Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Train: select then little cog wheel, either send to depot or sell
Industry : Select; destroy.
- Dont overbuild anything, build as needed. For example houses have a fixed upkeep regardless if its occupied by 1 worker or 20, so try to keep houses pretty much filled.
- Dont upgrade to the latest and greatest trains and wagons just because you can, those higher tier stuff is expensive in both purchase and upkeep.
- Most of your money comes from taxes and a part of that tax income is from happiness, if your citizen arent provided with every need they are less happy which result in less taxes. So providing them with every food and service they require is essential for your tax income. Be aware that as long as you never introduced a food or service to a town it isnt taken into account in the happiness, once you introduce something it becomes a permanent part of the happiness calculation. So before introducing something new plan to make it available for everyone who requires that new thing as soon as possible.
Not making enough money, are you maxing out taxes by having happy people?
Are you using adjacency bonuses for Brickworks, PaperMill, Oil Refinery, and Cheese Factory?
Are you overbuilding.. Lots of stone in extra storage at the warehouse (both small storages and oil tanks are expensive in upkeep costs). I tend to overbuild, it costs me money and upkeep resources in the long run.
1. Go above 150% happiness and get a 25% tax bonus.
2. Make sure to provide all 4 items that Laborers need and later one all 4 things that craftsmen need. This maximizes people in each residence and costs less in upkeep for a given population and more people means more taxes.
At this point, I tried (often) to raise their happiness to 150% but what to do apart from building decorations? Because decorations cost more than they bring....
In short, the one and only part where I managed to reach the clay bricks before it degenerated, it is the only one where I kept the trains in base version without any increase (S10). But I doubt that's correct, since I can build the S30 that much... And even then my economy went into negative very quickly as soon as I got the hop fields...
In short, if someone could explain clearly how he does not fall into this infernal spiral, because I really like this game but there it is frustration x10.
I'm having the issue now that over the course of a minute of gameplay my income can fluctuate from like negative $5k to positive $10k. And it keeps bouncing around in that zone without settling. Happiness is quite high in both of my cities. I posted in a different thread that at one point my economy was running like negative $20k yet my wealth and total wealth levels were gaining incredibly fast. So, that indicated something was badly broken at that point. That was "fixed" apparently by the next time I started the game. So, maybe it's a balancing issue that hasn't been resolved yet?
Still have an issue where a train full of laborers will pull into an industry station where there are tired workers but there is no exchange of fresh for tired and the train immediately drives off.
I haven't played for about a week because it just gets very frustrating. You think you've solved one problem only to have 3 more other problems crop up. And then the random income fluctuation and trying to figure out once and for all how the worker system is supposed to work. Then it becomes hair-pulling-with-exclamations-of-"Stupid game!" time.
Sure, diesel is faster (not a plus if something that needs workers is too close already) and more powerfull, but it doesn't really compensate the need for a diesel distribution network and for diesel storage maintenance so I only run diesel to and from my storehouse (I can't do a 'that station low on fuel, go there' type of logic here so I don't bother). It would have been another thing if tier 2 wagons had reasonable maintenance price to be able to tap into diesel's horsepower properly and if storage wasn't as expensive. Game's scale isn't particularly conductive to faster trains either, most distances are miniscule and trains spend more time unloading&waiting than traveling thus making most speed improvements redundant.
Basically combined upkeep for newer trains is just too high for them to be trully useful. I suggest avoiding that in general.
From the same reason I had to totally close my steel processing, tools processing and diesel processing, sold all buildings and trains, keeping just stations and lines for future re-expansions. It was 5 minutes to 12 before bankrupt. When I did it my income turned eg. from -20000 to + 10000.
I don't give up, I'm saving game often. When it goes wrong (negative income), I reload older save and try optimize better.
I'm quite missing information about more structure of income and expenses in the game. It would make desicion making and planning easier. I probably don't understand a few mechanics as well.
But at the end it's great and challenging game. I love it so far.
1) do not overbuild storage at your warehouse its expensive
i have 1 city with 7.5k peoply and only build 1 additional storage for steel (wich iam not producing efficiently currently)
did not build a bar and cheese yet but thas my next task
2) do not upgrade every single train
only upgrade the ones that make sense to upgrade.
3) check your productions like bricks for example you probably only need a few "kiln" and around them place the drying yards
you can fit easily 11drying yards around 1 kiln wich also saves upkeep
this took very long for me to figure this out.
and for some but not all other productions its probably similar.
4) try to get 20 attractiveness in your settlement if you can.
i personaly use a lot of "small park"
its easy to screw this game up.