Descent: Legends of the Dark

Descent: Legends of the Dark

R1H4 Sep 4, 2021 @ 12:54pm
Tile Load Bug in Outlaw Prince Settlement Quest
I don't know where else to report these, but there appears to be a bug in the Outlaw Price Settlement Investigation quest that does not spawn the tiles/tokens into the map area in the app.

We interacted with a door to open it, the app removed it, and we heard the 'tile drop' sound - but no instructions or tiles appeared.

We clicked on another object (because sometimes that re-triggers things) and the instructions appeared (how to build the tiles, what to place, etc.) but the objects did not spawn in the map space. We tried to see if they were 'hidden' but no matter how we try to interact with anything, we can't.

We also tried restoring our save from before the mission and 'clicking through' to get back to where we were physically from the save point, but to no avail. Not sure if there are console commands to force something to load or what, but we appear to be stuck on this main quest until the bug is resolved.
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Kelzama Sep 5, 2021 @ 4:14pm 
You can try to fix it by yourself:

(i give no guarantee for damaging the save file !!)
- Copy your save-Folder.
- Open the Last save with notepad++ (its free and the save file is properly ordered then).

Find the entrys for: "10A", "10A Staircase", "10A Moonshine", "10A Buy a Round", "10A P1", "10A P2", "10A P3".

Every entry will look like this:
{ "GUID": "2ea3562c-6199-498d-8240-c6d65f93d6aa", "Name": "10A Moonshine", "WorldPos": { "x": 4.05000114440918, "y": 1.100000023841858, "z": -5.029999732971191 }, "WorldRot": { "x": -1.5454309831852698e-8, "y": 0.7071068286895752, "z": -1.5454309831852698e-8, "w": -0.7071067690849304 }, "LocalScale": { "x": 1.0, "y": 1.0, "z": 1.0 }, "IsVisible": false, "SerializedBlackboard": "",

You now change
"IsVisible": false,
to
"IsVisible": true,

So all the Entries (3 pillars, Tile 10A, Staircase and two tiny tables (so you have to change "false" to "true" 7 times!) will look like this:

{ "GUID": "2ea3562c-6199-498d-8240-c6d65f93d6aa", "Name": "10A Moonshine", "WorldPos": { "x": 4.05000114440918, "y": 1.100000023841858, "z": -5.029999732971191 }, "WorldRot": { "x": -1.5454309831852698e-8, "y": 0.7071068286895752, "z": -1.5454309831852698e-8, "w": -0.7071067690849304 }, "LocalScale": { "x": 1.0, "y": 1.0, "z": 1.0 }, "IsVisible": true, "SerializedBlackboard": "",
Save and load your game. The tiles should be visible. When you click one of the tables, there should be the text to set the tile up.

You can now finish the quest but:

-> I wasnt able to complete feats anymore (They're finished but nothings happens when i click them)

-> Vendor was empty after return to the city.

As it was my last quest before the final one, this is maybe on purpose. I dont know. I was able to start the last scenario.
Last edited by Kelzama; Sep 5, 2021 @ 5:00pm
R1H4 Sep 7, 2021 @ 6:50am 
Super interesting - I did not consider looking at the save file itself to reveal the missing tiles...

Worst case scenario is that we'll do what you did and work through the other quests before completing this one the hard way :P

Thanks for the tip and the great details!
Fantasy Flight Games  [developer] Sep 10, 2021 @ 10:59am 
Hello there, this issue should now be resolved in version 1.0.5. However you will need to load into the game a few rounds previous to whenever you did not interact with the door so you can interact with it again to reveal those tiles. You can do this by going into the Load Campaign menu and selecting “Edit” on your save file and choosing a save slot from the drop down one or two down from the top (or a save slot from before you interacted with the door).

I am sorry that you ran into this issue and for the inconvenience, please let us know if you run into any other issues or questions by emailing us at software@fantasyflightgames.com
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