Conquest of Elysium 5

Conquest of Elysium 5

tvance52 Jul 24, 2024 @ 10:35pm
Blessing and Dark Blessing mechanics
I was thinking of making a blessing mini-guide as I get tired of trying to remember the max for blessings and dark blessing, and comparing them when thinking what I may adjust when modding.

Also, the only lists for maximum blessing numbers in an older thread actually misses one of the blessing bonuses and I don't think there's a list for Dark Blessing anywhere.

I was hoping someone could correct me if get something wrong here:

Blessing

No max cast, maxed at 1775 relics

Blessing
Stat Cap
Hit Points
51
Armor (protection)
2
Morale
3
Strength
2
Magic Resistance
3
Fire Shield
3
Awe
3
Holy Vengeance
3
Divine Protection
0-6
Pierce Resistance
-

Dark Blessing

max cast 20, maxed at 1100 Life Force

Dark Blessing
Stat Cap
Hit Points
81
Armor (protection)
3
Morale
1
Strength
4
Fire Shield
6
Fear
1
Fire Resistance
100
Cold Resistance
100
Shock Resistance
50
Poison Resistance
50
Regeneration
10%
Acute Senses
-

Blessing and Dark Blessing work slightly differently in regards to "max cast" and stat caps.

Blessing:
  • No "Max Cast"

Dark Blessing:
  • Max Cast 20

You can use the Blessing ritual as many times as you want but it will always max out at the same stats. Dark Blessing, however, can mod the Max Cast beyond 20 and then max out by reaching the caps.

To clarify, Dark Blessing has a max cast of 20, you can't max it out unless you mod the max cast above 20. I've tested up to Max Cast 70 via modding, all stats cap except Hit Points, which will just keep increasing.
Last edited by tvance52; Feb 10 @ 5:59pm
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Showing 1-8 of 8 comments
Torpzun Jul 24, 2024 @ 11:48pm 
In a Priest King game where I was able to get to a point where the random blessing I got from Greater Ceremonies, I did end up with the same blessings you have in that table above. However, one interesting thing I've noticed is that the HP bonus from Blessings won't offer the same value for all units. At max blessings, most of my blessed units get +51 HP, but my Chaacs have +54, and my Balams get +56 (there may be some other discrepancies). I am not entirely sure why this is the case, but my leading guess is that it may have something to do with a unit's max health pre-bless.
tvance52 Jul 25, 2024 @ 9:50am 
Originally posted by Torpzun:
At max blessings, most of my blessed units get +51 HP, but my Chaacs have +54, and my Balams get +56 (there may be some other discrepancies). I am not entirely sure why this is the case, but my leading guess is that it may have something to do with a unit's max health pre-bless.

Thanks, I forgot to mention that. I don't know the exact way it works either. Thanks for posting those numbers, interesting to see.
Draken Jul 25, 2024 @ 3:13pm 
Thanks for the blessing breakdown.

As for the hp discrepancy between different units, yes, there is definitely something here and it does seem to correlate with existing max hp.

Also that discrepancy exists with the very first +hp bless, but apparently doesn't get bigger with more +hp.
Underscorecow Jul 25, 2024 @ 10:07pm 
i also noticed that the first hp bless appears to care about max hp.

I think illwinter made only the first hp bless scale with max hp so it doesnt result in somewhat limited exponential health growth.




not too long ago i had a pvp game where the enemy team surrendered because the scourge lord player maxed out their blessing and didnt get regeneration, so seeing this here i figured id do a rough estimate of the chance of rolling regeneration atleast once if you roll 20 times (ignoring the fact that some competing rolls will become eliminated when maxed out)

I think its less than a 19% chance for a scourge lord to not get regeneration ( >81% to get it) which makes it happening very funny, extremely resource hungry late game class that either becomes unstoppable late game or remains weak lol.
Last edited by Underscorecow; Jul 25, 2024 @ 10:19pm
tvance52 Jul 30, 2024 @ 6:35am 
Deleted my previous post as it was proven wrong after further testing.

I'm not entirely sure how Magic Tattoos interacts with Blessing/Dark Blessing. But if you haven't seen it before, Magic Tattoos are tracked along with Blessing and Dark Blessing. This means any unit with Magic Tattoo, Blessed, or Dark Blessing get any and all bonuses from each other.

With Blessing and Dark Blessing, for shared traits the higher of the two stat caps will be tracked. For example, if you raise Strength through Blessing it will cap at 2, but if you then use Dark Blessing it can go to 4. If you already raised Strength through Dark Blessing above 2, then Blessing can't raise it since it is passed the cap Blessing has.

In other words: if you have the time, patience, and resources, you can get the best of the combined Blessing and Dark Blessing. I'm sure some reading this already knew that, but the two will work together perfectly fine.

Magic Tattoos are a little weird. Most stats stack like Blessed and Dark Blessing, so you'll still have the same total caps. But Hit Points from tattoos are a separate trait. So you'll see something like this:


  • Hit Points 31
  • Hit Points 2

So you'll get 33 HP (edit: I think? After typing this I realized I forgot to double check before closing the game). 31 from using Blessing/Dark Blessing and 2 from using Magic Tattoo.


Also, the tattoo that unlock Pierce and Slash Resistance unlock at the same time. I think this may create a tracking issue of some sort. If you already have Pierce Resistance from Blessed, then you won't get the Slash Resistance from the tattoo. But if you unlock the tattoo first, you'll get both Pierce and Slash resistance.

If you are somehow in a scenario where you have the ability to use all 3 types of blessings, its seems like it beneficial to use the tattoos first, then blessing/dark blessing. This would get you Slash Resistance, then Blessed, and then Dark Blessing last to maximize the 20 times you can use the ritual.
Last edited by tvance52; Jul 30, 2024 @ 4:04pm
tvance52 Jul 30, 2024 @ 6:44am 
I should post the Magic Tattoos as well.

Blessing
Stat Cap
Hit Points
2
Morale
2
Strength
2
Magic Resistance
1
Fire Resistance
50
Poison Resistance
50
Regeneration
5%
Wind Guide
-
Fast
-
Pierce Resistance
-
Slash Resistance
-
Vorochi Feb 10 @ 1:27pm 
From testing with a AP0, free and no maxcast version of Scourge blessing- the +HP went up to 81 before the ritual stopped doing anything. Still made the sound effect, but no actual effect happened.
tvance52 Feb 10 @ 5:56pm 
Originally posted by Vorochí:
From testing with a AP0, free and no maxcast version of Scourge blessing- the +HP went up to 81 before the ritual stopped doing anything. Still made the sound effect, but no actual effect happened.

Interesting. So it caps at 81 regardless? I guess I must have stopped at some point before that. I know went significantly above the 51 HP of blessing, and just assumed there was no limit, or 128, or something so high as not to bother.

As I said in my original post (which I just edited out), Dark Blessing HPs scales up to the limits of your patience... I guess you found out my patience didn't reach 81!

I can't test myself at this time, I trust your word on it. I'll edit the above posts.
Last edited by tvance52; Feb 10 @ 6:01pm
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