CRISIS CORE –FINAL FANTASY VII– REUNION

CRISIS CORE –FINAL FANTASY VII– REUNION

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Weeksdw Feb 15, 2023 @ 2:04pm
SP Turbo Stacking?
i did some googling and i see that SP Turbo seems to be better than SP Attack, Magic, or Master. How much do they stack or how many is too many?
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Showing 1-5 of 5 comments
Xengre Feb 18, 2023 @ 11:17am 
No idea how much they increase it, but in my experience even a single SP turbo has significant boost to dmg. Its not really that important, though, unless specifically wanting to fight the super boss and boost your damage against her with the spin attack+ (forgot the name) or if you are trying to complete harder missions at low level before you get your stats up. That said, even by chapter 4 you can have all stats nearly maxed so its value decays quite heavily outside specific short term uses.

You can farm an immense amount of SP to use it for testing, though, from a certain common mob enemy that gives you millions of SP every few minutes (about 100k+ per battle, like 3s battles). It involves one of the mover enemies. Search the forum for the farm method or my post history if curious based on that info if you end up needing it, or you can try Google but any other method aside from the specific Movers is far slower and iirc Google had a lot of outdated bad info on this subject.

As for a direct answer to your question, however, I'm going to bet more than 2x SP Turbo will already hit the absolute damage cap in most cases with decent stats against most enemies. At that point you want to opt for multi-hit attacks for more dmg like Energy, Electrocute, the spin yellow materia thing mentioned above, etc.
Berengas Nº1 Feb 19, 2023 @ 2:30am 
Originally posted by Xengre:
No idea how much they increase it, but in my experience even a single SP turbo has significant boost to dmg. Its not really that important, though, unless specifically wanting to fight the super boss and boost your damage against her with the spin attack+ (forgot the name) or if you are trying to complete harder missions at low level before you get your stats up. That said, even by chapter 4 you can have all stats nearly maxed so its value decays quite heavily outside specific short term uses.

You can farm an immense amount of SP to use it for testing, though, from a certain common mob enemy that gives you millions of SP every few minutes (about 100k+ per battle, like 3s battles). It involves one of the mover enemies. Search the forum for the farm method or my post history if curious based on that info if you end up needing it, or you can try Google but any other method aside from the specific Movers is far slower and iirc Google had a lot of outdated bad info on this subject.

As for a direct answer to your question, however, I'm going to bet more than 2x SP Turbo will already hit the absolute damage cap in most cases with decent stats against most enemies. At that point you want to opt for multi-hit attacks for more dmg like Energy, Electrocute, the spin yellow materia thing mentioned above, etc.
I think u mean assault twist+
Last edited by Berengas Nº1; Feb 19, 2023 @ 2:32am
Xengre Feb 19, 2023 @ 12:55pm 
Originally posted by Berengas:
Originally posted by Xengre:
-snip-
Yeah. That one. Thanks.
Last edited by Xengre; Feb 19, 2023 @ 12:55pm
Berengas Nº1 Feb 19, 2023 @ 1:40pm 
Originally posted by Xengre:
Originally posted by Berengas:
Yeah. That one. Thanks.
Its the best attack actually, with power stance can do 99999 dmg x3, aerial drain is the best way to recover heal (again thanks to power stance or Battle stance whatever is called). Psp versión was all about costly punch almost.
Xengre Feb 19, 2023 @ 4:05pm 
Originally posted by Berengas:
Originally posted by Xengre:
Yeah. That one. Thanks.
Its the best attack actually, with power stance can do 99999 dmg x3, aerial drain is the best way to recover heal (again thanks to power stance or Battle stance whatever is called). Psp versión was all about costly punch almost.
For the super boss, yup, unless you already have the gil farmed then Gil Toss or whatever beats it significantly due to no need to close distance, more hits, breaks super boss limit break 100% reliably completely preventing it. Otherwise, Assault Twist+ is boss.

For anything outside the super boss I'd say magic is superior due to range, spam, safety, and number of hits/dps beating it.

Yeah, I didn't play the PSP version and quite glad. Having to do Costly Punch for the boss would make it so much longer. Reminds me of Yiazmat all over again using more basic tactics.
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