CRISIS CORE –FINAL FANTASY VII– REUNION

CRISIS CORE –FINAL FANTASY VII– REUNION

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MoonlitDNC Dec 13, 2022 @ 9:45am
DX11 Mode
FF7R got performance gains by swapping from the default DX12 to DX11 mode with a command line argument. Is that the same here?
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Showing 1-5 of 5 comments
VESPA5 Dec 13, 2022 @ 9:47am 
I haven't tried that yet. There's literally 1/3 of a page of graphics settings to tinker with. It already runs solid at 120fps at most resolutions with a decent GPU. I have a 3090Ti and 5900x and I've been at a solid 120fp at 1440p with no stuttering or hitches (yet)
d0x360 Dec 13, 2022 @ 10:07am 
It probably does but that's because you're disabling a ton of visual effects and you're also making performance on the CPU side...

well really you're making performance on all sides less efficient but by disabling dx12 of course you're going to gain performance if your hardware isn't fully tier 2 (dx12u) compliant or your CPU isn't fast enough to handle the draw calls or your memory has too high latency or storage is a bottleneck...so yeah better performance worse visuals.

So instead just run it and DirectX 12 and turn some visuals down and it will run better and look better than dx11 unless your CPU is really old and I mean like pre haswell which would be roughly 7 years old (guessing) so that's i7 5xxx series and they are on 12 lol.
Maginera Dec 13, 2022 @ 10:08am 
The game is DX11 as default, thats what my MSI afterburner said
MoonlitDNC Dec 13, 2022 @ 10:22am 
Originally posted by Maginera:
The game is DX11 as default, thats what my MSI afterburner said

Would both be funny and incredibly on-brand for SE to list DX12 as a requirement on the store page, but then the game doesn't even need it...
Maginera Dec 13, 2022 @ 12:09pm 
Originally posted by MoonlitDNC:
Originally posted by Maginera:
The game is DX11 as default, thats what my MSI afterburner said

Would both be funny and incredibly on-brand for SE to list DX12 as a requirement on the store page, but then the game doesn't even need it...
Maybe the game was planned to be dx12, but went dx11 instead to avoid the Shader compilation stutter struggle, you can probably force de dx12 since its a ue4 game
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Date Posted: Dec 13, 2022 @ 9:45am
Posts: 5