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As to apocalyptic events, what exactly are you talking about?
There are quite a few and most of them have ways to mitigate their appearance or deal with them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2587220461
Honestly, I haven't gotten much feedback recently, so either everyone is happy how it works or everyone has given up on me. The recent apocalypse changes with patch 5.12 might have caused it to be less effective, but I haven't had time to really test it since then, so yeah...
I suspect it works fine, until proven otherwise.
The portal to Inferno still opens sometimes, but the commanders of Inferno won't try to invade anymore.
The gate to hades should be close-able too. But how did an ant queen open it?
Those 'gate to x' events are usually best dealt with by moving to the gate and shutting it down as fast as possible. Fighting the emerging armies is usually not that good an idea because a lot of the invaders have planar immunity that lets them return to life in their own realm unless killed there.
If you spot an abandoned castle with a wight mage or dark mage or similar squatting in it that might build a monument to hades, target them earlier, further, if you get the message about "in the process of building the monument to hades" or whatever, you can see the in construction monument on the unit map of any indepdent abandoned castles that you happen to have sight of, if it is one one of them, and can kill them off.
After the event has already fired, you can sometimes gauge a rough direction most of the enemies seem to be coming from for primal plane, and also infernal invasion, but infernal invasion reveals the gate location on the map, so the point is moot.
The infernal invasion is just obnoxious though. Multiple parties of cultists will spawn all over, and often seem to be stealthy, especially if squatting on ancient temples, which makes them hard to clear out because seemingly empty temples might also contain horrors or similar things hard to kill off without endgame armies. I remember at least one game where I've killed at least 2 cultist infestations only to still get an infernal invasion a dozen or so turns later. I like an infernal invasion every now and then to spice things up, but having it nearly every game gets a bit old, so considering using that infernal mod.