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OpenTTD does indeed have city building, as cities will grow if supplied with the proper cargo.
There are also city politics, since you can pay for temporary exclusive construction rights and the relation of the city with your company will be positively/negatively impacted by you actions on their soil. If you're not careful, this can lead to you being forbidden to modify landscape until relations normalise.
You cannot directly build the actual cities. As in, you cannot build houses. Only the infrastructure. Now if there was a mod that allowed you to found a new settlement, then you'd be correct. The standard game? No city building.
Improving a city by supplying demand is not the same as building the city directly. Compare OTTD to any of the Anno games. The rest of the post is not relevant to this topic, but is a good example as to how the two games differ.
If you try to compare with this one, then TTD is not city "building" but city "development", if you will...
This one would be more "city building per se".
Stop posting the same thing everywhere. How you've managed 1000 hours in the others without your head exploding is the worlds next wonder.
- lines are managed separately from trains (Transport Fever)
- mines need workers (Workers & Resources: Soviet Republic)
- trains need fuel (kind of like Mashinky but you have to supply the fuel)
Citybuilding feels nice and smooth so far and is very different from OTTD.
Some compare it to Factorio, maybe because of the graphic style or the train signaling but I don't think it has much in common with Factorio.