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genji removes all costs
So i guess its really just down to having a ♥♥♥♥ ton of phoenix down and hammering away, thanks
I also tried it on hard mode and it still worked. Seems the Buster Sword can just be straight cheese if you can be bothered to grind it out.
But I'll try the other advice and lvl up my buster sword proficiency to see if thats helps when blocking
I just tried her 4-5 times today and wanted tips before going to hit my head on what seemed like a wall if you didnt min max everything
Krysta is best dodged by your aerial drain, time it right and you can immediatly follow up with costly punch. Thor's Hammer just dodge roll. Crimson is best blocked. Depending on the difficulty Flash Slash is extremely dangerous - try to approach her and immediatly run away once she starts the first part of the attack. Then you can dodge roll to either go for a costly punch or out of her range.
Keep your Wall and Raise up, don't get greedy, especially on hard mode - that battle can take over a hour.
you don't even need 99 phoenix downs, also you can steal them from mock soldiers in M9-6-5: Life Form of Energy provided you equip Mog's Amulet to make sure every steal is a rare item.
meaning you can skip having mug/steal for the fight against her and have room for another ability, you could potentially use high jump for iframes and aerial drain to heal.
If you are doing Hard you can do the coin trick but farm a bit more coin which will require a bit more time. Alternatively and better, just get further and get Assault Twister+ and enough of the SP (IIRC) dmg boosting materia (honestly can't remember the name atm) and just use that instead. Grinding the SP for it is far faster since you can get millions in minutes but this comes later and requires higher stats to be effective than the money method so it depends on how far in you do this with the gil toss method being the moment she becomes available to fight essentially.
The biggest benefits of the Gil Toss method is it totally prevents her limit break from casting reliably, has no walk to boss travel time cutting into DPS, doesn't place you in a bad position to avoid dmg, and is faster to spam / higher sheer DPS in general due to number of hits even when not hitting anywhere max dmg.
Note that when she gets low her animations all speed up which is designed to intentionally catch you on a Phoenix Revive. Never cast Phoenix the moment you revive when she is low. Simply back up / dodge her next attack (if she doesn't attack immediately, though she almost always does) simply wait for it and then dodge. After that and far enough back then use Phoenix Down. Otherwise you will die before the phoenix down can finish casting causing immediate game over after just reviving from the prior one.
Costly punch is insanely bad on her and was mainly recommended because of its power in the original PSP version. It is a hilariously bad attack in this game for both this boss and in general. For its replacement outside this boss Darkness (which is also AoE) is far better though be warned some mobs are scripted to perform certain actions when Darkness is used like those little egg enemies so there are a few tactics to use there or just get good at dodging Delta.
Magic is worthless on her no matter how high your stats are so do not bother. Her Limit Break, if you aren't using Gil Toss, is based on how many bars she has of the limit break at finish casting. You need to break at least 1 bar and have high enough HP and of course the more bars you break the lower the HP needed to survive. It bypasses Phoenix Down. You cannot absorb any of her elemental attacks as they're all non-elemental for dev troll balance reasons so don't bother. Defensive stats are also essentially worthless on her unless at 240-255 (aka the literal max / near absolute max, drop even slightly below that and your defensive stats are worthless due to her absurd literal stat cap breaking stats). HP is most important for not dying to her and, of course, jump for easier time dodging most attacks.