Astro Colony

Astro Colony

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garyp156 15 Thg06, 2022 @ 4:32am
Recycling vs moving please?
I so wish there was a way to pick up the machine and return it to inventory without having to recycle it. It feels wrong as someone else said.
If I wanted to move it, I only get 80% back. That seems like a bad idea to me, just wanting to move it.
THEN if I had no use for it and I wanted to change it back into parts, the 80% deal works.
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ltolman4 15 Thg06, 2022 @ 5:13am 
Agree
AstroColony  [nhà phát triển] 15 Thg06, 2022 @ 6:57am 
Hey, I've been discussing this a lot with our community.

Construction in Astro Colony takes directly raw resources to construct something. In some other games you need to craft a device first before you can place it. So you can also take it back to your inventory.

80% deal applies only if a device is very expensive, cost at least 5 resources. Deconstructing early crafting devices or cables/floors/walls cost nothing, just time in the recycling machine.

Ability to move devices is coming to Astro Colony. It will be possible to select devices, rotate them and move (short distances).
ltolman4 15 Thg06, 2022 @ 7:37am 
YAY! Thank you [for allowing movement]

i added this game to wishlist last night after playing a while in demo. I did have to restart a new game cause i messed up placement of objects + how to attach wires lol

but i had fun.
garyp156 15 Thg06, 2022 @ 10:38am 
Thanks for the info Dev. Good news!

Yes Agreed @Itolman4, the game is really fun. I also wish listed it.
Lần sửa cuối bởi garyp156; 15 Thg06, 2022 @ 10:39am
AstroColony  [nhà phát triển] 16 Thg06, 2022 @ 3:54am 
Thanks a lot guys! I wish a little bit more people can try it, but I am glad that players enjoy it :) It gives me motivation to work harder!
Asp 16 Thg06, 2022 @ 2:10pm 
Yeah, I felt like the recycling mechanic makes you feel as if you need to pre-plan everything, so you play more slowly and feel stressed about building anything uncertainly. Logically speaking, asteroid resources are infinite and 80% isn't that much of a loss, but it still puts the incentive in my head. Glad to see it's being considered, I think it was the factor that made me hang up the demo.
I'm glad the recycle feature is still being considered. I vote against it entirely. Just remove it.
Remember that there are games like Dyson Sphere Program where even buildings can be auto crafted in inventory and picked back up. The joy of these games comes from setting up builds for automation. Micro managing resources gets in the way of that.

Having any penalty to movement on any scale disincentivizes experimentation. Even if the loss of materials is small, imagine that you've taken the time to measure out the resources you need for a build and collected them, then you lose a portion everytime you decide to make a change while building. Means you have to go remake materials unless you've preplanned everything.
garyp156 17 Thg06, 2022 @ 3:55am 
Frankly the more I play, the more I find the recycler a pain. I thought it was a pretty cool mechanic at first, but having to destroy things and rebuild them is a real pain. Then you have to wait for the parts to become available again.
An alternative mechanic would be to having them being able to be picked up, and re-placed. Then if you didn't want them any longer or made new ones, they could be recycled.
Like recycling the trash in Stationeers.
sthowe1 17 Thg06, 2022 @ 12:05pm 
One thousand percent agree. I like the recycle mechanic to retrieve material, but not being able to move things is a huge minus for gameplay, far beyond interface/control which are a bit nitpicky in early access.

I second the idea of leaving the recycle mechanic to reclaim resources when needed while allowing movement of entities at all times. This frees up the ability to design, optimize, and experiment.
Creedmore 22 Thg06, 2022 @ 7:06am 
I agree with the above posts, particularly on the points of it discouraging experimentation.

I found myself turning off the demo rather than continuing to play, more than once, due to the frustration of having to go through several steps to just move something.

The inputs and outputs are all in different places on each of your structures, all of which are differently shaped themselves - it is not at all intuitive where things should be placed to avoid power+conveyor spaghetti, so we need to be able to experiment and move things around. Especially as new technologies unlock frequently and new options lead to new desired layouts.

The fact that I have to go through multiple steps just to move something is very frustrating.

Just let people pick up buildings and place them down again.
Or better yet, hold them in inventory Dyson Sphere style.
It's cool to be able to pick everything up and do a total redesign from scratch... and I've done that anyway, a few times, using and waiting for the recycler to give me back most of what I spent. But I still did it because I didn't know how to lay things out (and I still don't) effectively and in a way that is future-proof... or even mildly future resistant.
Also: Only allowing buildings to be moved a short distance doesn't address the problem at all, so please abandon that plan.

You can keep the recycler - it could be a more harsh resource loss if you want, and could be used as a way to permanently delete a constructed thing.

As a side note - though I hate 'realism' arguments, it is kind of weird having to use the recycler as a step in moving things. I mean... I don't have to fully break down my sofa or my fridge, loosing parts of it, and then reconstruct it from it's base parts every time I have to move apartments.

~ C
Zeragamba 24 Thg06, 2022 @ 7:40pm 
Nguyên văn bởi garyp156:
An alternative mechanic would be to having them being able to be picked up, and re-placed. Then if you didn't want them any longer or made new ones, they could be recycled.

I think if you're dead set on keeping the recycling mechanics, this is a nice compromise. Actually, I think it's something missing from Factorio, as if you accidentally create 300k assemblers, there's no way to get those resources back.
Davetiger 4 Thg08, 2022 @ 1:23pm 
The mechanic in the beta allows you to pick things up and place them elsewhere but you can still throw in recycler for 80% raw resource, but if you are just moving it .. no cost no loss I think it was a great way to do it :)
buriburi974 24 Thg09, 2022 @ 4:50pm 
If the building material is one thing, it will return 100%, so it's a way of thinking.
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