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Without scouts, you don't know if a seemingly empty farm or town is actually empty, or if there are stealth bandits or eldritch horrors but with one in your army, they will show up.
Though some classes, like the Troll King, has it on a lot of units.
This trait allows you to see units with Stealth on the World Map next to you and thus avoid getting ambushed by them.
There is also the rare Spirit Sight, which counters the even rarer Invisibility trait. Those pair also works like Acute Senses and Stealth.
This doesnt actually necessitate a scout for most human factions as captains tend to shrug of attacks from brigands due to the 1 armor 10 hp.
The actual scout units are mostly a binary check to prevent your important mages from getting ambushed.
The mainline is thus:
- suffer ambush losses while waiting for 1st Scout
- buy 1st Scout, send jr. Commander back to ferry it
- merge into main army, thereafter it moves with main Commander
- main army now has 1 Scout, reveals all hostile Stealthy units
- buy up additional Scouts, enable additional Commander-Scout squads
In midgame, your main armies may want 2-3 Scout-likes, for redundancy.A few factions can create Scout-likes at whim. (Any unit with Acute Senses counts.)
- Dwarf Queen always has 1 Outdoor Dwarf (= Scout) every turn, 0 RNG.
- Enchanter can get L2 Create Dogs of Silver and Gold, and both count.
- Bakemono L1 or L2 ritual can randomly summon Shikome.
The minimal army-with-Acute is thus 1 Dwarf Commander + 1 Outdoor Dwarf.Dwarf Queen can (famously) do this every single turn. AI Dwarf Queen does
More rarely, some magic items also confer Acute Senses (or Spirit Sight).
Any Commander can equip that item, and become a self-mobile Scout.
- Senator randomly gets Augur, who is a Commander with Spirit Sight(!).
All he needs is 1 random magic item of Floating or Flying, and he go zoomWhy do some scouts have Stealth skill if they can't move independently, without a commander?
Because a nation might have stealth on a commander. :)
Or you get an item that gives stealth and can then put it on a commander.
That way you can stealthily move around with your commander + scout without running into stealthy enemies.
Though I suspect the real answer is that units get thematic traits. Ghouls have sense dead, so the Scourge Lord can sense dead even though he has no use for that information.
The Druid can summon Goats with Mountain Move even though he has no commander with Mountain Move.
Although most of the time ambushes arn't actually hiding stealth units ready to kill a commander/mage, its just having a bigger army ready to catch another one.
Those aren't scouts. I think you are talking about Brigands.
Yes, the non stealth version is called Bandit. They do look the same.
Brigands are the ones you can hire in Old Castle Ruins.
On a more useful tip note don't leave just stealthy units in a fortified as if independents or an army with no scout attacks it will result in an open field battle.
Yep. Though it will result in an Ambush battle, which might be worth it.