Astro Colony

Astro Colony

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geckoleo Nov 10, 2022 @ 1:02am
electricity
hello

it would be necessary to solve the problem of electricity that we cannot have a source of energy on a planetoid that we cannot bring to another planet, it is ridiculous.
Having an energy source on each planet is totally boring and absurd....
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Showing 1-11 of 11 comments
Neferneith Nov 10, 2022 @ 4:38am 
Yes it is. There is even a power socket on each of the two docks required to link planetoid to base.
nightstalker810 Nov 10, 2022 @ 4:44am 
Originally posted by geckoleo:
hello

it would be necessary to solve the problem of electricity that we cannot have a source of energy on a planetoid that we cannot bring to another planet, it is ridiculous.
Having an energy source on each planet is totally boring and absurd....

Just use however many solar panels you need each time. Then deconstruct them when you have exploited it and then you can re-use all the equipment for the next planet :)
Neoclue Nov 10, 2022 @ 6:44am 
Originally posted by nightstalker810:
Originally posted by geckoleo:
hello

it would be necessary to solve the problem of electricity that we cannot have a source of energy on a planetoid that we cannot bring to another planet, it is ridiculous.
Having an energy source on each planet is totally boring and absurd....

Just use however many solar panels you need each time. Then deconstruct them when you have exploited it and then you can re-use all the equipment for the next planet :)

I don't even just add a bunch of solar panels. A giant drill attacked directly to 8 solar panels. no need for even a container
Dirtycocks Nov 10, 2022 @ 8:55am 
There's a wireless power transmitter and a power receiver... All you have to do is place the receiver on the planetoid. I think, I haven't tried it yet but I've seen them in the tech. tree.
Neferneith Nov 10, 2022 @ 3:48pm 
Originally posted by Dirtycocks:
There's a wireless power transmitter and a power receiver... All you have to do is place the receiver on the planetoid. I think, I haven't tried it yet but I've seen them in the tech. tree.

That most probably doesn't work. I can't be sure because I'm not so deep in the tech tree but as far as I can tell, main base and planetoid are different instances. You can't join them by structure or conveyor belts. The only point of contact are the docks and conveyor belts must go through them to effectively join the two instances.
GrazzMan Nov 10, 2022 @ 4:51pm 
According to the Dev, the wireless power is meant to cross from ship to planet.
Natjur Nov 10, 2022 @ 5:25pm 
Originally posted by GrazzMan:
According to the Dev, the wireless power is meant to cross from ship to planet.
Except that is so end game, you will be dumping the planet by the time you get that as you will not need any more resources by then

Besides, you only have one or two mines on each and they can be run by a few solar then recycled and drop the planet
Last edited by Natjur; Nov 10, 2022 @ 5:26pm
Sasheria Apr 29, 2024 @ 6:17am 
The "harpoon gate" does transfer power (I think it is like 5 or something) it is good for ONE mining drone base. If you put in 2, it drains to 50% efficiency. You can ADD more harpoon gates to give more power (from your base) if that is your jam until you get solar power.
Sasheria Apr 29, 2024 @ 7:30am 
Note: Wireless energy is pretty high on the tech list and it helps "transfer" up to 100 points of energy to a receiver. This solution is not "feasible" for early players :( the only option is either setting up a burner generator or solar when you are on planetoid.
Naryn01 Apr 29, 2024 @ 7:43pm 
Wireless power is essentially endgame tech, but it is viable to have power transmitters on your station and link them to receivers on the planet; I do that for mining setups now. Power receivers can receive up to 1000 units of power, which is two regular transmitters or one advanced transmitter. Be advised that there is a minimum range on the transmitter (receivers closer than that distance cannot be targeted; I don't know what the actual number distance is) so you may have to put the transmitters/receivers on platforms to get it to work, but it does work.
Illuminia May 1, 2024 @ 7:35am 
You don't need to use Power Transmitters for anything except of Stargates.

Just create blueprints that include connected solar power for each machine.
( I like to make a blueprint with a floor above each machine with supporting walls/pillars; and have the solar panels on top of that. )

I built a "tower" of 20 Miners (2x2, 5 floors) with enough power to have each functional, with belts and tubes already setup - just have to set each miner for whatever resource to farm, and go do something else while they mine everything useful.

When you're done mining out a planetoid, delete it all so you can re-use the machines on the next mining planetoid.

The "Selection box" tool can make it easier to mass-select a large area and delete it all at once, once unlocked.
Place a Selection box , drag the arrows out to stretch the selection around all your machines you want to delete ; press "F" on the Selection box itself to highlight everything inside the stretched box, and Delete.


By the way, Tech Tree expands and gets a lot more grindy later - so that "late game" of Power Transmitter isn't really that "late game".
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Date Posted: Nov 10, 2022 @ 1:02am
Posts: 11