Firegirl: Hack 'n Splash Rescue

Firegirl: Hack 'n Splash Rescue

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Chorizo Joe Dec 14, 2021 @ 2:14pm
Feedback
Hi devs, I really like the game so far, it's cute and exciting. There's always room for improvement of course. Here's some feedback:

1) Fire/obstacle position: sometimes the monsters and obstacles are so close it can be difficult to navigate. The monster is outside of my splash range, and there's a fire I need to jump over, but there's no space for me to land between the two so I'm basically stuck either wasting time or taking damage. It's a bit frustrating.

2) Train mission: this needs lots of improvement, the previous problem is especially bad here, since taking damage means you often get knocked off the train.

3) Knock off: it might be good to reduce the distance you're knocked when taking damage

There's some more stuff but I'll stop here for now. I can see you put a lot of love into making this game, so I hope you'll be working on fixing some of this to make it even better. Now excuse me, there's a building on fire, gotta go :flamey_tired:
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Showing 1-8 of 8 comments
El Fuerte Dec 14, 2021 @ 2:17pm 
Also give the player an indication that those regular fire enemies on the ground and ceiling have died. Otherwise the player keeps wasting water on them while they're on a stupidlity long death animation.
kantal Dec 14, 2021 @ 2:28pm 
Mouse + keyboard controls are terrible :/
Menu on the escape key looks like done in 5 minutes :/
Overall graphics are very good.
No tutorial :/
Sadly no for me.
76561199214219766 Dec 16, 2021 @ 3:43pm 
Originally posted by kantal:
Mouse + keyboard controls are terrible :/
Menu on the escape key looks like done in 5 minutes :/
Overall graphics are very good.
No tutorial :/
Sadly no for me.
Hi! We have made some improvements on the mouse and keyboard controls, including a reticle for aiming. I hope you can get a chance to check them out.
Are you having a problem with the tutorial ? The first level you playthrough should be a tutorial with instructions from the chief to teach you the basic game systems.
Scuba Steve Dec 16, 2021 @ 8:04pm 
Originally posted by Qru$t@hciu:
Also give the player an indication that those regular fire enemies on the ground and ceiling have died. Otherwise the player keeps wasting water on them while they're on a stupidlity long death animation.

This 100%

Many of the times I die it feels like the games' fault rather than mine. The train missions are frustrating because I extinguish the fire that I need to to safely progress and then I watch the train move so far forward that I cannot catch up, and fail the mission.
Last edited by Scuba Steve; Dec 16, 2021 @ 8:05pm
DejimaGames  [developer] Dec 16, 2021 @ 11:44pm 
Originally posted by Scuba Steve:
Originally posted by Qru$t@hciu:
Also give the player an indication that those regular fire enemies on the ground and ceiling have died. Otherwise the player keeps wasting water on them while they're on a stupidlity long death animation.

This 100%

Many of the times I die it feels like the games' fault rather than mine. The train missions are frustrating because I extinguish the fire that I need to to safely progress and then I watch the train move so far forward that I cannot catch up, and fail the mission.

I'm working on that particular train issue for the next update :)

I already sped up the death animations in yesterday's update, but some other incoming improvements should hopefully solve this issue.
Makina Icyterror Dec 17, 2021 @ 9:56am 
All I can say is that don't give up and keep on polishing your game. Good luck!
Scuba Steve Dec 17, 2021 @ 7:50pm 
Update 2 is awesome. I made tremendous progress through the game today and left a positive review.
DejimaGames  [developer] Dec 18, 2021 @ 12:38am 
Originally posted by Scuba Steve:
Update 2 is awesome. I made tremendous progress through the game today and left a positive review.

Thanks a lot!

Update #3 is in the pipes :)

Keep the feedback coming !
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