Conquest of Elysium 5

Conquest of Elysium 5

biggreenpig Jan 30, 2022 @ 1:26pm
Disabling or lowering the frequency of apocalyptic events
Is there any mod that does this? Am I the only person who does save scumming to avoid the worst cases?
Whenever I let the game to run such events before I get stronger, It is game over.
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Showing 1-8 of 8 comments
biggreenpig Jan 30, 2022 @ 1:28pm 
Also, automatic path selection over ice... This is a real pain in the ass. Most of the time the "short" path isn't even shorter, just "deliberately" brings you over risky terrain.
Draken Jan 30, 2022 @ 2:10pm 
It was worse before. At least now you aren't guaranteed to lose units when from west to east along the northern coast when the ice melts. Because they would swing out to the north and travel over the ice, always.

As to apocalyptic events, what exactly are you talking about?
There are quite a few and most of them have ways to mitigate their appearance or deal with them.
Nathan Pascal Jan 30, 2022 @ 8:18pm 
The worst event in my opinion, as in most impact squared with frequency, is the Infernal Invasion. As a result, I made a mod to drastically reduce its impact.

https://steamcommunity.com/sharedfiles/filedetails/?id=2587220461

Honestly, I haven't gotten much feedback recently, so either everyone is happy how it works or everyone has given up on me. The recent apocalypse changes with patch 5.12 might have caused it to be less effective, but I haven't had time to really test it since then, so yeah...

I suspect it works fine, until proven otherwise.
The portal to Inferno still opens sometimes, but the commanders of Inferno won't try to invade anymore.
biggreenpig Jan 31, 2022 @ 10:50am 
The primal gods are also annoying, I kill them but they come back with some scars (permanent damage), sometimes two of the same kind runs around the map. Once I had 3 events running simultaneously. Ant queen opened gates to Hades while the primal gods were still around. I thought I will just sit it out in a citadel, but the last AI opponent was also doing the same and didn't seem to weaken.
Draken Jan 31, 2022 @ 11:54am 
Ok, yeah, the primal gods are annoying. To permanently deal with them you have to go to the primal realm and kill them there. Or close the portals.

The gate to hades should be close-able too. But how did an ant queen open it?

Those 'gate to x' events are usually best dealt with by moving to the gate and shutting it down as fast as possible. Fighting the emerging armies is usually not that good an idea because a lot of the invaders have planar immunity that lets them return to life in their own realm unless killed there.
biggreenpig Feb 1, 2022 @ 9:11am 
I don't know, next time i get this message, i'll try to screen shot it. It happened twice in the same game. Probably the ants took over a city with a monument in the process of building? No idea. I was totally confined to my single remaining town at that time. My main army was invincible, but whenever i split it into two, the primal gods started to flock to the city and attrition was an issue. So, i couldn't explore the area freely, let alone getting to another plane. In other games I was able to stop the monument, but this time with all the ants and gods roaming around, i was kinda stuck. Of course this was my fault, because i tried to sit out the problem by letting the AI die to the gods. It almost worked :D
zyrax Jul 18, 2022 @ 6:13am 
i always seem to get the hades event, i also have no idea how your supposed to find the gates when theirs nothing to give you an idea of where they might be on the map. (apart from that one infernal invasion i experienced)
Demonic Spoon Jul 18, 2022 @ 8:52am 
Regarding finding them, it's definitely hard, but you can sort of pro-actively target risk-factors before hand to try to reduce the chances of it happening close to your core areas, i.e. if you spot an ancient forest with a Green Enchantress or similar caster squatting in it, prioritize dealing with it over other potential targets. If an ant queen happens to be spawned wandering near your starting citadel, wipe her out quickly.

If you spot an abandoned castle with a wight mage or dark mage or similar squatting in it that might build a monument to hades, target them earlier, further, if you get the message about "in the process of building the monument to hades" or whatever, you can see the in construction monument on the unit map of any indepdent abandoned castles that you happen to have sight of, if it is one one of them, and can kill them off.

After the event has already fired, you can sometimes gauge a rough direction most of the enemies seem to be coming from for primal plane, and also infernal invasion, but infernal invasion reveals the gate location on the map, so the point is moot.

The infernal invasion is just obnoxious though. Multiple parties of cultists will spawn all over, and often seem to be stealthy, especially if squatting on ancient temples, which makes them hard to clear out because seemingly empty temples might also contain horrors or similar things hard to kill off without endgame armies. I remember at least one game where I've killed at least 2 cultist infestations only to still get an infernal invasion a dozen or so turns later. I like an infernal invasion every now and then to spice things up, but having it nearly every game gets a bit old, so considering using that infernal mod.
Last edited by Demonic Spoon; Jul 18, 2022 @ 8:56am
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Date Posted: Jan 30, 2022 @ 1:26pm
Posts: 8