Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll be using this thread to provide guide status.
Hope it is helpful.
Time to start sketching the Resource division sections of my 'Single player' guide.
Not sure what I'll be using the hydrogen gas the updated Hydro generator creates but now have a reason to store metal ore rather than convert into bars.
Trying to figure out what is the balance between use of solar, nuclear and fusion power.
Solar panels are great for powering blueprints.
Nuclear seems to be a good way to use gas to create an initial supply of mercury and cobalt rods from a temporary planetoid gas source.
Turned some cobalt rods into cobalt magnetics, waiting to find out they are used for.
Flattening my fourth directly attached (to space station) planetoid which has 14 gas sources: easily powered by fusion reactor with 1000 power points.
Thinking a couple of tree farms passing wood to chain saw which passes plants to a manufacturer that makes polymer stack used to power a fusion reactor creating electricity for that planetoid with all those gas sources.
Hmm, wonder the third universe's techs will be.
Belrathius, let me know if you wish changes to the STRATEGY-Belrathius section contents, I think you'd approve of how I copied your initial thread posting.
'No place like home' (2023) inspired Wattpad story "Ellen's adventure".
'Astro colony' "Single player" guide inspires Wattpad "Space Entrepreneur".
Just published Space Entrepreneur-Introductions chapter.
The story is located in our solar system and doesn't include Stargates to other universes.
If I've peaked your interest, here is the link.
https://www.wattpad.com/myworks/387522711-space-entrepreneur
https://www.wattpad.com/myworks/387522711-space-entrepreneur
The story is set in the asteroid belt where planetoids are just bigger asteroids in the belt.
The Experience division is the last division to be added to the guide.
Added Strategy-phoneticdecay section to the guide.
Will be entering the third universe soon.
The Experience division integrates all the other guide divisions by game playing theme.
The idea is to show the relationship of guide division perspectives at each level of game (theme) complexity.
Potential 'Astro colony' players see Survival and Sandbox versions of 'Single player'.
Added EXPERIENCE 'Planetoid attachment' sections.
https://postimg.cc/G9ty1JNB
Currently working on EXPERIENCE-Planetoid attachment sections which begins with the image:
https://postimg.cc/q6kFqBtL
In order to take the screenshot, my avatar was positioned much further from the platform.
Notice the smoothing of the inner planetoids has disappeared.
And yes, I'm sure there are game players without this difficulty.
Why not click the devices to be included and the game figures out what connections are to be included?
I'm approaching 3 hours to get my first blueprint 'working' without correcting errors in the blueprint copy.
I've yet, in lot more than the 3 current hours, to create a blueprint without errors.