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My experience with Catoplebas are a bit different, yes they'll die eventually, but they put out a lot of damage in the meanwhile.
But yes, the Hydra is the amazing summon and the rest mostly meh.
Overall I still think you get more power per shroom and battlefield width from old ones than major summons, but it certainly isn't any priority and getting a good and big major summoning core will do better for most of the time. Old ones are for way late game stuff in response to your enemy fielding big level 3 doom stacks imo.
The beholder are very good and the gods aren't too shabby either.
I just had a game where I got the one god that has three bodies that can resummon each other. I would send two of in suicide battles and have them wreck enemy armies, just to resummon both with the third one.
They are also aquatic and can help you snatch up all the nice water tiles.
Of corse you could also get an ent, but there are quite a few rituals were the good results make up for the more disappointing ones.
Useless as core doesn't mean useless at all. You get a lot of slow units when doing Swamp Guardians anyway (crocodiles and ochre jellies), both of which make great defenders or underwater squads. Especially when combined with slow units from Major Summoning.
Green Ooze is summoned in significant numbers, very tough with great reistances and acid attack. More importantly, they are amphibian - just give them to a Mound King and start expanding underwater. I believe you can get up to six with a single summon - that's basically filling up two front rows. With a single ritual.
Monster Snails have a ranged attack (which is always in short amount for witches), and work wonders when defending settlements. Poison - yes, but burst 1. Not to mention they are mindless and withstand a lot of punishment.
Gelly Cubes might not seem like much, but again - great for defending positions, not necesserily fortified ones. E.g., you leave a single gelly to guard a mine. It's stealthy. Unaware AI sends a small squad to take the mine, get ambushed by the cube, and proceed to be engulfed. Engulf is actually very powerful - there is no counterplay, unless you are a giant.
Giant Crocodiles - very solid amphibian units. Tough and pack a punch. Might take on a sea dragon with minimal support.
All these are supported by vast amounts of regular crocodiles and ochre jellies that you get from Swamp Guardians. Slow armies are simply part of the game when you play Witch.
You didn't read my OP, did you?
Dracolions and gorgons are excelent patrols and a very good way to deal with amphibians/floating invasions. Witch have very low mobility, once you get a gorgon, your mushroom production can skyrocket. Also I can't see myself fighting late game troll king without flying support.
Swamp God is bit better than Ents and is pretty useful against pierce/slash resistance units
Erinye and Medusa to get more forests and swamps, but yeah, those are the worst when you can get the immortal one.
This is based on my experience fighting 1v1 in multiplayer and against Duke IA
Also, some old ones came with items, sometimes scrolls to break into other planes.
But isn't a hydra+doppleganger frontline better than what you suggest? Catoblepases and Wyrms-from-behind cause a lot of friendly fire and need to be replaced every now and then. Hydras and Dopplegangers are much more survivable and more damaging, once they get in melee range.
And you don't have to lock your witch in a swamp for a year. Major Summoning armies can be replenished on the go.
Like I said in op, using Old Ones rituals a few time just to get some Gorgons is reasonable. But then, in all honesty, Major Summoning armies are simply cheaper. They survive for much longer, and once you get a good core of hydras and doppelgangers - they are just as damaging as Old Ones, only without friendly fire.
And yes, you can do 2-powerful-units-armies with Major Summoning:
https://i.imgur.com/CIGYICC.jpg
Okay, that's 4 units. But the result would be the same with 2.
Heh, you don't need scrolls for that. Almost any plane has swamps (apart from Celestial and Elemental, I believe). Just use Bog Eye, find a swamp, then Bog Path to get there.
One advantage though is action economy, which is hard to measure compared to special resources. Overpaying for a summon that's like 1.5 times stronger than another while costing over twice as many resources might still be worth it if you do it in 1 action, as higher tier summoners action points are much more valuable.
I don't see the Ancient Presence in this thread. First time I used the spell I got him, he pretty much incorporated the board until he didn't survive a battle with the COE equivalent of Poseidon (forgot his name, the COE gods are out and about) but he seemed really good. So far, the only other one I have gotten is the Dracolion and "glass cannon" is a good description.