僕のヒーローアカデミア ULTRA RUMBLE

僕のヒーローアカデミア ULTRA RUMBLE

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Momo's M1 Attacks are Braindead
Interrupt literally every action in the game, have range and knock you back so its easy to stun loop you. Who thought that was a good idea? At least Bakugo with his annoying sniping still lets you paly the game while firing at you.
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1-15 / 29 のコメントを表示
ZenithZX 2023年10月15日 20時21分 
Oh yeah and you can't roll through it because of its massive hitbox.
So ya haven't fought Mr. Compress yet?
Zeash 2023年10月15日 20時43分 
She can't really do much of anything at long ranges other than landing a canon shot on an unsuspecting enemy so I guess she needs something like that Alpha skill on top of her spammable shield charges.

But let's talk about the real issue with Momo... WHY IS HER ALPHA/M1 A FLY SWATTER/PIZZA PEELER? That is so... Lame! Feels like that's not her actual weapon and someone just modded it in to spank Mt. Lady's Giantess Ass
Jake 2023年10月15日 20時48分 
Zeash の投稿を引用:
She can't really do much of anything at long ranges other than landing a canon shot on an unsuspecting enemy so I guess she needs something like that Alpha skill on top of her spammable shield charges.

But let's talk about the real issue with Momo... WHY IS HER ALPHA/M1 A FLY SWATTER/PIZZA PEELER? That is so... Lame! Feels like that's not her actual weapon and someone just modded it in to spank Mt. Lady's Giantess Ass
I think it changes as she increases her level, like Uraraka's spin. I've seen her use a spiked club.
Spammer 2023年10月15日 20時57分 
Yeah she's my main for when I want to win. I have won a ton of matches as her.
She's definitely overpowered. But seeing as how there's 4 other OP characters, there's no sense nerfing her unless she goes down with froppy, bakugo, deku, and todoroki.

I'll say something controversial. Right now I'm glad she's broken, because I'm sick of the same characters every match. You have to be overpowered to stand a chance in this meta. If she was balanced she'd be unplayable in this games current state. Don't nerf her till you nerf bakugo.
ZenithZX 2023年10月15日 21時35分 
Spammer の投稿を引用:
Yeah she's my main for when I want to win. I have won a ton of matches as her.
She's definitely overpowered. But seeing as how there's 4 other OP characters, there's no sense nerfing her unless she goes down with froppy, bakugo, deku, and todoroki.

I'll say something controversial. Right now I'm glad she's broken, because I'm sick of the same characters every match. You have to be overpowered to stand a chance in this meta. If she was balanced she'd be unplayable in this games current state. Don't nerf her till you nerf bakugo.
They did. They nerfed his damage. His range and mobilty are still a bit overtuned but he doesn't delete you from half the map away. Meanwhile Momo just says have a long range attack or die since you can't contest her M1 at all. Also has zero hitbox during her shield charge which makes sense for the front but WHY is her back invincible too?
ZenithZX 2023年10月15日 21時38分 
Spammer の投稿を引用:
Yeah she's my main for when I want to win. I have won a ton of matches as her.
She's definitely overpowered. But seeing as how there's 4 other OP characters, there's no sense nerfing her unless she goes down with froppy, bakugo, deku, and todoroki.

I'll say something controversial. Right now I'm glad she's broken, because I'm sick of the same characters every match. You have to be overpowered to stand a chance in this meta. If she was balanced she'd be unplayable in this games current state. Don't nerf her till you nerf bakugo.
Also by making a blatantly overtuned anti-meta character anyone who already had trouble with the meta just gets left even further int eh dudt. Like wtf is Mt Lady. supposed to do to
Momo? She has to get close but all her moves get cancelled by her M1. Anyone who isn't the main 3 or has decent range gets stun locked to death.
最近の変更はZenithZXが行いました; 2023年10月15日 21時38分
ZenithZX 2023年10月15日 22時30分 
JKArtorias の投稿を引用:
So ya haven't fought Mr. Compress yet?
You can melee his ass, his projectiles never explode out the object to hit you at close range. Same for his shield, it goes down and he's a vulnerable for like 0.5 seconds when he realizes you're about to melee him but can't act for that short timeframe; more than enough time to melee him.
2cide 2023年10月15日 22時36分 
shes mostly just a counterpick to anyone who combats up close.
the wall can be broken and when you do she goes into a long stagger state, too bad no training mode to test these things but it can be crushed.

momo should just never be close to you, consider her lava at mid close range and if you are standing around her when shes getting up off the ground, you're stupid.

(dash jumping is also better than rolling, learn some movement strats)
Toods 2023年10月15日 23時49分 
The devs have done a good job of making every character feel "special" in their own way. Trying to balance mobility, utility, and attacks can't be easy. Some can't attack airborne opponents, some can't attack at long range. Some have no mobility.

Asui on the other hand is good at everything. She flies around the map like a tick, and half the cast can't touch her.
Toods の投稿を引用:
The devs have done a good job of making every character feel "special" in their own way. Trying to balance mobility, utility, and attacks can't be easy. Some can't attack airborne opponents, some can't attack at long range. Some have no mobility.

Asui on the other hand is good at everything. She flies around the map like a tick, and half the cast can't touch her.
momo beats her 10/10 times. Froppy can be beaten with zero effort as Momo from using M1 alone. Froppy has nothing in her kit to even remotely challenge Momo. Upgrade Momo's primary, and watch froppy fall apart. The hitbox is massive so as long as you know her direction, you can just mash it and it will hit froppy no matter what. It is impossible to miss froppy then when froppy gets up, begin your swing to immediately hit her again. Because froppy must jump THEN tongue. She has no way to escape momo. so you can keep hitting froppy until she dies.

Because of the delay on froppy's other abilities. momo can hit her out of her animation and prevent her from attacking back while she's getting up.

If froppy rolls from you, keep hitting primary and you will stunlockher at the end of her roll. This leaves froppy's defenseless against momo, and their only way to escape your abuse, is to run during the invuln frames to get some distance.

I have beaten every froppy as momo, and never died to her as momo.
Ofc if I play someone else, froppy kills me each time.

Froppy is OP, but momo is better.
If you are killing Froppy as Momo, you are playing against bots.
WHY would Froppy ever get close to a melee hero?
Ninethousand の投稿を引用:
If you are killing Froppy as Momo, you are playing against bots.
WHY would Froppy ever get close to a melee hero?
I have over 20 wins as Momo in ranked, and I beat froppy players who are in the top 2,000. I never lost to a froppy as momo before in my time playing, and I find them one of the easiest to kill. (as momo)

I'm sorry but it sounds like you're bad at the game and so advice won't help you.
Good luck, I hope you learn to play the game some day. I will unsub from the thread so I don't lose braincells talking to you.
最近の変更はSpammerが行いました; 2023年10月16日 5時59分
Then why are you spamming me in 10 other threads?
Momo is the best close range character but yes it's only close range.

It's your own fault by underestimating her perfect close range. Although it is very easy to find idiots that fight you with melee. So you can outplay multiple people at once with her, when they go all in instead of recovering and running away to high grounds with escapes. She is poor at chasing people so all you have to do is keep her at distance.
最近の変更は*^SaoSin^*が行いました; 2023年10月16日 8時09分
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投稿日: 2023年10月15日 20時18分
投稿数: 29