Conquest of Elysium 5

Conquest of Elysium 5

 This topic has been pinned, so it's probably important
johan  [developer] Aug 17, 2021 @ 8:47am
Modding Manual
Modding Manual:
PDF: http://www.illwinter.com/coe5/coe5modding.pdf

The online manual is no longer updated, use the pdf manual instead.
Last edited by johan; May 30, 2022 @ 5:18am
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Showing 1-15 of 45 comments
MachineZenic Aug 17, 2021 @ 9:03am 
Just a heads up for any modders from CoE4, there are two main steps you must take to port a mod to CoE5.

1. change the mod file extention to c5m
2. create a folder with the same name as your c5m file in the mods folder of CoE5 directory
3. throw all the files used for that mod into that folder and you're done.
Mohreb el Yasim Aug 20, 2021 @ 1:35pm 
Does someone know how the startplane works? manual says only:
startplane <plane> but what goes into <plane> ?
Morgan Aug 20, 2021 @ 10:08pm 
Probably the number for the appropriate plane. Is there a table in the modding manual with those numbers? If not, you could just try different values and see which plane you end up on. I would start with numbers from 0-9.
Mohreb el Yasim Aug 21, 2021 @ 7:11am 
i tried 0, 1, sky, sky plane with no effect, and nope, there was nothing in the manual.
Morgan Aug 21, 2021 @ 11:02am 
If you're trying the name of the plane, be sure to put it in quotes. Otherwise, I'm not sure. It might not be fully implemented yet.
johan  [developer] Aug 23, 2021 @ 9:46am 
The modding manual was just updated
MachineZenic Aug 23, 2021 @ 9:51am 
Still no command to write to the abilities info box of a class :steamsad:
Oya Aug 29, 2021 @ 1:50am 
Independents have now multiple factions and they fight against each other.
This is not documented in the manual. There is only the number <16> for independents, number <17> for special independents but apparently there are higher numbers that are undocumented. Thank you!
johan  [developer] Aug 30, 2021 @ 2:57am 
Modding manual updated now
. Aug 31, 2021 @ 4:37pm 
There is no command to assign a terrain as a remote horizon, could this be added?
johan  [developer] Sep 7, 2021 @ 8:09am 
Modding manual updated for version 5.05 now.
. Sep 8, 2021 @ 1:30am 
Thank you so much for adding seepast
Either the documentation is incorrect or monplayerreq "(#)..." does not work. Tested with (#) and (+) in case (#) was a typo.
johan  [developer] Sep 16, 2021 @ 7:30am 
Modding manual updated for version 5.06 now. Including new chapter for Magic Item modding.
Biohazzard1602 Sep 21, 2021 @ 12:15pm 
Some additional info for the following would be great.

deployoutside has nothing listed as to what the value should/could be (currently assume 1 = true and 0 = false). Same with hideanimals.

forestheart as well whether it is square radius or number of forests.
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