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Try to plan expansion a bit, before expanding estimate if the additional resource drain fits within your income, if not work on expanding resources before the actual expansion. The warehouse is very tiny and can drain no time.
The Lumberjacks station has 4 rails (1 for worker - 3 for cargo)
And i have 5 Trains with 5 wood cargo waggons each.
Its ...enough, for now, but stuff is constantly being eaten up. Or like you said, vanishing right after it entered the warehouse. Small Tip here, once you reached the Cut Stone Tech, you are able to build more "warehouses" to the warehouse. A build menu opens if you click the main warhouse. But beware, each addition costs you 2 cut stone upkeep ... YAY
Anyways. My warehouse has 12 rails now .. and all ar busy ... constantly.
I feer how this will turn out in the end. And i think it needs polishing aswell ...
Cant imagine that its "on purpose" that you need to have tons of trains moving in there one by one, second after second. Thats not Train management. Besides the fact that any possible building / Tech is hidden in a seperate Building Menu is crazy .....
:O
The Transport Fever series whilst different is still my favourite for building rail networks on for how complex yet elegant you can design the junctions. I'll probably restart for the third time with my latest knowledge but if it still bottlenecks when I reach about 30 trains I might just walk away for a while.
What this game desperately needs are:
1. More warehouses to lessen the burden the single warehouse has being the focal point, you have to balance more expansion to the warehouse with how many lines you build for the station attached...
2. Flyovers, there's no terrain height and no tunnels so the only way to make an intersection not come to a grinding halt is flyovers but they can't be unlocked until cut stone and this is a serious bottleneck. At the point I unlock it I already have express rails and everything just to reduce congestion.
3. Halve the upkeep costs and remove some of the resource upkeep costs!
4. Make workers still go to work even if they become unhappy, once I built my second town and because I wasn't able to make a line fast enough for travellers (distracted making a second sawmill hub) they became unhappy and stopped working which then led to a domino effect of potato farms stopping then wood stopping then coal stopping. Without coal I couldn't build a train, without the wood I couldn't build houses/infrastructure, so I started deleting houses out of the old town and laying them in the new town which allowed me to have enough workers to get production moving again.
for wood just build more fields you do not need wood to build them and you should be able to easily recover as long as you have positive income (coins/money) in this game you cannot get game over.
once you have enough supply of wood you can upgrade your stoneworks production.
( i try to have more stoneworks building than any other production building in a city for a bonus in production of probably around +50% wich means in total around 150%)
at 5k people 1 town
4 wood trains with 8 waggons (tinder waggon not counted)
i run 2 station with 8 wood fields in total (2 trains per station 2 stations 4 fields per station
( this is still not optimized you can cramp a lot of fields into one station with the help of distribution center )
BIG TIPP build your stations that way
platform-rail-platform-rail-platform
It will double your load/unload speed
(works for passengers and cargo)
get longer trains with more waggons helps a lot.
as this reduces the total amount of trains and increase amount of goods transported at the same time as bonus you reduce overall traffic.
depending on your rail network less trains usualy better because less traffic less jams more fluent.
if you have a lot of traffic in your towns station build a 2nd one
use 1 station for cargo only and one station for passengers only
(make sure the station that does passengers has enough reach)
Build a lot of "small parks" in your town AREA and make your city reach 20 stars
this will make your people 150% happy
(NOTE: you can build them anywhere in your towns reach you do not need to plant them inside your town.
It has a bonus tho if you do for example some buildings in your town may create "bad zones" for people to live in let´s call them "dirty zones" they can also be mitigated by placing parks as a "barrier" to reduce dirt zones.
i got told it is possible to even get 44 waggon long trains by placing 2 stations right next to each other aslong as they share they same name ( i did not test that yet myself tho )
also saw that there seems to be a craftsmen stoneworks did not unlock that yet but probably more efficient? i think you need to build a bar and 200 road tiles to unlock.
should be visible in your town progression when you click on "stamp upgrades in the left ui
The root of my problem is that my train size is 3 wagons for all my trains. Bumping them to 8 wagons means I have to redo every single train station and tracks to account for an 8 wagon train. Looks like I have to start a new game with much larger stations and trains.
Just spam the 4x4 park in a corner or wherever till you have 20.0+ attractiveness, and you'll be doing much better on income.
Anything shipped to the town needs to be as close as you can with minimal travel time. Once you figure out the game play loop it's pretty simple.
Map generation at the beginning can be painful as well with resource nodes being either obsolete or just not clumped enough. So reroll the map if need be.
With two towns (one ~32k People, one with 2k) i need to start to build a second Lumber-Location (or provide tools/books) since i maxed out the first.
Key is: start not too far from the Warehouse and establish a steady stream. At least one or later 2-3 trains should always be laoding/unloading to don't run out.
In this run i build 4 (expaned to six) one-way-ring-tracks with 3 trains each.
Double-engine to have some better acceleration.
https://imgur.com/a/vwGFgrp