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What is you opinion on the wyvern knights? I by now stopped recruiting them entirely.
A useful thing you can do with stealthy basic kobolds (green ones in forest, blue in permasnow region and blacks everywhere) is to leave a single one behind on a tile to give you scouting information and early warning.
@mergele I still feel that the dragonspawn are not worth the price in gems unless you are simply rolling in resources. You'd be better off saving up to upgrade a sorcerer or even a shaman in my honest opinion UNLESS you are trying to siege a difficult castle or something similarly specialized and you are massing them up for this purpose. But they're better than any of your other basic troops, I'll give them that much. As for the wyvern knights, I really like them, I don't think they're as powerful as the other drakes generally but they can fly and they have high morale. I'd say keep recruiting them if you have the gems but by late game it's all about spellcasters so your mileage may vary.
@dopamine released *EDIT* Oh, okay I see what you mean. I'll post it there soon, thank you.
And dragon spawn are strong. They have decent hp and good armor.
The red ones melt anything that doesn't have fire resist or awe/fear with their breath and halberds.
The white ones deal massive damage to everything.
The green ones are decent too, though the poison works a bit slower than the reds fire breath. The blue ones are a bit weak but very good meatshields for blizzard shamans.
So quite often 300 dragon spawn are going to perform better than a single kobold king. Especially since you can split them up in smaller armies.
They also can fly which means your dragon spawn only armies have an incredible mobility advantage against most other factions.
I would honestly suggest only upgrading a shaman to prophet for each color and then getting a mixture of shamans and dragon spawn depending on what you are fighting. Only get sorcerers if you really need those level 3 spells or you are swimming in gems.
Tipp: Dragon spawn with a dragon spawn chief or a prophet can do 1 turn raids into the water and grab some near coast gems resources in the ocean.
Thanks for taking my opinion in consideration.
The 5 hp isn't great, but together with their armor it means they don't instantly die to chip damage. Especially AoE chip damage which is what melts the normal kobolds. I think that's 'decent' but maybe I should have used another word here. :D
Some more details:
Red dragon spawn:
They have a burst 1 fiery breath doing 1-3 damage and a halberd doing 1-8. The fire attack has initiative 7 and the halberd initiative 5. Smaller battles usually end in a single turn as those fast double attack melt the enemies before they get attacks off. Especially since they fly and can completely surround an enemy before their first attack. They also tend to set tougher/bigger enemies on fire. Ethereal units stand very little chance as the fire attack is magic. The do struggle against awe or fear effects. They lack a shield but make up for it a bit with having 6 hp instead of the usual 5.
White dragon spawn:
While the bow only has 1-5 damage, the important part is the 7 range. That means that 140 white dragon spawn can fire on the same enemy at once (roughly). In masses they can rapidly chew through even tough enemies or enemies protected by air shield. I consider them the strongest dragon spawn when not taking elemental resistances into account. They also have a shield in addition to their bow.
Green dragon spawn:
I consider them a bit worse than the red and white ones, but both melee and range variant has a poison spit with 1-5 damage. They tend to suffer more causalities because the poison needs time to stack up. So I usually send them out when I have enemies that either do a lot of poison damage or that the red and white ones have problems dealing with.
Blue dragon spawn:
For me those are the worst dragon spawn. The only thing the get, appart from snow stealth/move, is a frost shield of 2. Which can be ok against high armored enemies or enemies with evasion or glamour, but it's not really that usefull most of the time. They still make decent meatshields for blizzard casting shamans or sorcerers.
Edit: I haven't really tested out the black ones as they just got added.
Edit2: Having fun with white dragon spawn:
https://steamcommunity.com/sharedfiles/filedetails/?id=2608670814
Edit3: About dragons:
The dragons also come with a very important ability: They have a recruitment boost for shamans, sorcerers and wyverns/drakes of their color. Elder dragons have a recruitment booster for all shamans, sorcerers and wyversn/drakes regardless of color. I don't know how or if those recruitment boosts stack, but depending on how and if they stack it might be worth it to summon at least one dragon of each color in a safe location. Also the normal dragons aren't really all that expensive. 50 gold and 25 gems (basic kobolds are free) is really cheap for a dragon, and a chance for some magic item. That's the gold cost of 15 normal kobolds. Shamans are more expensive than that. And it's only 12,5% of the gem cost of a prophet.
Edit4: Rituals:
Kobolds have so few rituals that it's not really worth it to spend gems to unlock additional rituals expect for promoting shamans or maybe sorcerers. There are only 3 rituals each for the first two tiers. You should have access to all the rituals after hiring only a couple of shamans. And the important 'stronghold' ritual isn't color dependent either.
Just tried the Kobolds yesturday, and liked them, so... what can i add?
I started with green kobolds and i managed to expand very quickly.
Thay have all i like for the early game: stealth, good archers, poison resist: great.
Murderers are not too bad for 15G, they have acute sences and pay for themself in most cases.
Warriors are very usefull vs archers and pierce resistant foes.
Kobolds have good armor/low HP, so when they level up, they become decent troops.
Winged white archers are cheap and effective, very nice to haras or rush the sky early.
White dragon spawn and drakes are also very very good, only matched by the Red dragon spawn (like said above)
The fact you can EASILY create cheap and effective full stacks of stealth and/or flying units is great imo.
Stronghold upgrade is very powerfull, dragons are fun and cheap, casters are ok, blue kobolds need some buff imo.
Very enjoyable faction overall :D