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20% less spice production, for 80% of the production in solari income.
So at 50 production, you lose 10 and gain 40 solari in return, minus IIRC 4 solari for upkeep of the station. That's a 3.6:1 rate, and it only gets better as your spice production in that village increases, because the upkeep cost for the trafficking station remains static.
This is big news you learned me something!
I still think it's a little disappointing I can't steal from Fremen or Vilnius though. Considering how hard it is to actually set that situation up anyway, having it not function against 2 of the factions just feels kinda... boring.
The fremen 'weakness' does not uniqely activate against one specific faction. Having your abilities just 'not work' because your opponent is playing a specific faction is the complaint; not that factions have strengths and weaknesses.
Yes, every faction has different strengths and weaknesses. ONLY the smugglers have a marquee ability that simply doesn't function against 20% of the available factions. Has nothing to do with how powerful it is, it's just boring.
It's like if EVERY Corrino city had automatic detectors, rendering Fremen cloaking useless against them. Now Fremen vs Corrino is just ... more boring, Because a fun ability has been removed and replaced with 'nothing.' That would be bad, right?
Eh, The smuggler 'steal spice' ability is pretty weak overall, very hard to get value out of in general (in regards to stealing from others), and pretty hard to set up. To then ALSO have it simply 'not exist' against 20% of the available factions is frankly just bad design. There's no other way to slice it.
Great game, great game. But I stand by this being a really poor design decision. It's just... BORING. The only thing you mentioned that is somewhat similar is the Landstraad standing Fremen thing which is also kinda lame but considering that the Smuggler Landstraaad ability is ALSO kinda useless 95% of the time (against any faction since giving your opponents copious amounts of solari is ALWAYS bad)... doesn't really make this any better.
It's great to know that I can just steal from myself and get some value that way, since that is what I will be doing 99% of the time anyway.
Its not useless, especially very late game when it can force a win... but my experience has been, most of the time, giving all of my opponents that much money (and unless the vote is absolutely crucial they will usually take it.) is a really tough proposition.
Compared to the fremen landstraad ability which can basically eliminate a player in certain situations, or ecasz ability that closes games often; its definitely on the weaker side.
Even funnier, it's another thing that is actually extremely hard-countered by another faction: The Baron's gonna laugh in your face and go full "Don't threaten me with a good time!" thinking of all the extra money and manpower he'll get from massacring the rebels. And in any village with an office of order, his militias are gonna do it automatically, too.
I have found that the rebellion mechanic for Fremen works best if you trigger it in certain situations (either through Landsraad or the operation) e.g. if you know that your enemy is mech-heavy with their army and has fuel-consuming buildings... rebellion on one of their fuel village right before you attack can cripple their mech units momentarily (make them go into a fuel deficit). This can be helpful say against an Atreides that is using support drones/Kraken to buff up his army, or a Corrino who went heavy into seige drones
Another use would be to hit a spice producing village right before the spice tax is due, if you know they are cutting it close on paying their spice tax. Missing a tax payment hurts (this works a lot better if you are attacking another spice field with your army at the same time and can perhaps destroy the refinery before they get there in response)
Your entire economy instantly collapses, your turrets turn off... and then fremen attacks you .. attack you. So you cant just go and put down the rebellions, which often require a pretty decent force esp. If your empire is big and you need to fly around.
Im not sure in what world where this isnt super powerful?
Okay, and? You can clean that up nicely unless you're already on the verge of bankruptcy before. Like, a couple rebellions are a nuisance unless you already seriously messed up. And they can't attack rebelling towns, either, so you're free to prioritise as needed. Well they can, it just means they have to fight the rebels, and then fight your militia while the missile battery is online again. And really, a "decent" force? By the time the Fremen can afford to launch rebellion operations even a very small detachment should be able to mulch a couple rebels easily enough. And of course Harkonnen outright loves rebellions in their villages, and Atreides can shut off rebellions via operation.
If you want powerful, look at Corrino or Ecaz's big operations, those can be actual army killers. (And then there's Smugglers being able to just outright block everybody's operations in a territory.)
Fremen rebellions are more bark than bite, their main danger is in being a big flashy distraction.