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Your rituals are very very powerful, but you don't ever get enough sacrifices to get everything you want. So you're choosing between powering up casters, summoning armies, or saving up for the big rituals. Then you get to pick whether you're going out to sea or not. Then some of your better summons are Slow, so you have to think more about army composition.
Your "freebie" units are basically trash that trickle in so slowly they can't even hold off independents that get frisky, but some are amphibious and you can always use a few more of those.
From wikipedia:
PS atm for me it's Cloud Lord with his titans (all of a sudden)
I am aware they are strong, but do they unlock anything?
For me, the necromancer, with how you suddenly can become a lich, go to hades etc. added a lot more than I saw on the surface to the necromancer, was a good example of a class with more depth than expected.
ANother is the high cultist 'the harmless fish cult' - it's when you summon the great old ones and realize... yeah, the high cultist is just a minion, these are the real lords of the faction.