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This isn't northgard-style anything. The two games play completely differently.
No strategic gameplay was removed to make room for the "diplomacy" in Spice Wars. The diplomacy is another aspect of strategic gameplay, just as much as harvesting spice was in Dune II (and is in Spice Wars). However, even if you ignore the diplomatic strategy available in Spice Wars there are still all of the other strategic elements commonly available in other rts games.
Dune II came before Red Alert, and in fact gave birth to the rts game genre by combining early rts elements from other games to such popular effect that enough imitators followed in its wake to define the gameplay style as a genre. Red Alert came four years later, very much Dune II wearing a Russian uniform.
I have never played a game of Spice Wars that didn't primarily feature making units and fighting a war as the most important aspect of victory. Even if I don't win militarily I am not in a position to win without the key component of military strength, because if I'm not militarily strong and I attempt any victory then my stronger opponents will crush me and I will lose. The idea that somehow Spice Wars had made training units and winning battles insignificant is ludicrous.
I'm not sure what more you could want from the combat. You've got melee units, ranged units that are vulnerable to melee, armor protecting units from damage, units that strip armor from units, flying units, units that are strong against flying units, assassins that can kill a unit instantly, units that are stronger in groups, units that are stronger alone, supply and supply drain and operations to restore supply, and so on, all while dodging the threat of attack by sand worm. Combat in Spice Wars is much more complicated than combat in Dune II was (as one would expect from an rts game 30 years later), more complicated than combat in Northgard, and on par with combat in any rts that I know.
If you don't like the combat in Spice Wars, that's fine... its your prerogative to like or dislike whatever you want for whatever reason you see fit. However, that fact that you don't like it doesn't make it objectively simple or generally laughable.
This game is more a "sequel" than it is "based on the books". If anything it is based on Villeneuve's movie Dune: Part One, but even that isn't right. Better to say that it drew some inspiration from the movie's interpretation of the setting. Actually saying that it is based on the books is a stretch, though, because of how many ways is diverges (as did Dune II). Actually walking an army across the sand would be a hopeless endeavor, as it would be devoured by worms long before reaching its destination. Even the Fremen would not walk an army (as a cohesive unit) across the sand but rather gradually over a long time in small groups. (The closest instance of an exception to that being when Paul's Fremen army called and rode many worms at attack Arrakeen, but again, not walking across sand and so actually not really an exception.)
Actually adapting the books into a video game would not produce an rts game, which is why Dune II and Dune: Spice Wars don't even try it. The books and/or movies form a body of lore from which inspiration is drawn, but the games depart from that lore when and where it is necessary for the sake of the gameplay.
Anyway, I get that you are trying to say that people shouldn't expect Spice Wars to be a clone of Dune II, and in that I agree with you. I only mentioned this not to say that you are wrong but because it is easy to go too far the other way and start expecting Spice Wars to be as true as possible to the books or movies, and that's a bad thing too.
Sad when people don't understand that being able to see everything the game has to offer means knowing what the game is like.
Also I don't hate Dune either, but perhaps if people actually complain the Devs will fix the game. It's a long shot for sure since most Devs don't listen but so long as they manage to put it on the same level as northgard it will probably be worth getting.
This can sometimes help put someone's posts into perspective.
Your criticism is entirely destructive and unproductive. Not a single suggestion about what could be improved. Mean-spirited and overly generalized and unspecific bashing won't "fix" the game.
I could bash CoD and certain other games all day long, but why should I? I don't intend to play them anyway and just insulting its players would be a waste of time and only make me and them unhappy for no real reason.
don't argue with ionizedmercury. the screen name itself lets you know it's just pure toxicisty
i blocked them days ago because their argument's always come back to "oh you just don't like that liet is a woman and black!!!" when no one ever said anything about it...
Second-best is the guy who spams everywhere how the game is not to his liking but then admits he has never played the game even.
we don't bring up the original dune game because it wasn't an RTS. this is. of a fashion.. an RTS. and if you're making a dune RTS it comes with some baggage... you either acknowledge that pick it up. and carry it. or you strait from the start let everyone know
"we understand this concept has been done before and it had a single player campaign that had a story.. we don't plan this"
they chose option 3. say there's a campaign.. and than make the campaign just the skirmish mode.. with modified rules. and less option of faction to play as. which is ANOTHER problem.. every other game with a conquest mode lets you play all of the factions...
You say you care about the lore but Dune2 deviated completely from it. You say you care about the campaign but Dune2's campaign was way more bare-bones then conquest in DSW.
You just reveal that you are nothing but a fascist astroturf that wants to punish the devs for daring to make a white fictional guy into a black fictional woman. Everything else is just excuses and gaslighting.
Thank you for the answer.
Yes, and the game is not an RTS (if we use the KKnD / Dune 2/ C&C / Warcraft / Starcraft ruler).Games might have (pseudo)-RT mechanics (like Regiments or Baldur's Gate or CounterStrike or Skyrim). But its not enough to squeeze any of them into RTS genre.
There's a campaign, its a bit randomized and not scripted (just like TW series). Factions are asymmetrical, so for me its a nice touch that they understand their different nature and Smugglers/Fremen don't have Conquest agenda.
However, if you kept playing eventually you reached the point where you were terraforming Arrakis, and directing your armies to defend your Sietches against aggressors trying to stop you from terraforming the planet and destroying the spice cycle.
That phase of the game was not at all a text/adventure game. It wasn't an rts as we know it now, but it had some elements of early rts games. In fact, since you were directing armies at the strategic level across an entire planet, you might say that it was more of a strategy game than Dune II, which might have more appropriately been classified as a real-time tactics game. Whoever named the genre chose to use the word "strategy" instead of "tactics", though, and we are stuck with the name now.
Dune II was made by a different studio than Dune was, and while it named itself as if it were a sequel to draw on those who had played Dune, it was a very different game. They dropped the adventure stuff, and focused on tactical combat scenarios (which they called strategic in the marketing materials).
So, long story short, there's more to compare between Dune II and Spice Wars than there is between Dune and Spice Wars, which is why people don't bring up Dune as much... although the scope of Spice Wars is in some ways more like that final stage of Dune than it is like the tactical scenarios in Dune II.
-Praises Dune 2000 or Dune 2
-Does not know about Barkhan
i know about it.. it's not out yet. sooo yeah.. when it's out i'll keep an eye on it hopefully it'll have what i want though it won't be dune so that's already one strike
dune isn't just "desert"