ZeroSpace

ZeroSpace

Demo impressions
Looks like a fun starcraft clone, colorful and simple. Well done. I noticed few annoying bugs

1. My tanks somehow dont know how to shoot while moving?? wtf. They aim but not shoot while driving and must stop to start shooting and they are eaten alive by zergs while they move...

2. Why enemy AI always rebuilds everything instantly everywhere. Insanely annoying. I destroy some building or turret, next second he rebuilts same place again, then again and eagain, like he has never ending resources and no limit of where he can build, really boring nad annoying.
< >
Showing 1-15 of 21 comments
Samikaz Jan 24 @ 8:24am 
add the Unit selection is bad, Cannot move with WASD and if you remap, it doesn't show you the double binding.

Needs works on UI also.

Good idea but execution is not there.
Demo player here. Looks like fun, I hope this game does well. Good job devs.
JDPUK Jan 24 @ 3:16pm 
Originally posted by SƤΔŘŦΔŇ ЇѴ:
Demo player here. Looks like fun, I hope this game does well. Good job devs.

I agree, super impressed
Lotor13 Jan 25 @ 2:10am 
Originally posted by MIKEEURO:
1. My tanks somehow dont know how to shoot while moving?? wtf. They aim but not shoot while driving and must stop to start shooting and they are eaten alive by zergs while they move...

Well, this is Starcraft RTS formula - units do not shot while moving (except dedicated unit - Terran Diamondback in campaign)


Originally posted by MIKEEURO:
Looks like a fun starcraft clone, colorful and simple.

....and they are eaten alive by zergs while they move...

It seems, that You are familiar with Starcraft, so I am suprprised, that You expect "shot and move" units
Last edited by Lotor13; Jan 25 @ 2:12am
MIKEEURO Jan 25 @ 4:31am 
Originally posted by Lotor13:
Originally posted by MIKEEURO:
1. My tanks somehow dont know how to shoot while moving?? wtf. They aim but not shoot while driving and must stop to start shooting and they are eaten alive by zergs while they move...

Well, this is Starcraft RTS formula - units do not shot while moving (except dedicated unit - Terran Diamondback in campaign)


Originally posted by MIKEEURO:
Looks like a fun starcraft clone, colorful and simple.

....and they are eaten alive by zergs while they move...

It seems, that You are familiar with Starcraft, so I am suprprised, that You expect "shot and move" units

Well starcraft was released almost 30 years ago so not sure why old technlogy limitations should apply here in a modern day RTS.. 8 strong tanks all were eaten alive by 4 primitive zergs here while they moved somewhere and where unable to shot back. It makes no sense :)

Also in stracraft AI could not instantly rebuild destroyed buildings every time i destroyed it. It was much better organized and made much more sense.

Not even WSAD to move camera? Come on guys!
Unfortunately performance is extremely bad. I have an RTX 4070, and even at lowest settings, I get 50 FPS max during a quiet moment in the tutorial. Let's hope this will get optimized drastically before release.
The second mission is not balanced with the last boss, he kills the entire army from a long distance, and reinforcements no longer come to me. The enemy still has an army.
Originally posted by MIKEEURO:
Originally posted by Lotor13:

Well, this is Starcraft RTS formula - units do not shot while moving (except dedicated unit - Terran Diamondback in campaign)




It seems, that You are familiar with Starcraft, so I am suprprised, that You expect "shot and move" units

Well starcraft was released almost 30 years ago so not sure why old technlogy limitations should apply here in a modern day RTS.. 8 strong tanks all were eaten alive by 4 primitive zergs here while they moved somewhere and where unable to shot back. It makes no sense :)

Also in stracraft AI could not instantly rebuild destroyed buildings every time i destroyed it. It was much better organized and made much more sense.

Not even WSAD to move camera? Come on guys!

Tanks not shooting while moving isn't a technology limitation, it's a balance limitation, it would make melee units significantly weaker if tanks could shoot while moving.

In starcraft 2 there are no units that can shoot while moving(not in pvp anyways), and yet zerg doesn't reign supreme because it's about having a strong frontline and picking your battles, the downside of melee is that they have to get shot a bunch of times before they can even deal any damage.

And you should always use attack move, that way your 8 tanks would stop to attack if 4 random small melee units find them on the move, a + left click for attack move.
iKI10 Jan 26 @ 7:48am 
> In starcraft 2 there are no units that can shoot while moving(not in pvp anyways)

Not accurate. Most of them don't. But there is a few. Phoenix, Battlecruiser, Mothership, Carrier, Cyclone. In SC 2 it is balance choice, which unit do have that advantage and which don't.
havikryan Jan 26 @ 10:17am 
Originally posted by iKI10:
> In starcraft 2 there are no units that can shoot while moving(not in pvp anyways)

Not accurate. Most of them don't. But there is a few. Phoenix, Battlecruiser, Mothership, Carrier, Cyclone. In SC 2 it is balance choice, which unit do have that advantage and which don't.
Well guess that goes to show how long I haven't played that since last I played the battlecruiser and mothership couldn't move and attack at the same time.

I did forget about phoenix yes, and I guess carrier is sort of a inbetween since it does need to come to a stop to launch the interceptors, or mostly a stop anyways.

I didn't count cyclone as that is limited to an ability and not its base attack, unless that also got changed similar to battlecruiser/mothership.

I guess technically you could also sort of count voidrays? So long as they keep moving forward they can keep firing, just not backwards.

But yeah it definitely comes down to a balance decision and it seems like in general having a ranged unit that can attack and move at the same time would just be more difficult to balance, it could trivialize melee units as well as possibly ranged units with much shorter range than them. Like imagine if helions could shoot and move at the same time, in a terran vs zerg matchups you might as well throw zerglings in the trash then unless you'd mega buff zerglings to account for helions being able to do that, same vs zealots somewhat.
I like what I see in the demo so far a lot.
- the campaign missions are solid
- galactic War is the kind of next step RTS needs
- co-op is fun

Overall a very nice package. Can't wait for this to come out!
Lotor13 Jan 28 @ 2:16pm 
Originally posted by MIKEEURO:
Originally posted by Lotor13:

Well, this is Starcraft RTS formula - units do not shot while moving (except dedicated unit - Terran Diamondback in campaign)




It seems, that You are familiar with Starcraft, so I am suprprised, that You expect "shot and move" units

Well starcraft was released almost 30 years ago so not sure why old technlogy limitations should apply here in a modern day RTS.. 8 strong tanks all were eaten alive by 4 primitive zergs here while they moved somewhere and where unable to shot back. It makes no sense :)

Also in stracraft AI could not instantly rebuild destroyed buildings every time i destroyed it. It was much better organized and made much more sense.

Not even WSAD to move camera? Come on guys!

It is not about "technlogy limitations", but about game design - this is mentioned Starcraft formula

BTW Starcraft 2 is one of the most "technologically advanced" RTS game,

Originally posted by MIKEEURO:
8 strong tanks all were eaten alive by 4 primitive zergs here while they moved somewhere and where unable to shot back.

Well, this is.. "skill issue" :D
DDkiki Jan 29 @ 1:59am 
Was pretty impressed but still would be cautious.

I love the mix of mechanics from different rts games, some units seem to be inspired by CnC generals, merc factions like in Emperor Battle for Dune. It doesn't feel like pure StarCraft clone, which shows devs actually have vision beyond "blizzard rts".

Would be great to be able to customize our character look for campaign. Dunno if it's planned but i just don't really like his designs, changing gender maybe would be cool too. Devs said they are inspired by mass effect and *your Shepard" it's important part of it
Last edited by DDkiki; Jan 29 @ 1:59am
Colledge Feb 2 @ 10:32am 
Game is trash for me i played for hours and always loose against a friend its impossible whatever i do also buggy i need to click more time to select what i want to build, build screen just go away from alone when its getting fast ! And there are no strategic possibilities to change the Game the one who is faster always win ! No wasd ! when i select a big troop the harvester is inside just ignore it in selection. I have no fun playing this Game
Eric Feb 12 @ 8:21am 
Can we have no heroes?
< >
Showing 1-15 of 21 comments
Per page: 1530 50