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Thought generaly speaking stuff burning down is mostly limitet to lategame (at that point building a good border vs people that do burn it down is quite important) or occasional events Thought you now getting hit bye it directly on your sacred grive was a Big RIP
And not sure if the dryad can do it too but atleast the druid if i remember right gets ways to rebuild burned down forest later on
As far as I've noticed the other civilizations don't really have any events that can just irreversibly delete their capitals in the early-mid game or otherwise ignores the defenses of the place.
...Kinda pointless to argue realism in a game like this, but in real life forests burn all the time, but especially the big old forests don't burn hot enough to kill most large plants, so it comes back alive fairly soon. There is definitely an excuse for making Ancient Woods fire-resistant.
Oh well.
Without that I would have lost turn 1, so anyone can lose if they are really unlucky.
There are also meteor strikes thank can destroy basically anything. But I think those have been changed so they don't hit starting citadels.
Given that I would make a post in the bug or wish thread (the pinned ones) and suggest lightning strike also being restricted from hitting the starting citadel for exactly the same reason.
It was the fire persisting and spreading over time that wiped out the grove.
There is no in-game method to extinguish fires in forest tiles.
You're right, that's a pure RNG loss, balanced by being very rare.
"A heatwave has struck and forest fires have started everywhere" :/
Having an enchanter neighbor making wood golems on one side and a pale one with lots of flame elements on the other side is far more damaging to the forest environment.
Yes groves can be made from normal forests with a ritual. There is a spacing restriction from existing groves. So you basically need to burn down all forests in an area to truly stop a dryad queen.
The problem was the starting citadel-grove burning down before having enough resources to replace it. Maybe even before getting another citadel to continue playing.
Aside from that, I believe your best bet is to invest most of your grove resources in the north. If there's snow covering trees, you can't burn them with the action from spells / items (I've tried). I assume this extends to other sources of fire such as the event.
I think the reason that only the druid has a recovery spell for ancient forests is because the druid depends on them.
The dryad queen can turn ordinary forests into goves, so she doesn't depend on ancient forests as much.
And the troll king can even get by without forests at all in a pinch.
I like playing those classes and while I sometimes wish I could restore normal forests or ancient ones, I also play other classes and just burn down every forest because they get on my nervs.
True enough. It's been a while since I posted the suggestion, so I can't remember my exact thoughts at the time. I think my original reason for the suggestion was that I found it odd that Troll casters had the Wither Woods ritual which seemed useless to them. You'd want to regrow woods not destroy them... I think. So I suggested having it swapped or something. Dryad was more of an afterthought.
That said, maybe I'm missing some obscure use for the Wither Woods ritual? Probably the wrong thread for discussing that though haha.
Agree about usually burning the forests. Pyromancers are definitely my favorite indy caster to recruit when I get the chance!
Wither woods makes the forests useful for trolls but not herb gatherers (i.e. retains mushroom growth not herb growth). So, it can be a good anti-druid thing but not useful very often at all.
Thank you! That never occurred to me. Sounds limited as you said, but still nice to learn something new!