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If there is a limit, then you would need a decider to auto switch/check if storage is full (at least assist) since many of us (mainly me) I hoard A LOT of stuff.
It's not that hard to reach 10k when you start hoarding stuff but at the same time it seems like reaching 10k in normal gampelay should take you a while.
I use three of those nice glassy ones. One for general purpose, where all my basic resources go. Once you flip the in's and out's so there is more out's than in's it doeas a great job as a multi splitter when you use Block thingies.
Then I have one for all (most) of the manufactured sftuff and one for all the "random" things that I haven't unlocked yet or have no idea what to do with yet.
It kind of seems weird to have infinite storage as usful as it might be. :)
I kinda agree with this...
Obviously there should be a ceiling on storage space and some items are obviously smaller or larger than others.
For example.
2000 ingots of iron is not going to be the same size as 2000 Iron widgets when it costs 2 ingots to make a widget.
You may need to weigh each item on a basic stat and build up from there.
Metal ingots cost one point.
Ore costs 2 points (you have to refine it to get metal)
each item you manufacture is made up of the cost of each item.
Plates cost 2 points (2 ingots)
Wires cost 1 point (1 plate, but you get 2 wires)
Electronic parts cost 1.5 points (3 wires)
Circuit boards cost 3 points (2 electronic parts)
Computers cost 12 points (4 circuit boards)
The problem here is that Iron rods would cost 3 points (1 plate and one carbon)
But... Having a limit on storage space would force the player to think about space, positioning and maybe also consider filtering and pathing from the get-go.