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Also,the game lets you date 2 actual monster, and one of them you can witness how devour their own family. Also you can date a dad with a teen daughter when the game clarifys that you are in you 20 aprox and dont have children. Dating a cousin that you never knew before, and that you dont have any kind of family relationship until now doesnt sound so weird when you think about it that way.
Edit: though, to give some people the benefit of doubt, I assume not everyone looks at previous posts. I guess?
Platonic familial love can accomplish all of those same things in regards to character and storytelling.
What does romantic love offer that familial love can't in this regard?
1- i'm not one of the guys asking again and again for tabhita romance. I know the devs said no and ot their Game so i accept it.
2- to make a example, if tabhita and Stella change places (one being your cosuin and the other a girl of the Town) without changes in their personalities, I would still want to romance tabhita. It's not about her being our cousin, like I said before.
Oh I'm not saying they're the same. I can think of at least one pretty big difference between platonic and romantic love that appears to be the only relevant one. However, you are suggesting a second one and I'm unconvinced.
What I'm asking is when it comes to developing emotional bonds, delving into the layers of an interesting character, getting to know someone you never knew before, what exactly does writing it as a romance do that can't be accomplished with getting to know estranged family or just meeting a stranger who becomes a best friend?
What more could we get out of Tabitha as a character that we aren't already getting as is?
I said it already, but this is not about what any player would want or no and about being able to skip stuff we don't like - it's about what makes the actual authors - the very people who created the characters - comfortable or not. Players are not the ones who should dictate what authors do in their story or what makes sense or not for their own characters.
Even if we have enough freedom of choice to make our MC exactly as we want them to be, Tabby is a set character and if she's written in a way that makes it so she isn't interested in the MC, well... that's it?
It's a moot point to discuss the fact if she was a romance option people not interested in seeing that sort of content could just skip it since she isn't one.
It's like this... Following this very example the other way around, the presence of facultative gay romances is the devs' choice, and indeed it's rude when people come and complain about it because they don't like it. Well Tabby not being a romance option is just the same - the devs' choice. So coming to complain about it due to preferring it the other way around is actually equally rude.
Would I personally have complained if Tabby WAS a love interest? Nah, it's legal where I live and I don't care. But am I complaining because she isn't one? Nope, not at all.
I understand it's frustrating when your favorite character is not an option - been there so many times, believe me. But this game offers people the possibility to really build a relationship with her, which is a lot more than most games would offer with non-romanceable characters.
I could argue that way more than Tabby not being a love interest for people who would actually be into that, an unfair thing is that both "monster" romances are men, which is restrictive towards people who are into that and prefer women. I lucked out here because I like that sort of stuff and I prefer male characters, but quite often I got the short straw and it was the other way around. And yeah, it's frustrating. And there is nothing wrong in asking the devs once if an alternative could be created. But once the creators tells you no, you have to just accept it.
Being pestered about something that makes you uncomfortable is very disheartening as an author, and I've seen projects abandonned because of stuff like that.
Now, I don't believe it will happen here, but it must still be unpleasant for them to witness and to bear on a regular basis.