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This was very helpful, thank you.
Signals are used to create blocks, but also 'clear' a train to move. Having 'max length + 1' is a good plan, but close to intersections, it takes a long time ton clear, so I like 1/2 max length as two signals still are basically 'max+1' and you clear out faster after stopping.
So 6 works fine for 11 length trains and even for 21 length trains.
Different people do it in different ways.. Not sure one way is 'better than' another.
As i understood if from the dev about this unintended feature. When a train enters a station for a load or unload the game checks is each wagon besides a station platform? yes/no And is the station name the same as destination in train planner? yes/no. If both are yes the loading or unloading starts for that wagon.
1 square before: chain signal
1 square after: regular signal
Then count max+1 before the next signal
That way, you clear the intersection as fast as possible, but you don’t let a train into the intersection unless it can come out the other side.
If you don’t have that guarantee of space on the other side, you create a risk that trains will block each other, and that can cause widespread chaos.