Astro Colony

Astro Colony

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Fvracer_x Jun 30, 2024 @ 5:53am
Where is my body?!?
How can I use tools without a body? I'm just a disembodied camera!
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Showing 1-15 of 17 comments
AstroColony  [developer] Jun 30, 2024 @ 6:00am 
How do you know you have no body? :D
When you play multiplayer, everyone has bodies ;)
cawphee.black Jul 4, 2024 @ 8:54am 
in that case why not add a 3rd person view for all the people the get motion sickness from pure 1st person perspective play?
AstroColony  [developer] Jul 4, 2024 @ 10:10am 
It would require 2 different systems for construction, like first person camera + third person camera. Not sure how precise would be to interact and build in 3rd person.

Same with Minecraft, I am not sure if you can play in third person, and if yes, how hard it is to place stuff and destroy voxels?
MrIncognito Jul 4, 2024 @ 2:20pm 
Originally posted by AstroColony:
It would require 2 different systems for construction, like first person camera + third person camera. Not sure how precise would be to interact and build in 3rd person.

Same with Minecraft, I am not sure if you can play in third person, and if yes, how hard it is to place stuff and destroy voxels?
Minecraft is a bad example because the "third person view" is directly behind the player's head, obscuring what you're looking at.

I would imagine the precision would go down somewhat, but maybe it'd be worth it for someone who wouldn't be able to play due to motion sickness otherwise
Gul Bjorn Jul 11, 2024 @ 11:43am 
i think the lyrics go "where is my mind"
Originally posted by AstroColony:
It would require 2 different systems for construction, like first person camera + third person camera. Not sure how precise would be to interact and build in 3rd person.

Same with Minecraft, I am not sure if you can play in third person, and if yes, how hard it is to place stuff and destroy voxels?

Sorry, the game seems interesting but no 3rd person, no play because of motion sickness :(
Well this is always 'No place like home' with a body and plenty of bots to battle.

However, if you need convincing pros/cons of this particular game there is always my 'Single player' guide meant for potential game purchasers of this game.
Fvracer_x Mar 2 @ 7:25am 
I'm still a disembodied camera, its VERY immersion breaking when you just float around with no feeling of walking, running, being in contact with what you are supposed to be standing on, and then to top it off you look down and you have no legs, no torso, etc. Come on developers, you can do better than this!
Johnny Nu Mar 13 @ 12:53am 
Originally posted by Fvracer_x:
How can I use tools without a body? I'm just a disembodied camera!
The sense of being a "disembodied camera" really robs this game of immersion, and is feedback discussed in detail in another post.
https://steamcommunity.com/app/1614550/discussions/0/600767526707691976/
Last edited by Johnny Nu; Mar 13 @ 12:55am
Originally posted by AstroColony:
How do you know you have no body? :D
When you play multiplayer, everyone has bodies ;)
There's no sense of being present in the game world. He's just using the word "body" to express that lack of immersion that comes from merely operating a camera view.

Even with a body there's more to making a player present in the game than that, so arguing that players have bodies in multiplayer does not account for the lack of presence experienced by some players in single player.
Last edited by Johnny Nu; Mar 13 @ 1:03am
AstroColony  [developer] Mar 13 @ 1:06am 
You have a little bit of walking / running when looking at your hands. They are animated, and there are also sounds of walking.

I agree that adding body/legs would improve immersion, but would also get annoying when it comes to construction - looking directly down.

Most of the time, you are just looking down when constructing and expanding your station.
It's an automation game with colony sim, so not having a body (like in Minecraft) helps.

There are places where you can see full body - in the starting cinematic scene or multiplayer ;)

Thanks guys for suggestion, I will think if it makes sense making body visible.
Originally posted by AstroColony:
You have a little bit of walking / running when looking at your hands. They are animated, and there are also sounds of walking.

I agree that adding body/legs would improve immersion, but would also get annoying when it comes to construction - looking directly down.

Most of the time, you are just looking down when constructing and expanding your station.
It's an automation game with colony sim, so not having a body (like in Minecraft) helps.

There are places where you can see full body - in the starting cinematic scene or multiplayer ;)

Thanks guys for suggestion, I will think if it makes sense making body visible.

There seems to be a miscommunication. The body is not the issue.

The issue is the sense of operating a camera in "creative mode" as one player noted in another post:

"...at the start of the game it felt like I was in creative mode. As if it was still a tech demo. Maybe a realistic hover and slow braking with counter-thrust at the beginning would be better. And creative flying could then be unlocked."
https://steamcommunity.com/app/1614550/discussions/0/4327475551413744455/

The solution is not adding a body, so much as adding a sense of presence in the game world via physics.
Last edited by Johnny Nu; Mar 13 @ 1:20am
AstroColony  [developer] Mar 13 @ 2:09am 
Yes, I will reduce the starting friction, so it feels more like floating in space than the sense of operating a camera.

More friction (auto-stopping) could be enabled back when gyroscope is on. What do you guys think?
Originally posted by AstroColony:
Yes, I will reduce the starting friction, so it feels more like floating in space than the sense of operating a camera.

More friction (auto-stopping) could be enabled back when gyroscope is on. What do you guys think?
IMHO the player should float around at first with no friction (or limited friction), and have to build a jetpack or gyroscope to enable space breaks (friction) which percentages of friction can be set on the jetpack or gyroscope to accommodate each player's preference. Maybe jetpack effects movement friction, and gyroscope effects rotation friction. Just an idea.
Look, all we are asking for is a more organic feel to the movement of your in game avatar. For an example of what I'm talking about look at: Space Engineers, Subnautica, Medieval Dynasty, No Man's Sky, X4, Empyrion, Bannerlord, Skyrim, Occupy Mars, etc. etc. This shouldn't be an issue.
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