Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you probably should have upped the difficulty, your going to get board
one of the biggest faction features will revolve around deep deserts, giving 20% authority and tripling village bonuses, and many maps, the small ones dont have deserts, but not a big deal
the many things that give landsraad standing that you cant benefit from
also a small problem, DONT take the mission reward that gives all level 1 technologies, if you take it then you dont get the +60 rep for sietches
apart from all that, a good speed run faction, take all the liberation benefits and you can just liberate from the start, playing on insane and its really easy, stealthed infiltrators with the stealth leader can zoom around with +40-60% movespeed, it feels like playing in fast forward
Pretty sure you can still win by being Consul of a map, you just have to ally with (nearly?) every Sietch and control X# of tiles. You can do this shockingly quickly using Stilgar, with the caveat that you still have to get any Aggressive Sietches on-side (by going around the map whackin' 'em) - which you can do pretty quickly using Chani's speed-buff and associated Stealth-providing techs.
Actually getting elected to the position is probably a bit trickier, though you can get quite a lot of max Influence from the tech that gives you +50 max influence per allied Sietch and the HQ set bonus.
Ngl, all these "sell authority/plascrete/manpower" sheninangans don't rub me in the right way.
Why? Just Why? Spice harvesting is the Baseline of Dune universe!
The Spice MUST Flow!
Nothing wrong with some Spice, ask Guild Navigators!
If i did not wanted to harvest me some spice i would not have had played thid game in the first place.
they both harvest spice so im not sure what your point is, the fact they can harvest it in neutral zones and the smugglers can steal it, offer more ways to get spice.
--------
(ahh the sell resources missions seem far too common now, i get your point)
I can test this out in the game, but the charters require a certain amount of Landsraad standing and Fremen don't have any, so how can they qualify? Influence isn't a problem as you say.
It seem like the only option is to wait for punisher troop (those with launcher) in Landsraad and yes, using those intelligence as well. I playing Freman conquest with Corrino and it painful with those two bases...
if you dont want to use this cheesy strategy, id recommend taking a region near the base, build the military building that gives -20% damage, use all the spy missions for bases, and use fedaykin, they ignore half the enemy armor, and bases have high armor.
Great advice, thanks so much!