Firegirl: Hack 'n Splash Rescue

Firegirl: Hack 'n Splash Rescue

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Some feedback ^^
I really love this game, that's why i wanted to give some feeback, i hope it will help ^^
Here some things i have trouble with:

- This one is more an opinion than a gameplay trouble, some people may not agree with me, but when i saw you can quit without even trying to save people (you go through 2 rooms and then you can leave and get money), for a firefighter game it embarassed me.
I think you should block the exit until you saved people, otherwise, why trying to save people if you can win money (even if you have malus) by quiting quickly the level to improve faster your gears? I understand it's a game, not reallity, maybe some people like this feature, but i wanted to point it.
Maybe, before you saved people, replace them with bonus room (just an idea, i don't know if it's possible ^^').

-When you enter a building, sometimes it takes too long to have survivors to rescue, at least when you begin a new game (what i did a lot ^^'): you enter the level, you pass 3,5,9, more than 10 rooms, or spend 1:30 searching, sometimes you don't even have the first survivor when you have two to rescue.
And when the captain told you there is a survivor, i didn't found him even if i check all the straight next rooms (Maybe it's just me that didn't understand well the clues he give).
When you begin a new game and your gears is not really upgrade, it's frustrating to spent all your water and nearly all your life without even fouding at least one survivor.

-I read some people giving feedback about ennemy hide, etc... I will just add that soemtimes, you can't really see bats blocked by wood plank(in a highly burning room with lot of light for exemple), so when you broke it the little creep touch you before you get the time to see it.

-Like an other feedback said, maybe reduce a little the knock back. Sometimes, it's so long that i can get up to two floor without using water x) (but at the coast of a heart). Okay i tried to put a little humor, but it not works well.

I may add some feedback under this one, but i hope this will help you. I really love this game and wish to help you to improve it!
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Showing 1-4 of 4 comments
One i forgot (already XD) :
-When you saved all people, but fail to escape, or lose all your heart, you get money from city but not from fans. I understand when you save nobody and die, but if you saved all survivors, why not give, for exemple, 25% of the money you should get from the fans, as you still do your duty.
DejimaGames  [developer] Dec 17, 2021 @ 2:02pm 
Hey, thanks for the feedback!

Originally posted by Skiralia:

- This one is more an opinion than a gameplay trouble, some people may not agree with me, but when i saw you can quit without even trying to save people (you go through 2 rooms and then you can leave and get money), for a firefighter game it embarassed me.
I think you should block the exit until you saved people, otherwise, why trying to save people if you can win money (even if you have malus) by quiting quickly the level to improve faster your gears? I understand it's a game, not reallity, maybe some people like this feature, but i wanted to point it.
Maybe, before you saved people, replace them with bonus room (just an idea, i don't know if it's possible ^^').

I have something planned about that issue for the next update :)


Originally posted by Skiralia:
-When you enter a building, sometimes it takes too long to have survivors to rescue, at least when you begin a new game (what i did a lot ^^'): you enter the level, you pass 3,5,9, more than 10 rooms, or spend 1:30 searching, sometimes you don't even have the first survivor when you have two to rescue.
And when the captain told you there is a survivor, i didn't found him even if i check all the straight next rooms (Maybe it's just me that didn't understand well the clues he give).
When you begin a new game and your gears is not really upgrade, it's frustrating to spent all your water and nearly all your life without even fouding at least one survivor.

I'll look into it, the first survivor shouldn't be spawning that far into a level.

Also there's one staff member that can help find survivors :)

Originally posted by Skiralia:
-I read some people giving feedback about ennemy hide, etc... I will just add that soemtimes, you can't really see bats blocked by wood plank(in a highly burning room with lot of light for exemple), so when you broke it the little creep touch you before you get the time to see it.

In the last update that went live a couple hours ago, planks and rubble have been toned down a bit. They should get less in the way of the gameplay. I'll keep an eye on the issue and work more on it if necessary.

Concerning hidden enemies in general, my intention is to get rid of them all in the next update :)

Originally posted by Skiralia:
-Like an other feedback said, maybe reduce a little the knock back. Sometimes, it's so long that i can get up to two floor without using water x) (but at the coast of a heart). Okay i tried to put a little humor, but it not works well.

I've started working on the knockback. I'm trying to make it more predictable and less intense. I haven't found a satisfying solution yet, physics are tricky!
But yeah, I'm looking into it :)

Originally posted by Skiralia:
-When you saved all people, but fail to escape, or lose all your heart, you get money from city but not from fans. I understand when you save nobody and die, but if you saved all survivors, why not give, for exemple, 25% of the money you should get from the fans, as you still do your duty.

We thought about it!

But for now we decided to work on the difficulty curve itself. I think we've made a big step in the right direction with the last update. And ultimately we want it to feel really rewarding when you successfully complete a mission!
Last edited by DejimaGames; Dec 17, 2021 @ 2:03pm
Thank for your answer, i'll wait the future update, but the first one improved the game!

I wanted to submit you an annoying bug : sometimes, when i press ESC key, and go back in the game, the hose doesn't shoot water. It came back but i don't know if it's because i clic a lot on the fire button or with time, but soemtimes when it get back, i have the arrow cursor above the ingame cursor.
DejimaGames  [developer] Dec 18, 2021 @ 5:28am 
Originally posted by Skiralia:
Thank for your answer, i'll wait the future update, but the first one improved the game!

I wanted to submit you an annoying bug : sometimes, when i press ESC key, and go back in the game, the hose doesn't shoot water. It came back but i don't know if it's because i clic a lot on the fire button or with time, but soemtimes when it get back, i have the arrow cursor above the ingame cursor.

Adding it to the list, thanks!
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