Dune: Spice Wars

Dune: Spice Wars

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Good game just bad ai
Really like the systems and win conditions. It's like a Real time civ/TW game. Ofcourse i didn't understand all the systems directly but i got the idea of it.

But i miss the goal in this game. The AI just always sucks in these kind of games and this is no exception. I don't want to cheese my way to a win. Multiplayer isn't my style. Ended up just refunding this game.

Any long term players that might change my mind and cancel my refund? (is SP actually fun?)
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cswiger Apr 17 @ 8:25am 
Originally posted by KAZOO:
Really like the systems and win conditions. It's like a Real time civ/TW game. Ofcourse i didn't understand all the systems directly but i got the idea of it.
So you are new and still learning the game.

But i miss the goal in this game. The AI just always sucks in these kind of games and this is no exception. I don't want to cheese my way to a win. Multiplayer isn't my style. Ended up just refunding this game.
If the AI plays well enough that you feel a need to cheese it, then it was up to you to learn how to play better.

Any long term players that might change my mind and cancel my refund? (is SP actually fun?)
SP is fun-- I've never bothered with MP in this game.
If AI sucks then why do you need to cheese it?
In my experience the player doesn't have to do anything to feel that they've cheesed the ai. Play skirmish with insane ai and watch the massive army outnumbering your force just get itself killed by constantly moving, hardly settling down to fight and sometimes turning into a bizarre circle-pit or getting slowly picked off on the retreat. It feels like it's the minority of times they actually commit to the fight that they ought to win. One small change that could help make them feel like more of a challenge is if they could actually target harvesters.

I'm afraid I'm not one of those who would encourage OP to give it another go. The game has promise, gave me some hours of fun, but I also only play offline. The ai can be fine at certain objectives, apart from combat, but ultimately this game is quite shallow and boring when it gets past the mid game. Win conditions just don't feel fun to achieve and it slows right down. I keep hoping the devs come back to do some kind of overhaul that injects life into it again.
KAZOO Apr 18 @ 8:38am 
Originally posted by BenShinobi:
In my experience the player doesn't have to do anything to feel that they've cheesed the ai. Play skirmish with insane ai and watch the massive army outnumbering your force just get itself killed by constantly moving, hardly settling down to fight and sometimes turning into a bizarre circle-pit or getting slowly picked off on the retreat. It feels like it's the minority of times they actually commit to the fight that they ought to win. One small change that could help make them feel like more of a challenge is if they could actually target harvesters.

I'm afraid I'm not one of those who would encourage OP to give it another go. The game has promise, gave me some hours of fun, but I also only play offline. The ai can be fine at certain objectives, apart from combat, but ultimately this game is quite shallow and boring when it gets past the mid game. Win conditions just don't feel fun to achieve and it slows right down. I keep hoping the devs come back to do some kind of overhaul that injects life into it again.

Maybe i sound arrogant if i could tell that this was the case after only 2 hours played ... but i've played A LOT of Warhammer to know where it was going. These types of games ALWAYS have trouble making good AI opponents. I mean let's be real, what RTS game has actual smart AI? I thought CoH3 was gonna change that, but that's just a copy paste aswell. Hell, i love Xcom, but even there the enemies are predictable.

Gaming really isn't going "forward" if you can understand what i mean by that. At least, not fast enough. All we get now are clones of clones.

At least this game does something different but just suffers what every other RTS suffers from: Bad AI.
I think the different win conditions and resources are nothing short of fantastic, but I'll admit i was a little disappointed when I found I could set a missile battery on the border of another village and take out some 6 enemies with my two just by walking in to attack, then kiting them back to the battery.

A good AI would just back off, get more troops, then only commit when it appropriate.

You'd think with all the machine learning out there AI in games would be better at some tactics like this.

I was really impressed when OpenAI had the Dota bots beat the pro players, seems like that could have really taken off.
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