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Yea, and I totally agree with this attitude, 100%....but I just wanted to get input because...it just seems like a lot of stuff in-game to simply ONLY be a stylistic choice. But, it could be just that. :)
They are overseas. He usually post overnight or early morning. So he may chime in. He is very good about that.
1.) While we (I was doing multiplayer with a friend) were doing the "use and discard" method, there was this one that we hooked onto and were consistently mining the daylights out of, and never ran out of everything to mine there. We just took it with us where ever we went. It had something like 100,000 carbon when we first connected to it (we were mostly interested in the uranium, at the time) and eventually we had... sixty? mining bots just pulling carbon. Had we known that carbon would become pretty important to our research and gas mining needs, and that we'd need a stupendous amount of it, we probably would have built a bunch of stuff there, on the rock, to process it, rather than just have plain carbon flowing into the main ship in such quantities that the belts and tubes never got fast enough that one line could bring it all in without clogging up.
2.) Expanding the central ship requires resources. Building on the planets just requires finding or making a space big enough to fit the things on. If there was any difference between moving just the station and moving the station and a half dozen huge rocks attached to it, I don't think I ever noticed.
3.) That huge rock that was full of carbon I mentioned in #1? By the end, the mining bots were spending at least twenty seconds, each way, just traveling between the mine bot stations and the ore bodies they were mining. On later planetoids, we often tried to more centrally place the mining stations and then have belts bringing the stuff the bots were mining to our ship, because it was simply faster. For the copper, iron, gold, aluminum, and titanium, we found it useful to process those things into bars and rods on the rock, before sending them to the ship via the belts. Otherwise, we'd just have 'traffic jams' all over our network.
4.) The person I was playing with was absolutely having more fun when she was setting everything up to be automatic. Meaning, she would be having less fun if she was having to scoot around to various rocks, grab stuff, and then dump it into some storage spot somewhere. When I say we had a network of belts and tubes, I'm not kidding in the slightest. So, yeah, we both tended to just set up mining bot stations, arrange for everything to flow into the ship via belts and tubes, arrange for that flow to get diverted into the places it would be processed, and then all but forget about it afterward. Usually because we were each working on the next thing we'd unlocked the tech for, or trying to maximize production of something because we needed a stupendous amount of it. We ended up with a dozen transport bots just sitting around with nothing to do, because virtually everything was being handled by the automation.
Here I was thinking attaching planetoids to a station is preferred playing style.
The 'undiscovered country' of the above postings is no story in 'Astro colony'.
Checkout 'No place like home' for what I mean by story.
It's a bit more interesting to build areas for the colonists on a planetoid for their dorms, dining, and work areas. Especially if you get nice looking planetoid. (or be cruel and make them work on a frozen wasteland).
That's really about it.
Later game, when you are harvesting other resources that take more time and storage to fully harvest or utilize ( gas ) - it may make sense to keep one of that particular type around longer. ..... otherwise, I mine them and say goodbye.