Conquest of Elysium 5

Conquest of Elysium 5

Event configuration?
Hey is there some way to configurate events?
as i got a portal to primal opened, portal to inferno openet, after that the independant cardinal broke the last seal within 3 rounds.
Also to mention the gameplay i played is now at year 73.
which sucks extremly
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Showing 1-4 of 4 comments
Draken Apr 6 @ 9:34am 
You can't really interact with existing events.

As for the Portal opening, there are mods that remove the triggering units already.

Though in year 73 you should easily crush any of those events.
Last edited by Draken; Apr 6 @ 9:34am
Originally posted by Draken:
You can't really interact with existing events.

As for the Portal opening, there are mods that remove the triggering units already.

Though in year 73 you should easily crush any of those events.

dude the map was 100x100 and enemies on the entire map
i have a custom mad map with around 25 gold mines and probably around 70 ancient forest and 30 graveyards and spit out enemies all the time.
Draken Apr 6 @ 3:53pm 
Originally posted by TheHaluzer Official™:
Originally posted by Draken:
You can't really interact with existing events.

As for the Portal opening, there are mods that remove the triggering units already.

Though in year 73 you should easily crush any of those events.

dude the map was 100x100 and enemies on the entire map
i have a custom mad map with around 25 gold mines and probably around 70 ancient forest and 30 graveyards and spit out enemies all the time.

I mean, then you have to add a ton of high level AIs or are basically guaranteed to trigger all those events.
It's just how the system is set up. The Demon Gate, Hades Monument and Primal Gate event all happen if a specific unit on a specific tile is being left along for too long.

And again, by year 73 you should have armies capable of beating back Hell and the Primal Plane, especially since the later doesn't really focus on the player.

If you don't want that, there is a mod to disable those events that just kills all triggering units.
Last edited by Draken; Apr 6 @ 3:54pm
Originally posted by Draken:
Originally posted by TheHaluzer Official™:

dude the map was 100x100 and enemies on the entire map
i have a custom mad map with around 25 gold mines and probably around 70 ancient forest and 30 graveyards and spit out enemies all the time.

I mean, then you have to add a ton of high level AIs or are basically guaranteed to trigger all those events.
It's just how the system is set up. The Demon Gate, Hades Monument and Primal Gate event all happen if a specific unit on a specific tile is being left along for too long.

And again, by year 73 you should have armies capable of beating back Hell and the Primal Plane, especially since the later doesn't really focus on the player.

If you don't want that, there is a mod to disable those events that just kills all triggering units.
Yeah i just went trough all the workshop pages found some gold mods Thanks for that dident know that!
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