Conquest of Elysium 5

Conquest of Elysium 5

RedMattis Nov 25, 2021 @ 8:43am
Putting out fires?
Tried playing as the Dryad. A bit into the game my biggest groove catches fire due to some lightning strike event. Everything burns down, game over basically.

Is there some way to deal with fire, or is it just RIP if someone figures out how to use flint & tinder?
Last edited by RedMattis; Nov 25, 2021 @ 8:52am
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Showing 1-15 of 16 comments
[MNI] Kisune Nov 25, 2021 @ 8:49am 
i dont think there is a way to put out burning tiles
Thought generaly speaking stuff burning down is mostly limitet to lategame (at that point building a good border vs people that do burn it down is quite important) or occasional events Thought you now getting hit bye it directly on your sacred grive was a Big RIP
And not sure if the dryad can do it too but atleast the druid if i remember right gets ways to rebuild burned down forest later on
RedMattis Nov 25, 2021 @ 9:09am 
I don't much mind the randomness to the game even if it screws me over, but basically rolling a % chance to instantly lose just felt really bad. In this case the lighning just nukes the groove directly, but since it seemed to quickly spread I guess it wouldn't have mattered much as long as it hit the same forest area.

As far as I've noticed the other civilizations don't really have any events that can just irreversibly delete their capitals in the early-mid game or otherwise ignores the defenses of the place.

...Kinda pointless to argue realism in a game like this, but in real life forests burn all the time, but especially the big old forests don't burn hot enough to kill most large plants, so it comes back alive fairly soon. There is definitely an excuse for making Ancient Woods fire-resistant.

Oh well.
Draken Nov 25, 2021 @ 9:50am 
I had a horror attack turn one. I was doing some tests and kept all my starting commanders and troops inside.
Without that I would have lost turn 1, so anyone can lose if they are really unlucky.
There are also meteor strikes thank can destroy basically anything. But I think those have been changed so they don't hit starting citadels.
Given that I would make a post in the bug or wish thread (the pinned ones) and suggest lightning strike also being restricted from hitting the starting citadel for exactly the same reason.
Last edited by Draken; Nov 25, 2021 @ 9:50am
Gilmoy Nov 25, 2021 @ 11:03am 
But the OP never mentioned a direct hit on the citadel.
It was the fire persisting and spreading over time that wiped out the grove.

There is no in-game method to extinguish fires in forest tiles.
You're right, that's a pure RNG loss, balanced by being very rare.
RedMattis Nov 26, 2021 @ 6:30am 
Decided to dry Dryad Queen again.

"A heatwave has struck and forest fires have started everywhere" :/
RedMattis Nov 26, 2021 @ 8:33am 
Originally posted by RedMattis:
Decided to dry Dryad Queen again.

"A heatwave has struck and forest fires have started everywhere" :/
Well, okay this time it failed to actually burn down the only two ancient forests I had found.
Draken Nov 26, 2021 @ 11:16am 
Heatwaves are usually not starting that many fires. Unless you are really really unlucky it shouldn't impact classes that use forests that much.

Having an enchanter neighbor making wood golems on one side and a pale one with lots of flame elements on the other side is far more damaging to the forest environment.
Ringduva Nov 27, 2021 @ 5:17am 
I was playing druid just now and my strongest opponent was a dryad queen. I was losing so I tried using a scorched earth tactic where I burned all ancient forests I came across in order to deny them, but she seemed to be able to create new grove in every forest, for every grove I burned down two new would pop up. Is there a ritual for dryad to create more groves? In that case I don't think it's that bad if an ancient forest gets burned down. I mean, like someone else stated the druid can revive dead ancient forests, and it seems like the dryad can create new groves so it doesn't seem all too unbalanced or game-ending if one of your groves burn down.
Draken Nov 27, 2021 @ 10:41am 
Originally posted by toxic masculinity:
I was playing druid just now and my strongest opponent was a dryad queen. I was losing so I tried using a scorched earth tactic where I burned all ancient forests I came across in order to deny them, but she seemed to be able to create new grove in every forest, for every grove I burned down two new would pop up. Is there a ritual for dryad to create more groves? In that case I don't think it's that bad if an ancient forest gets burned down. I mean, like someone else stated the druid can revive dead ancient forests, and it seems like the dryad can create new groves so it doesn't seem all too unbalanced or game-ending if one of your groves burn down.

Yes groves can be made from normal forests with a ritual. There is a spacing restriction from existing groves. So you basically need to burn down all forests in an area to truly stop a dryad queen.
The problem was the starting citadel-grove burning down before having enough resources to replace it. Maybe even before getting another citadel to continue playing.
Ringduva Nov 27, 2021 @ 11:10am 
Well then, either save scum or start a new game. I lose games to stupid rng all the time, though I understand how it feels, it truly sucks.
Groggy Nov 27, 2021 @ 3:20pm 
Not putting out a fire, but I believe the druid has a ritual to recover destroyed ancient forests. I suggested myself that something similar should be added to Dryad Queen / Troll King. I suppose you can chime in yourself in the suggestion thread to add your support to the idea.

Aside from that, I believe your best bet is to invest most of your grove resources in the north. If there's snow covering trees, you can't burn them with the action from spells / items (I've tried). I assume this extends to other sources of fire such as the event.
Draken Nov 28, 2021 @ 12:45am 
Yes, snow stopps fires.
I think the reason that only the druid has a recovery spell for ancient forests is because the druid depends on them.

The dryad queen can turn ordinary forests into goves, so she doesn't depend on ancient forests as much.

And the troll king can even get by without forests at all in a pinch.

I like playing those classes and while I sometimes wish I could restore normal forests or ancient ones, I also play other classes and just burn down every forest because they get on my nervs.
Groggy Nov 28, 2021 @ 4:02pm 
Originally posted by Draken:
Yes, snow stopps fires.
I think the reason that only the druid has a recovery spell for ancient forests is because the druid depends on them.

The dryad queen can turn ordinary forests into goves, so she doesn't depend on ancient forests as much.

And the troll king can even get by without forests at all in a pinch.

I like playing those classes and while I sometimes wish I could restore normal forests or ancient ones, I also play other classes and just burn down every forest because they get on my nervs.

True enough. It's been a while since I posted the suggestion, so I can't remember my exact thoughts at the time. I think my original reason for the suggestion was that I found it odd that Troll casters had the Wither Woods ritual which seemed useless to them. You'd want to regrow woods not destroy them... I think. So I suggested having it swapped or something. Dryad was more of an afterthought.

That said, maybe I'm missing some obscure use for the Wither Woods ritual? Probably the wrong thread for discussing that though haha.

Agree about usually burning the forests. Pyromancers are definitely my favorite indy caster to recruit when I get the chance!
KPJFormat Nov 29, 2021 @ 4:42pm 
Originally posted by Jim of Trades:
Originally posted by Draken:
Yes, snow stopps fires.
I think the reason that only the druid has a recovery spell for ancient forests is because the druid depends on them.

The dryad queen can turn ordinary forests into goves, so she doesn't depend on ancient forests as much.

And the troll king can even get by without forests at all in a pinch.

I like playing those classes and while I sometimes wish I could restore normal forests or ancient ones, I also play other classes and just burn down every forest because they get on my nervs.

True enough. It's been a while since I posted the suggestion, so I can't remember my exact thoughts at the time. I think my original reason for the suggestion was that I found it odd that Troll casters had the Wither Woods ritual which seemed useless to them. You'd want to regrow woods not destroy them... I think. So I suggested having it swapped or something. Dryad was more of an afterthought.

That said, maybe I'm missing some obscure use for the Wither Woods ritual? Probably the wrong thread for discussing that though haha.

Agree about usually burning the forests. Pyromancers are definitely my favorite indy caster to recruit when I get the chance!

Wither woods makes the forests useful for trolls but not herb gatherers (i.e. retains mushroom growth not herb growth). So, it can be a good anti-druid thing but not useful very often at all.
Groggy Nov 30, 2021 @ 5:18pm 
Originally posted by KPJFormat:
Wither woods makes the forests useful for trolls but not herb gatherers (i.e. retains mushroom growth not herb growth). So, it can be a good anti-druid thing but not useful very often at all.

Thank you! That never occurred to me. Sounds limited as you said, but still nice to learn something new!
Last edited by Groggy; Nov 30, 2021 @ 5:18pm
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Date Posted: Nov 25, 2021 @ 8:43am
Posts: 16