Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's a interesting watch on the game development subject of Inspiration vs Imitation
https://www.youtube.com/watch?v=So9E1egsaHU
I've noticed two main differences in metroidvania games recently - those that design their levels with completely straight edges (like Hollowknight), and those that have curvature and a more 'organic' feel to them (like Ori).
You see games like Crowsworn (or Vigil, and others) where the platforms are exactly rectangular. Horizontal movement is along straight lines, platforms you jump on to are flat.
In the Ori games, there are curves and irregular shaped platforms. This fundamentally changes the way movement works in those games.
People have their preferences. I love the art style of Crowsworn (and also Have A Nice Death), but I like the movement and combat of Ori far better, and can't play a metroidvania now that uses completely flat platforms for the entirety of it's level design.
The devs are directly emulating the Hollow Knight art style and the Bloodborne aesthetic so people associate their game with already well know, well reviewed, and respected titles so they stand out in the sea of forgettable metroidvanias/soulsbornes out there.
Why garner attention based on your own merits when you can hitch a ride on the coattails of others?
You might want to check out Mandragora - they have blended together some of the level design aesthetics of Ori (rounded, organic shapes and platforms) with some of Hollowknight (flat ground/platforms in cities). It's also incredible looking, artistically. It's very psychedelic and horrific at the same time. I think it's going to be a masterpiece.
I don't understand why Hollow Knight is so flat, either. There were sloped platforms on the NES. Do indie devs not know how to do this? Sure, I enjoy Hollow Knight, and I'm going to buy Silksong... but wtf?
i wouldnt mind if suddenly there was a hollowvania genre or something, silksong wait been messing up my head
Because, at a glance, the graphics, lighting and art style look just like it.
Why garner attention based on your own merits when you can hitch a ride on the coattails of others?
If they make a great game, who cares whose coattails they're running on. This is an entire genre that rips off Metroid with every title and we don't seem to care about that.