Conquest of Elysium 5

Conquest of Elysium 5

Tazilon Aug 21, 2021 @ 12:55pm
What Is the Point of Revelers?
I have played Senator several times and Revelers baffle me. You take them to the forest and party. They produce some followers that spread out around the forest, but they won't join your Armies, so what is their purpose? Seems like a huge waste of coin much better spent on hiring more wizards.
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Showing 1-15 of 15 comments
Imperialus Aug 21, 2021 @ 1:07pm 
Those sorts of uncontrollable wanderers can be really useful for maintaining territory. They are situational, but if you find yourself fighting a druid, a witch or a troll king they can really demolish their ability to keep control of the forests. Also helpful since they will just generally keep the wildlife under control since you don't have any other easy way of dealing with ancient forests.
meglobob1 Aug 21, 2021 @ 1:08pm 
No they great. You basically get freespawn for ever and they can capture stuff for you and kill stuff. Best thing is once set up you don't after do anything, just leave them to it.

I view it as a 'side strategy', you can do quite a few of those with Senator, as they get quite an array of different mages.
FireShark Aug 21, 2021 @ 1:18pm 
Thissounds like a really nice addition to help with pest control. Unless it was already in CoE 4.
meglobob1 Aug 21, 2021 @ 1:18pm 
Originally posted by FireShark:
Thissounds like a really nice addition to help with pest control. Unless it was already in CoE 4.

Yes it was in CoE4.
It's the most reliable way to deal with Ancient Forests as senator. Just capture them by revelry and have them work for you instead. It's actually a pretty decent value.
jdr196 Aug 21, 2021 @ 2:28pm 
Revelers are a key part of any Senatorial strategy. Ancient Forests are just a pain to deal with for factions that have neither commanders who can flag them, or easy fire access. As a random recruit that doesn't need libraries or cities, the reveler can lock down an Ancient Forest, establish some freespawn early game, and as an added bonus, the freespawn can act as scouts, early warning system, and the odd tile grab. Just make sure you toggle battle reports on before playing/ You don't want to watch/skip all those little inconsequential battles.
Lordly Cinder Aug 21, 2021 @ 3:09pm 
Ill add they have a new ability for farms. Have not used it yet but it sounds interesting.
Lordly Cinder Aug 21, 2021 @ 3:09pm 
You may have to revel a forest first but its there.
Tazilon Aug 21, 2021 @ 4:34pm 
As I said, I have played several games as Senator and my revelers have literally done nothing. The games I won as Senator, I skipped Revelers totally and concentrated on building zergs of mages.
I>U Aug 21, 2021 @ 5:21pm 
Originally posted by Tazilon:
As I said, I have played several games as Senator and my revelers have literally done nothing. The games I won as Senator, I skipped Revelers totally and concentrated on building zergs of mages.

Stacking mages is a right thing to do as Senator. You can always burn a single forest with Pyro - no big loss.

If you have a lot of them placed on interesting positions (like one on the South, and one in the North, which naturally draw freespawns toward the center), or paired together, you would better go with Reveler.

The only positive side of freespawns in CoE5 is that they can't be overrun = draining AP's of advancing enemies.

It takes a lot of time to fill some area with them, though, and even more of that to spawn Hamadryad or anything, that can protect your forest from being deflagged.

Revelers aren't necessary, but might be a good gimmick. Obviously, if I have an offer for Pyro and Reveler early in game and they are matched in price with the only Ancient Forest near my starting location, I will just go with Pyro.

It's just, some people don't like permanent destruction in any form, I think.

Also, Lars are quite useless. They can fasten your army regen, but only if they HAPPEN to spawn with the Heal spell. Over that, you pay 25G for +1G income that will be further reduced by snow, when Lar can't even fight off 3 Brigands on his own.
Lordly Cinder Aug 22, 2021 @ 1:10pm 
The hamadryad spawned in a 4-6 turns and the other Lama guy? He summons trees and wolves. They seem effective to help hold positions to me. Over time they seem useful I like them. Maybe in mulitplayer not so good, I never tried it. Its decent in the right cases I mean the hama is pretty tough. Everyone has their weaknesses against specific but seem decent.
Lordly Cinder Aug 22, 2021 @ 1:11pm 
If you leave a few troops they can be very effective help.
geepope Aug 22, 2021 @ 3:14pm 
Originally posted by Hand's Hermit Permit:
It's the most reliable way to deal with Ancient Forests as senator. Just capture them by revelry and have them work for you instead. It's actually a pretty decent value.

Bingo. If you don't get a reveler then you have to put up with ancient forests spawning hostile animals all game that wander into your villages and unflag them, and as an added bonus the satyrs and maenads will occasionally eat other wandering indies for you. You buy one reveler early on, convert a few ancient forests in your neighborhood, then assign them to ferry troops around. It's very affordable insurance against losing territory to random indies.
Tazilon Aug 22, 2021 @ 4:03pm 
I must have had bad luck then, cause my Lama guy never spawned anything and the Revelers got steamrolled by mobs eventually.
Akylon Aug 22, 2021 @ 4:23pm 
Originally posted by Tazilon:
I must have had bad luck then, cause my Lama guy never spawned anything and the Revelers got steamrolled by mobs eventually.
Yea cuz he gets 2 spells out of the forest magic lv1 spell list. Getting summons on him is lucky, but still kinda useless, cuz his summons appear from the edge of the map and 90% of indie patrols will curbstomp him, before the summons engage with them.
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Date Posted: Aug 21, 2021 @ 12:55pm
Posts: 15