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Froppy is annoying, yes, but she lacks the ability to burst you down like almost everyone else in the cast. She's also extremely susceptable to any kind of armored move that tracks, as she has no answer to that with her 500 max health (with GP, mind you).
I do wonder though, what's she supposed to be? DPS? Because she can do that well. Support? She can insta-revive allies. Rusher? C'mon. My point is she can do anything and everything.
Balancing this unique cast of powerhouses is destined to be difficult.
Fighting Froppy without an armored move is heck.
You do understand that if you press Q while jumping and almost landed, you can land a second Q in succession?
her "burst" is a 357 hp combo at close range.
Paired with the ability to INSTANTLY revive any downed ally (immediately, 20 seconds cooldown) and a solid HP stat of 250.
yes :)
250 HP is the lowest of any hero, meaning the moment you grab her (and your teammates noticing that), she's down.
Your armored move can miss, but when you're in the air, then the second Beta will miss you. If she DOES hit her Alpha and THEN another Beta, you'll lose the trade, but she will still be grabbed or knocked away. For a character that's all about burst damage, this is a serious wrench thrown into her plan.
All this to say: Yes, her kit has a lot of stuff going on, and she's annoying to fight against while usually enjoying priority on anyone's KO list. However, she struggles against anyone with a decent armored dash, assuming the player having those uses them to intercept Froppy in the air. At best, you'll trade slightly favorably, and at worst, you knock her down, where she has to decide to either attempt bursting you down again or run away, with either decision meaning she has to get up first and is probably being targeted by your team.
If I were that frog, I'd run the heck away at that point.