Astro Colony

Astro Colony

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Rudal Jul 18, 2024 @ 1:35pm
Storage Limit
Is there a storage limit in containers?
I am taking my time and just let things run while I do my daily chores.
Resource gathering and manufacturing basic items.
I am going into tens of thousands of parts and I still seem to have plenty of space in containers.
Is there a limit to how much you can store?
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Showing 1-6 of 6 comments
coconut_willy_97 Jul 18, 2024 @ 1:36pm 
millions.. it's not capped yet.
AstroColony  [developer] Jul 18, 2024 @ 2:37pm 
Not yet, but it is planned and is discussed. We need to figure out which would be the best way to limit items and use an intuitive UI to define max slots or max items.
Star of Remphan Jul 18, 2024 @ 4:33pm 
I rather like the unlimited storage. At least for the Warehouse. From the tutorials I've watched it seems that there isn't a lot of use of bus lines like other factory games so you have lots of items on the same line as other and pull from that. So that's how I've been playing. Though i have kind of made a bus line but using producer machines as the line instead of belts. Since items that aren't used by the producer are just passed through their output to the belt.
Last edited by Star of Remphan; Jul 18, 2024 @ 5:01pm
Sasheria Jul 19, 2024 @ 9:23am 
Originally posted by AstroColony:
Not yet, but it is planned and is discussed. We need to figure out which would be the best way to limit items and use an intuitive UI to define max slots or max items.

If there is a limit, then you would need a decider to auto switch/check if storage is full (at least assist) since many of us (mainly me) I hoard A LOT of stuff.
Rudal Jul 19, 2024 @ 1:03pm 
I will probably get bashed for this but so far I would suggest a 10k limit per solt in those nice glassy containers and probably 5k in the simple unit ones. (and about 3k per slot in buildings)
It's not that hard to reach 10k when you start hoarding stuff but at the same time it seems like reaching 10k in normal gampelay should take you a while.

I use three of those nice glassy ones. One for general purpose, where all my basic resources go. Once you flip the in's and out's so there is more out's than in's it doeas a great job as a multi splitter when you use Block thingies.
Then I have one for all (most) of the manufactured sftuff and one for all the "random" things that I haven't unlocked yet or have no idea what to do with yet.

It kind of seems weird to have infinite storage as usful as it might be. :)
Last edited by Rudal; Jul 19, 2024 @ 1:06pm
Kalamain Jul 20, 2024 @ 4:15am 
Most games go for stacks in slots.
I kinda agree with this...

Obviously there should be a ceiling on storage space and some items are obviously smaller or larger than others.

For example.

2000 ingots of iron is not going to be the same size as 2000 Iron widgets when it costs 2 ingots to make a widget.
You may need to weigh each item on a basic stat and build up from there.

Metal ingots cost one point.
Ore costs 2 points (you have to refine it to get metal)
each item you manufacture is made up of the cost of each item.

Plates cost 2 points (2 ingots)
Wires cost 1 point (1 plate, but you get 2 wires)
Electronic parts cost 1.5 points (3 wires)
Circuit boards cost 3 points (2 electronic parts)
Computers cost 12 points (4 circuit boards)

The problem here is that Iron rods would cost 3 points (1 plate and one carbon)

But... Having a limit on storage space would force the player to think about space, positioning and maybe also consider filtering and pathing from the get-go.
Last edited by Kalamain; Jul 20, 2024 @ 4:16am
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