Conquest of Elysium 5
Voice of El, seven seals question
It's there a way to stop locust and disease demons spawn? The entire map it's full of them and it's nearly impossible to move, I have everything to win the game, but they don't stop coming. Also there is an infernal gate open, don't know if it has a special interaction with the Voice of El endgame ritual.
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No breaking all the seals is basically the point of no return and usually something you shouldn't aim to go for unless you end up in a stalemate and need a if I'm not winning no one is. At this point you either need to move in for the kill or hold out until everyone else is dead then you can rule over the sandy carcass of Elysium.

However word of warning attrition victory might not be viable if any of your opponents are dwarfs as they can merrily sit in their mines building up ungodly amounts of ballistas and murder most attackers before the battle starts.
If you've got enough Angelic forces on the map before you break the 7th Seal you've got a much better chance of surviving long enough to defeat your final enemies.

I managed to win a game after breaking the 7th Seal and taking out the last remaining Dvala, but I was lucky because there were enough Seraphim on the map to deal with most of the demonic forces coming from Inferno. Even then, I managed to end the game within 30 turns, I wouldn't want to leave it much longer than that.
Actually breaking more than 4-5 seals (don't know the exact number) is the point of no return, because once you break a few they just start breaking on their own at random.
Ah gotcha I tend to stop at the one just before the first rider unless I am in a secure position or I just want to flip off the enemy/for the giggles
What? No.
The seals will not break on their own. At least I never had that happen.

I am pretty sure it someone else is breaking them. Do you have another Voice of El player or AI?
All Voice of El share the seals.

I also think I read something about the priests in the capitol's temple district being able to break seals, but I haven't encountered that before.
The moment you break one seal, they start breaking on their own, but until you've broken around 4 or 5, the odds are so low, it functionally doesn't happen. Hover around 5 or 6 for a hundred+ turns, and it'll happen eventually
Последно редактиран от forrestomintero; 3 авг. 2022 в 8:26
Just did a bit of research and there seems also to be an item that can break one of the seals, as well as a rare event were a 'heavenly surge of energy' breaks one seal. But I finished multiple Voice of El games without ever encountering those events.
Последно редактиран от Draken; 3 авг. 2022 в 8:36
Първоначално публикувано от Draken:
Just did a bit of research and there seems also to be an item that can break one of the seals, as well as a rare event were a 'heavenly surge of energy' breaks one seal. But I finished multiple Voice of El games without ever encountering those events.
The "heavenly surge" event is actually a mechanic of the seals. If you break them, they start breaking on their own. The more are broken, the higher the odds that more will break. That being said, the odds are pretty low. The only time you're likely to notice it happening at all is if you're hovering around 5 or 6 broken seals for a long time.
Thanks a lot for the info. :)
Looking at game data, i see only messages for sixth and seventh seals breaking by themselves, so i assume that only they can really do that.
If that's true that's a good game mechanic to stop people getting all the good stuff from 6th Seal without fear of "going all the way". The angelic forces you get from the seals are so game-breakingly strong that I think having the threat of the last seal going is a nice counter
Breaking the last seal arguably isn't worth doing. If you are in a situation where you can bunker down and survive longer than everyone else, you are probably in a situation where you can just roll them over. Voice of El has a better than average chance of surviving, but not the best chance and the advantage they get isn't enough that I'd want to risk it vs a well dug in Baron or Witch vs simply trying to take them down. That slight advantage still leaves a decent chance things turn against you.

By your third seal you probably are better off just going with the other relic boosts for a while. A massive blessing bonus can often be more game breaking than the endgame stuff other classes get.
Първоначално публикувано от Mi.SaSkullduggery:
No breaking all the seals is basically the point of no return and usually something you shouldn't aim to go for unless you end up in a stalemate and need a if I'm not winning no one is. At this point you either need to move in for the kill or hold out until everyone else is dead then you can rule over the sandy carcass of Elysium.

However word of warning attrition victory might not be viable if any of your opponents are dwarfs as they can merrily sit in their mines building up ungodly amounts of ballistas and murder most attackers before the battle starts.
It's also almost a guaranteed loss if there's Necromancers, Markgrafs, or Kobold Kings on the map and a likely loss if an Enchanter is. Armageddon leads to lots of corpses for the former two to raise. Kobolds are basically able to fortify as well as Dwarves can and might have battlefield wide spells that their units are immune to. Enchanters can fortify cities quite easily, but of the 4 are probably the most likely to be overcome and they can't really do much else to survive other than that.
There's also dwarves, and dryads, who inherently feature lots of heavily fortified freespawn locations
Първоначално публикувано от forrestomintero:
There's also dwarves, and dryads, who inherently feature lots of heavily fortified freespawn locations
Dryads and other forest classes I believe are probably hurt the hardest by the apocalypse since their forests and even enchanted forests will die.

Sacrifice and hands of glory classes are also hurt very hard since towns and cities will die too.

Pale ones might do decently well fighting the apocalypse itself because of their oracles and tanky frontline plus they can have quite a bit of income from underground on the side.

Late game cloud lord is probably best suited for the apocalypse since they, unlike pale ones, can create gem collection sites in their home (the sky) and their economy can get out of hand, especially if they go back down to elysium and make freespawn storm elementals which can and will cause attrition to anything that isnt electric immune.

But thats if the cloud lord player doesnt decide to just end it by building a doomstack and decending directly onto the other surviving player`s citadels.
Последно редактиран от Underscorecow; 8 авг. 2022 в 11:35
Първоначално публикувано от forrestomintero:
There's also dwarves, and dryads, who inherently feature lots of heavily fortified freespawn locations
Dryads are constantly hit hard by a lot of the game's worst mechanics. In the case of Armageddon they face an almost guaranteed loss due to random fires breaking out and Dryads having some of the weakest and hardest to defend fortifications in the game. They might do a little better than a Druid depending on what's going on assuming the Dryad has summoned enough Pan's, but it's going to be a losing battle overall.

For part of the same reason as Druids and Dryads, the Scourge Lord is also very heavily hurt by the demon invasion, but with a little micromanaging they can manage a while. The problem is that have to defend a LOT of fortifications, and any life force they are getting from forests will dwindle away over due to forests burning, and their giant ant hills will inevitably turn neutral on them. However if I remember correctly, they can teleport armies to defend their life force sources, and at least their special resources CAN be fortified. Again it's still a losing battle because they can't be everywhere at once.

Първоначално публикувано от Underscorecow:
Първоначално публикувано от forrestomintero:
There's also dwarves, and dryads, who inherently feature lots of heavily fortified freespawn locations
Dryads and other forest classes I believe are probably hurt the hardest by the apocalypse since their forests and even enchanted forests will die.

Sacrifice and hands of glory classes are also hurt very hard since towns and cities will die too.

Pale ones might do decently well fighting the apocalypse itself because of their oracles and tanky frontline plus they can have quite a bit of income from underground on the side.

Late game cloud lord is probably best suited for the apocalypse since they, unlike pale ones, can create gem collection sites in their home (the sky) and their economy can get out of hand, especially if they go back down to elysium and make freespawn storm elementals which can and will cause attrition to anything that isnt electric immune.

But thats if the cloud lord player doesnt decide to just end it by building a doomstack and decending directly onto the other surviving player`s citadels.
Hands of Glory players can summon the dead to deal with the hand loss, and Armageddon leads to "overwhelming amount of dead" appearing all over the place. Your basically summoning the equivalent of an undead legion every few turns and your scaling off of how bad everyone else is doing. A Necromancer is especially good because they can grab territory in Hades that they won't lose so they can keep the gold income flowing, and they can just use abilities like Planar Swap to take out the remaining players while their heavily fortified towns hold out. Necromancers also usually have an easy time getting a coral fortress and other sea locations that will usually remain untouched. Their sources of hands also won't disappear completely like sacrifices mostly do because the demons don't do anything to graveyards and gallows other than flag them.

I actually forgot about Cloud Lord. I do think the demon invasion eventually reaches the cloud layer, but the Cloud Lord can not only just sit on an inaccessible citadel, but can build an army that can minimize or even bypass the vast majority of defensive fortifications and spells while having largely unaffected sources of their special resource.
Последно редактиран от Red Bat; 8 авг. 2022 в 13:09
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