
AstroColony  [developer] Dec 16, 2024 @ 2:29pm 
Very appreciated! Thank you from the bottom of my heart!
Ready2produce Dec 17, 2024 @ 9:17am 
You are welcome.

I'll be using this thread to provide guide status.
Ready2produce Dec 22, 2024 @ 2:12pm 
I've added 'Next universe' game play information to the guide.

Hope it is helpful.
Ready2produce Dec 27, 2024 @ 7:04am 
Approaching the end of my time in the second universe but, no rush to build a Stargate.

Time to start sketching the Resource division sections of my 'Single player' guide.

Not sure what I'll be using the hydrogen gas the updated Hydro generator creates but now have a reason to store metal ore rather than convert into bars.

Trying to figure out what is the balance between use of solar, nuclear and fusion power.

Solar panels are great for powering blueprints.

Nuclear seems to be a good way to use gas to create an initial supply of mercury and cobalt rods from a temporary planetoid gas source.

Turned some cobalt rods into cobalt magnetics, waiting to find out they are used for.

Flattening my fourth directly attached (to space station) planetoid which has 14 gas sources: easily powered by fusion reactor with 1000 power points.

Thinking a couple of tree farms passing wood to chain saw which passes plants to a manufacturer that makes polymer stack used to power a fusion reactor creating electricity for that planetoid with all those gas sources.

Hmm, wonder the third universe's techs will be.
Ready2produce Dec 31, 2024 @ 3:56pm 
Use my guide's Layout and Interplay section for the changes I've made to the guide.

Belrathius, let me know if you wish changes to the STRATEGY-Belrathius section contents, I think you'd approve of how I copied your initial thread posting.
Ready2produce Jan 2 @ 9:23am 
I publish on Wattpad whenever I have an inspiration.

'No place like home' (2023) inspired Wattpad story "Ellen's adventure".

'Astro colony' "Single player" guide inspires Wattpad "Space Entrepreneur".

Just published Space Entrepreneur-Introductions chapter.

The story is located in our solar system and doesn't include Stargates to other universes.

If I've peaked your interest, here is the link.

https://www.wattpad.com/myworks/387522711-space-entrepreneur
Consult Layout section to see recent changes to the Resources division.
Added image of Resources window to RESOURCES section in guide.
I've begun publishing 'Space Entrepreneur' chapters on Wattpad.

https://www.wattpad.com/myworks/387522711-space-entrepreneur

The story is set in the asteroid belt where planetoids are just bigger asteroids in the belt.
The 'Single player' guide Resources division is almost up-to-date.

The Experience division is the last division to be added to the guide.

Added Strategy-phoneticdecay section to the guide.

Will be entering the third universe soon.
Restarting with a new game session in order to add Experience division sections.

The Experience division integrates all the other guide divisions by game playing theme.

The idea is to show the relationship of guide division perspectives at each level of game (theme) complexity.
Added first two EXPERIENCE theme sections to my guide.

Potential 'Astro colony' players see Survival and Sandbox versions of 'Single player'.
My 'Single player' guide approaches completion.

Added EXPERIENCE 'Planetoid attachment' sections.
My 'Single Player' guide EXPERIENCE-Feast section image shows the limit of image smoothing for screenshots taken a distance from the platform.

https://postimg.cc/G9ty1JNB

Currently working on EXPERIENCE-Planetoid attachment sections which begins with the image:

https://postimg.cc/q6kFqBtL

In order to take the screenshot, my avatar was positioned much further from the platform.

Notice the smoothing of the inner planetoids has disappeared.
Last edited by Ready2produce; Feb 21 @ 8:12am
It is really exasperating how one mistake messes up creating a blueprint, if the clicking is not perfect then one or more items aren't included in the blueprint.

And yes, I'm sure there are game players without this difficulty.

Why not click the devices to be included and the game figures out what connections are to be included?

I'm approaching 3 hours to get my first blueprint 'working' without correcting errors in the blueprint copy.

I've yet, in lot more than the 3 current hours, to create a blueprint without errors.
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