Crowsworn

Crowsworn

Why do people call it a hollow knight clone???
I play both games and i am extremely excited for the game to come out but i feel like a a lot of people call it a hollow knight clone even thought its different in a lot of ways looking at the trailer i honestly i feel like its not fair
Last edited by The shop keeper; Mar 25, 2022 @ 1:29pm
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Showing 1-15 of 28 comments
VerseG Mar 25, 2022 @ 3:38pm 
Mainly for the somewhat similar artstyles, I'd assume
The shop keeper Mar 26, 2022 @ 4:05am 
i feel like its unfair i love the art style and imo it has a better art style then hollow knight of course i also love hollowknight my save has over 500 hours (i play on console)
Oni Mar 27, 2022 @ 12:05pm 
The more Metroidvanias the better

Here's a interesting watch on the game development subject of Inspiration vs Imitation

https://www.youtube.com/watch?v=So9E1egsaHU
The shop keeper Mar 28, 2022 @ 10:42am 
Originally posted by Oni:
The more Metroidvanias the better

Here's a interesting watch on the game development subject of Inspiration vs Imitation

https://www.youtube.com/watch?v=So9E1egsaHU
i have already seen it lol
To me, it's the level design.

I've noticed two main differences in metroidvania games recently - those that design their levels with completely straight edges (like Hollowknight), and those that have curvature and a more 'organic' feel to them (like Ori).

You see games like Crowsworn (or Vigil, and others) where the platforms are exactly rectangular. Horizontal movement is along straight lines, platforms you jump on to are flat.

In the Ori games, there are curves and irregular shaped platforms. This fundamentally changes the way movement works in those games.

People have their preferences. I love the art style of Crowsworn (and also Have A Nice Death), but I like the movement and combat of Ori far better, and can't play a metroidvania now that uses completely flat platforms for the entirety of it's level design.
The shop keeper Mar 29, 2022 @ 12:18pm 
Originally posted by pandariuskairos:
To me, it's the level design.

I've noticed two main differences in metroidvania games recently - those that design their levels with completely straight edges (like Hollowknight), and those that have curvature and a more 'organic' feel to them (like Ori).

You see games like Crowsworn (or Vigil, and others) where the platforms are exactly rectangular. Horizontal movement is along straight lines, platforms you jump on to are flat.

In the Ori games, there are curves and irregular shaped platforms. This fundamentally changes the way movement works in those games.

People have their preferences. I love the art style of Crowsworn (and also Have A Nice Death), but I like the movement and combat of Ori far better, and can't play a metroidvania now that uses completely flat platforms for the entirety of it's level design.
I have played ori and i feel like the movement is so fast and jumpy and as you said the levle design is difrent and i feel like it has thing simular to hollow knight but honestly i want to find a game wich moves and plays like ori or hollowknight
VacuumDecay Mar 31, 2022 @ 11:48am 
Because it looks exactly like a Team Cherry game except with red and orange hues instead of blues and greens.

The devs are directly emulating the Hollow Knight art style and the Bloodborne aesthetic so people associate their game with already well know, well reviewed, and respected titles so they stand out in the sea of forgettable metroidvanias/soulsbornes out there.

Why garner attention based on your own merits when you can hitch a ride on the coattails of others?
The shop keeper Apr 2, 2022 @ 8:37am 
Originally posted by VacuumDecay:
Because it looks exactly like a Team Cherry game except with red and orange hues instead of blues and greens.

The devs are directly emulating the Hollow Knight art style and the Bloodborne aesthetic so people associate their game with already well know, well reviewed, and respected titles so they stand out in the sea of forgettable metroidvanias/soulsbornes out there.

Why garner attention based on your own merits when you can hitch a ride on the coattails of others?
I understand your point of view i believe there are thing similar but a game like hollow knight is a good thing and imo the ascetics dont matter its the gameplay
Originally posted by robo24564:
Originally posted by pandariuskairos:
To me, it's the level design.

I've noticed two main differences in metroidvania games recently - those that design their levels with completely straight edges (like Hollowknight), and those that have curvature and a more 'organic' feel to them (like Ori).

You see games like Crowsworn (or Vigil, and others) where the platforms are exactly rectangular. Horizontal movement is along straight lines, platforms you jump on to are flat.

In the Ori games, there are curves and irregular shaped platforms. This fundamentally changes the way movement works in those games.

People have their preferences. I love the art style of Crowsworn (and also Have A Nice Death), but I like the movement and combat of Ori far better, and can't play a metroidvania now that uses completely flat platforms for the entirety of it's level design.
I have played ori and i feel like the movement is so fast and jumpy and as you said the levle design is difrent and i feel like it has thing simular to hollow knight but honestly i want to find a game wich moves and plays like ori or hollowknight

You might want to check out Mandragora - they have blended together some of the level design aesthetics of Ori (rounded, organic shapes and platforms) with some of Hollowknight (flat ground/platforms in cities). It's also incredible looking, artistically. It's very psychedelic and horrific at the same time. I think it's going to be a masterpiece.
The shop keeper Apr 5, 2022 @ 6:29am 
Originally posted by pandariuskairos:
Originally posted by robo24564:
I have played ori and i feel like the movement is so fast and jumpy and as you said the levle design is difrent and i feel like it has thing simular to hollow knight but honestly i want to find a game wich moves and plays like ori or hollowknight

You might want to check out Mandragora - they have blended together some of the level design aesthetics of Ori (rounded, organic shapes and platforms) with some of Hollowknight (flat ground/platforms in cities). It's also incredible looking, artistically. It's very psychedelic and horrific at the same time. I think it's going to be a masterpiece.
Thank you for the suggestion :-)
yarego May 3, 2022 @ 6:00pm 
the world of this game is copy paste of hollow knight
The shop keeper May 5, 2022 @ 9:15am 
Originally posted by yarego:
the world of this game is copy paste of hollow knight
yeah but we havent seen the game yet
blossom May 15, 2022 @ 7:32pm 
Originally posted by Pan Darius Kairos:
People have their preferences. I love the art style of Crowsworn (and also Have A Nice Death), but I like the movement and combat of Ori far better, and can't play a metroidvania now that uses completely flat platforms for the entirety of it's level design.

I don't understand why Hollow Knight is so flat, either. There were sloped platforms on the NES. Do indie devs not know how to do this? Sure, I enjoy Hollow Knight, and I'm going to buy Silksong... but wtf?
bertofoda5 May 15, 2022 @ 7:35pm 
Originally posted by VacuumDecay:
Because it looks exactly like a Team Cherry game except with red and orange hues instead of blues and greens.

The devs are directly emulating the Hollow Knight art style and the Bloodborne aesthetic so people associate their game with already well know, well reviewed, and respected titles so they stand out in the sea of forgettable metroidvanias/soulsbornes out there.

Why garner attention based on your own merits when you can hitch a ride on the coattails of others?
honestly ill take anything like hollow knight, just hope this game has as much love and effort as HK in it
i wouldnt mind if suddenly there was a hollowvania genre or something, silksong wait been messing up my head
Hotel Security Jun 15, 2022 @ 1:32pm 
>Why do people call it a hollow knight clone???

Because, at a glance, the graphics, lighting and art style look just like it.

Why garner attention based on your own merits when you can hitch a ride on the coattails of others?

If they make a great game, who cares whose coattails they're running on. This is an entire genre that rips off Metroid with every title and we don't seem to care about that.
Last edited by Hotel Security; Jun 15, 2022 @ 1:32pm
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