Dune: Spice Wars

Dune: Spice Wars

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Brazouck Sep 16, 2024 @ 11:58am
Armor
Hello,

something I do not understand in this game is armor, some units have like 90 attack value (Atreides rangers for exemple, so does 90 damage when shooting) and most armor values are between 1-5. So the max armor reduction is around 6%, this seems really low and useless.

Am I wrong on how the calculation is made ? or is this low reduction very good in fact ?
Thanks
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Showing 1-5 of 5 comments
Shogun Sep 16, 2024 @ 2:45pm 
you are looking at damage over ten seconds, im just guessing one attack per second, so only around 9 damage per shot
Brazouck Sep 17, 2024 @ 12:08pm 
Originally posted by Shogun:
you are looking at damage over ten seconds, im just guessing one attack per second, so only around 9 damage per shot

this change everything, from where do we get this info ?
Soho Sep 17, 2024 @ 3:35pm 
Heroes of Dune patch notes from March 7, 2024

It was in this patch that they changed the way armor works to the way it is currently

My take on it is as follows (I have followed the game since day 1 Early Access):

The 'power' value you see on the unit is a measure on a scale... it is representative, it is not literally how much damage they do, rather it represents how much damage they do relative to a different unit with a different value. The higher that value is, the more damage it does, adjusted by attack speed and mitigated by target armor

The higher the target armor value, the higher the mitigation effect... that said, there are some units that have an inherent trait or an armory upgrade that affects target armor ('anti-armor' type units... units you would specifically use to counter units with high armor)

+Armor on your units is definitely not useless. You see the benefit of it much more in larger fights (fights involving more units) and longer fights (fights that go on longer than 20-30 seconds)

+Health on units is arguably better (since this is not mitigated by effects that affect armor)... having both is probably the best (and as much of both as possible)

I have not seen specific information elsewhere detailing specs like "this unit does this much damage per second" they just give it all as a value, same as armor. I also have not seen any official explanation as far as, is the power value on a given unit an amount of damage it does over some certain amount of time (like say over ten seconds)... but that is a good way to look at it. It is some amount of damage over some arbitrary amount of time and is a value you could compare with the value on other units

If someone knows where this information is please share
Gallyx Sep 20, 2024 @ 11:34am 
As far as I know, if you move your mouse over the damage it shows you power and attack speed. Power is the damage per attack, attack speed is how fast they do damage. It should be one armor reduces damage taken by 1. The damage shown on the card is essentially "damage per 10 seconds" and it assumes there is no armor on its target. As a rule of thumb, units with big power but low attack speed counter armor (demo units, mostly)
Soho Sep 20, 2024 @ 5:53pm 
Originally posted by Gallyx:
As far as I know, if you move your mouse over the damage it shows you power and attack speed. Power is the damage per attack, attack speed is how fast they do damage. It should be one armor reduces damage taken by 1. The damage shown on the card is essentially "damage per 10 seconds" and it assumes there is no armor on its target. As a rule of thumb, units with big power but low attack speed counter armor (demo units, mostly)
This is correct- it does show you when you mouse over it (can't believe I never noticed that! thank you Gallyx)
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