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I loved it so much, I've also bought the Soundtrack as well.
A lot of people complain about the price for just 4..5 hours of gameplay. If you need a certain amount of action per minute, story per minute or want to grind for many hours, this is not a game for you!
It is very relaxing and the puzzles are fair. You’ll never need a perfect run to solve anything unlike in most other games. No need to read hints on the internet, you can’t really get stuck. You need to consider this more like an interactive movie you use for relaxing. And the price is not too high considering that a visit to the cinema or a high percentage of movies you buy are as expensive but only play less than half of this time.
If you take more than 5 hours, don’t feel bad, this just means that you took your time to stop and admire the graphics often.
I realized what matters more is how long a game RESONATES with you. Not how long it takes for you to finish it.
You can't go to the Movies twice for that cost. Hell in some places in the World, you couldn't go to ONE Movie for that price.
Miniature Golf/Driving Range will cost you about that much but probably only net you with < 2 hours of fun.
Bowling/Billiards will also cost about that much and give maybe 1-3 hours of enjoyment.
Laser Tag/Paintball will cost roughly equal or more to get you 10-60 minutes.
Go Carts will likely cost MORE than $18, and only last 5-30 minutes.
Going to ANY Concert/Sports Game will cost WAAAAAY more for ~2-4 hours.
I understand that. But,
1. All those experiences are temporary. You do not own anything you just did. You are essentially paying for an experience. In video games, you pay for ownership. Well, I know that's a debatable subject. A topic for another day, re: digital ownership. But either way, ownership entails repeatable use or experience. So you can technically re-play PoL 10000000 times and by that point, it's definitely earned its $20 price tag. Can't do that for those other activities.
2. Being paid single experiences or services, all of those things you listed are priced to still make a profit given a certain projected volume of consumers. It's why prices increase if less consumers consume those services/events. Similarly, indie games don't usually sell amazingly well, so they have to be priced accordingly. Particularly if they are being published by a bigger indie publisher like Raw Fury or Thunderful. Even though they have not shareholders to worry about (I'm pretty sure Devolver and Humble are the only publicly traded "indie" publishers?), its still their prerogative to make a profit. Sure this may not justify the price to the consumer, but it justifies the reason for the price.
3. The experience is different. Video games will always be different as they're just a different medium. Interactive stories, brain stimulators, etc. They can be so many things. All those other activities you listed are singular activities that will stimulate the same endorphins or brain areas every time. But not video games. Gone Home, Nier, and Hades all stimulate different parts of the mind very differently. Again, another point that may not justify PoL's price, but does point out a faulty comparison to those other activities.
Whether the Studio will generate a profit from it's listed price wasn't part of my comment and hard to determine unless we had all the financials in front of us, and why would they even give us that as it's not in our purview.
Planet of Lana is absolutely, 100% worth the $18 cost for ~5 hours of gameplay to ME, which in the end is just my opinion.
Totally worth it. It was a wonderful tale, and a memorable game for sure. I loved it.
We have seen < 4 hours and 6+ hours.