Conquest of Elysium 5

Conquest of Elysium 5

Baron question
My Baron died early, the rest of the armies are carrying in but I am curious, will a Baron ever show up to be purchased?
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Oh yes, they will show up quite frequently in my experience. The baron isn't a super important unit though, in my opinion it's almost better to ignore him unless you have excess money and need a commander, or trying to use a king's castle. Yes he's strong but losing him isn't like losing a level 3 ritual caster or anything.
Is promoting him to King worth it? I am not quite end game but out of the 24 players we started with it is down to 6. My evil son is running wild to the West of me with a Witch and I can't really expand easily. My goal is to outlast to the #2 spot. I've been buying all the wizards that come along and just picked up some Water Wizard...anyways, things are bleak for the Baron gang since my one time running into the Witch crew resulted in utter defilement.
Yeah witch will destroy you in a head on fight, poison is one of the worst things to fight with a human army. Your best bet is to avoid them, keep buying mages, and try to unflag her territory while avoiding her as best you can. All a king really does is give you a gold income boost if I recall, nothing too spectacular, but definitely does more for you than a baron.
The king also gets king's guards as long as they stay in their castle. So yes you get better troops.
The baron is also the only one who can promote knights to vassals, so if you want to get those definetly get a baron.

Get more monks against the witch and try to drain as many swamps as possible.
Try to overwhelm the witch with your armies and numbers before they get really going.
If you can get a Pyromancer or Scarlet sister do so, and then hope they can burn forests. Burn forests, drain swamps, use your superior income to overwhelm the Witch with armored units that can sweep through small guys or kill big guys in one or two hits. Your army of mages can be effective if they're backed up by a larger force of chaff. Keep a rank or two of longbowmen with each army if at all possible. Never let the witch engage you, doppelgangers and their spawn can ruin your backline.
So, the game concluded late last night--my "prayers" were answered and the Inferno troops breached Elysium and scattered havoc across the land--most importantly, they started with those no-good witches...and since I had so many citadels they were able to trash the rest of the other 5 armies (no dramatic eagle rescue for anyone) while I strolled around the charred battlefields losing only about half of my armies and keeping one step ahead of Surtur. Chalk one up for the Fallen Empire Baron squad! Also, my first victory over my evil son!
Messaggio originale di DirtyBird:
Is promoting him to King worth it? I am not quite end game but out of the 24 players we started with it is down to 6. My evil son is running wild to the West of me with a Witch and I can't really expand easily. My goal is to outlast to the #2 spot. I've been buying all the wizards that come along and just picked up some Water Wizard...anyways, things are bleak for the Baron gang since my one time running into the Witch crew resulted in utter defilement.

Oh LORD yes it is. The King, in his castle, triggers freespawn in ALL of your citadels EVERY turn.

This is on top of your low chance to get freespawn in guard towers. So after you get your king, towers can get +2 free troops a turn.

It may not sound like much, but every citadel you take means more free troops. Every turn. Just like that. It's not just basic spearmen, either, but a mix of troops you can buy. No knights and I don't htink I've seen heavy, but you can get pikes, archers, zweihanders, tower guards, etc.

That druid hut you took? +1 free troops a turn. That old castle? Free troops. Port? Free troops. You should be flagging every citadel you reasonably can anyway. And with a King, it gets so much more rewarding.

It all adds up and gets pretty silly pretty quickly. Hire a commander and top off the numbers with a recruitment every so many turns, then send out a scouting party. Use them to swat the ♥♥♥♥♥♥♥ deer. Ball them up from multiple citadels and slam the enemy with another large doomstack. Whatever.

Oh, about witches. One thing to note is that the Baron can flag Ancient Forests from turn 1. They yield a special recruit even! Unicorn knights are the single best troop you can get this way. FOUR attacks on it's first round with the once-a-battle charge + 3 more. ~14 hp, fast healing, and poison immunity. I forget the armor... 2-3?

While it doesn't sound like much, I tend to keep them in reserve until I find a poison-happy army and use them as a durable front line. Fast Healing means they full heal every turn and shrug off afflictions. The 4 attacks in the first round are also pretty damn painful. And since they are poison immune, they make half-decent shields to tank hydras and such farting out poison on the witch's front line, and can shrug off the arrows from androphage archers and the odd spell.

The those ancient hydras are still... formiddable, to say the least. You'll definitely want pikes and longbows backing up the front line. Then throw in some of your mages. A healing monk/abott in every army is good for attrition. Then you can upgrade your alchemists and court mages at T2 libraries and they become far more useful in combat. The alchemists can learn regeneration and the court mages get some resistance spells and a few bits of attack magic. Plus luck, iirc.

With bonus gold income from all settlements as a default and scores of freespawn every year, you can afford to splurge on mages (including upgrading them) to back up your front ranks.

The Baron is about getting that steamroll going fast and overpowering factions like the Witch before they start summoning army-destroying abominations. And if you leave them alone for too long, you should have a FAR stronger economy than them: win a battle of attrition. Can't fight them doomstack to doomstack? Throw three doomstack at them in a row. You can replace them: they (hopefully) can't.

And if that still isn't enough, use high lord and cavalry armies to push behind their lines and steal all their defenseless resources. War Dogs are much cheaper and also fast if resources are tight, but do use the High Lord to keep the army "Fast."

Deprive them of resources and wear them down. The Baron aims to kill enemies before they get strong, and then win a battle of attrition otherwise. You have a surprising amount of national magic at your fingertips and can properly layer armies so every rank can attack simultaneously (zweihanders/halbreds/knights up front, followed by pikes, I prefer tower guards next for a mixed melee/ranged buffer, followed by s ranks of longbows and whatever mages I have)

And if that doesn't work, just slam another army at them. Then another. I've worn down late game (year 10+) demo armies this way. It helps to teach your court mages fire resistance before throwing them into the meat grinder. I could replace my doomstacks quickly: the demo could not.

And if you have gotten to the end game without owning more of hte map than your opponent? It's probably GG. You expand fast and either overwhelm the opponent with numbers or resources. Build your armies smart and keep upgrading the terrain to your advantage. It's how you win.
baron late-game, even with unicorn knights, sucks pretty hard
mainly due to the fact they lack lvl 3 mages with battlefield spell
and they have way too much money to be used on something
Messaggio originale di F A T B A S T A R D:
baron late-game, even with unicorn knights, sucks pretty hard
mainly due to the fact they lack lvl 3 mages with battlefield spell
and they have way too much money to be used on something
I mean, the Baron is supposed to lose if they get to the late game without an overwhelming advantage.

The Baron is a very aggressive early-game class and is extremely powerful and effective in that role; his plan for surviving the late game is to win before it happens (or to take such a commanding lead that his opponent can't recover.)

I don't think he should get strong end-game options - it's a sort of "rock says nerf paper!" sort of argument; the whole idea behind fighting against the Baron is that it's a struggle for slower classes up against him to make it to the late game at all. But if they manage it, they ought to win; that's not a flaw with the Baron.

I wouldn't mind them getting a few minor things to make the late game more interesting, but their power was always intended to be frontloaded - if you're facing massive elementalist doomstacks filled with T3 summons, you screwed up and are supposed to lose.
Ultima modifica da Aquillion; 28 ott 2021, ore 2:07
Troll King are pretty crazy early game and they have a lvl 3 hedge mage late game, which is also really crazy

and the Senator is very similar to the Baron but they still have a decent late game with statues and a GOD
Ultima modifica da F A T B $ $ $ R T D; 28 ott 2021, ore 3:52
Messaggio originale di F A T B A S T A R D:
baron late-game, even with unicorn knights, sucks pretty hard
mainly due to the fact they lack lvl 3 mages with battlefield spell
and they have way too much money to be used on something

You never seem to like anything.
Messaggio originale di pixelgeek:
Messaggio originale di F A T B A S T A R D:
baron late-game, even with unicorn knights, sucks pretty hard
mainly due to the fact they lack lvl 3 mages with battlefield spell
and they have way too much money to be used on something

You never seem to like anything.
i like the senator...
Messaggio originale di F A T B A S T A R D:
i like the senator...

You can turn into a giant god. Who wouldn't like that? Or get two of them if you are married.
Messaggio originale di F A T B A S T A R D:
Troll King are pretty crazy early game and they have a lvl 3 hedge mage late game, which is also really crazy

and the Senator is very similar to the Baron but they still have a decent late game with statues and a GOD
Troll King is pretty different. Their early game is very very dependent on a single unit, which is immensely powerful compared to what most people get in the early game but which also has severe limitations and drawbacks - outside of tiny maps, they're unlikely to finish things with just the Troll King (and Mom, when she arrives.) They have more of a weird structure where they have a massive rush of initial expansion, then rapidly fall back to a more sedate midgame. Giving them one level 3 Hedge Mage isn't a problem.

The Senator depends on era and still isn't quite as powerful early-game as the Baron. Even then you're overestimating their gods and statues.

The Baron is the most aggro class in the game, though. Winning before their opponent gets a chance to set it up is absolutely something they can do fairly regularly (outside of truly massive maps, but everyone has setups that are harder or easier for them.) Like I said, I wouldn't mind some minor flavor thing that gives them something to do in the endgame - it's more interesting if they can do something - but if the game gets to the point where your opponent is spamming T3 summons, the Baron absolutely should be at a severe disadvantage and should usually lose.
Ultima modifica da Aquillion; 28 ott 2021, ore 10:26
I too would like it if more of the Baron's power is shifted into something other than their overwhelming early and mid game.
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Data di pubblicazione: 1 ott 2021, ore 17:54
Messaggi: 22